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Ruinous Realm of Heroes
GENERAL
AN EPIC AOS MAP, WHICH BREEDS NEW IDEAS, NEW STYLES OF GAMEPLAY AND A BEAUTIFUL ARRAY OF HIGHLY-DEVELOPED SPELL COMBOS. WHAT REALLY SETS IT APART THOUGH IS THE NEW NEUTRAL-CREEP SYSTEM, WHERE PLAYERS CAN GAIN EXPERIENCE WITHOUT HAVING TO DEAL WITH ENEMY HEROES IN THE MAP LANES, MAKING THE GAMEPLAY MORE DIVERSE AND EXCITING.
SPECIAL FEATURES
- 8 HEROES EACH WITH 5 UNIQUE SPELLS
- EXTENSIVE GRID SYSTEM
- SPECIAL SPELLS SUCH AS AUTO-MAELSTORM AND AUTO-STASIS FIELD
- PURE MAGIC DAMAGE (DDH)
- NEUTRAL-CREEPS AND SPECIAL BOSS UNIT
- EXCELLENT VIDEO AND SOUND FX
- EASY TO LEARN BUT HARD TO MASTER
- ITEM SHOP (TOTAL OF 7 ITEMS SO FAR)
GAMEPLAY
LIKE ALL THE OTHER AOS MAPS, THE MAIN IDEA OF THE GAME IS TO KEEP UPGRADING YOUR HERO BY KILLING AS MUCH AS YOU CAN. MOST OF THE GAME, YOU WILL EITHER BE FIGHTING COMPUTER UNITS OR PARTICIPATING IN EPIC HERO BATTLES, DEPENDING ON WHAT HERO YOU ARE AND WHO YOU'RE PLAYING AGAINST. FEEL FREE TO POST IDEAS.
[collapse Mana Totem]
INCREASES MANA REGENERATION TO ALL UNITS STANDING AROUND THE TOTEM.[/COLLAPSE]
[collapse Merchant]
THE MERCHANT SELLS THE FOLLOWING ITEMS:
DEVOTION STAFF (1615) GIVES A 30% CHANCE TO REDUCE A SPELL COOLDOWN BY HALF EACH TIME YOU CAST A SPELL.
SCROLL OF INSIGHT (3500) INCREASES EXPERIENCE GAINED FROM KILLS BY 50%.
GLOWING SAPPHIRE (2200) REDUCES RE-SPAWN TIME BY 50%.
AMULET OF PROTECTION (2950) GIVES A 25% CHANCE TO REINCARNATE IF YOU DIE.
ALCHEMIST’S BONES (900) INCREASES GOLD BY 20 FOR EACH KILL.
ILLYRIAN HELMET (660) BLOCKS 150 DAMAGE FROM EACH TARGETED MAGICAL ATTACK.
BRILLIANCE JEWEL (1350) INCREASES MANA REGENERATION BY 50%.[/COLLAPSE]
HERO LIST
[collapse Glacius]
- PROVIDES GREAT SUPPORT
- DEALS EXCELLENT MAGICAL DAMAGE
GLACIAL BLAST: ASSAULTS SURROUNDING ENEMY UNITS WITH AN EXPLOSION OF ICE. EACH EXPLOSION DEALS 200 DAMAGE.
ICE IMPRISONMENT: BINDS AN ENEMY HERO IN ICE, FREEZING THE TARGET’S BODY AND SPELL COOLDOWNS. ALSO PROHIBITS SPELL-CASTING AND DRAINS 25 MANA EACH SECOND FOR 6 SECONDS.
FROZEN TOUCH: GIVES A COLD TOUCH TO THE BATTLEGROUND. THE FREEZING FIELD RAPIDLY DIMINISHES MANA FROM WALKING ENEMIES AND ALSO REDUCES MOVEMENT SPEED.
MANA VOID: FREEZES THE BRAIN OF AN ENEMY HERO, DEALING 900 PRIMARY DAMAGE AND EXTRA DAMAGE BASED ON THE TARGET’S MISSING MANA POINTS. DEALS UP TO 3900 DAMAGE.
CHILLING PRESENCE: HELPS HIS ALLIES REMAIN COOL AND CALM IN DANGEROUS BATTLES, INCREASING MANA REGENERATION FOR ALLIED HEROES BY 50% ANYWHERE ON THE MAP.[/COLLAPSE]
[collapse Reality Hacker]
- PERFECT LANE HERO
- STRONG DEFENSIVE SKILLS
- GOOD AT CHASING
DISRUPTIVE FREQUENCY: JAMS THE SENSORY CONNECTIONS OF REALITY, DISALLOWING RIVALS FROM TARGETING THE HACKER FOR 4 SECONDS.
INTERCONNECTION: HACKS INTO THE OPERATIVE PROGRAMS OF SURROUNDING STRUCTURES. IF AN ALLIED BUILDING IS HACKED, ITS SHIELDS ARE REGENERATED.
FEEDBACK: DISTORTS THE THOUGHT-FLOW OF ACTIVE BRAINWAVES, PROHIBITING ENEMY HEROES FROM CASTING SPELLS.
UNIFY: CREATES A MAGICAL LINK BETWEEN HIMSELF AND AN ENEMY HERO, ALLOWING HIM TO TELEPORT TO SWITCH POSITION WITH HIS TARGET. GREAT FOR CHASING ENEMY HEROES.
ELECTROMAGNETIC LINK: THE HACKER HASTILY REGENERATES MANA BY FEEDING FROM THE BROADCAST FREQUENCY FIELD OF ALLIED BUILDINGS.[/COLLAPSE]
[collapse Voodoo Witch]
- USES POWERFUL DARK MAGIC
- GOOD LANE CHARACTER
PROLIFERATE: INVOKES A BAND OF ARCHERS TO SPROUT FROM THE EARTH OF THE POSITION INHIBITING THE WITCH.
FATAL BONDS: GIVES LIFE TO CURSED BRUTES AND IMBUES THEIR ESSENCE WITH SURROUNDING ENEMY HEROES. ONCE THE BEASTS DIE, ANY DAMAGE TAKEN WILL BE TRANSFERRED AS MAGICAL DAMAGE TO THEIR VICTIMS. DEALS UP TO 1500 DAMAGE.
MESMERIC EMBLEMS: CREATES A BARRICADE OF ENCHANTED EMBLEMS AROUND HIS POSITION. RIVAL HEROES TRAPPED INSIDE THE FIELD WILL BE SUCKED IN. LASTS 5 SECONDS.
FRANTIC CURSE: INVOKES AN ENEMY HERO WITH A MALICIOUS CURSE FOR 3 SECONDS, FORCING THE UNIT TO GO BERSERK AND DISALLOWING SPELL-CASTING POWERS.
REJUVENATE: THE WITCH IS ADROIT IN REGAINING LOST MANA. REVIVES 25 MANA EACH TIME HE KILLS A UNIT.[/COLLAPSE]
[collapse Engineer]
- CREATES EXTREMELY POWERFUL BATTLE WEAPONS
- GOOD FOR MASS SLAUGHTERING
TIME WARP: THE ENGINEER CREATES A MAGICAL VORTEX, ALLOWING HIM TO TRAVEL BACK THROUGH TIME TO A RECENT POSITION.
DEMOLITION FORCE: CREATES 2 POWERFUL ARTILLERY UNITS. THE LIFESPAN OF THE GUNNERY INCREASES BY 5 SECONDS WITH EACH KILL.
TORTUROUS ROCKET: FIRES A POWERFUL MISSILE TOWARDS AN ENEMY HERO, STUNNING FOR 3 SECONDS AND DEALING 300 TO 1800 DAMAGE BASED ON ITS TRAVEL DISTANCE.
BOMBARDMENT: CREATES AN ARMY OF LONG-RANGED BATTLE WEAPONS AROUND THE ENGINEER. THE UNITS ARE PROFICIENT IN DEMOLISHING STRUCTURES AND SLAUGHTERING WEAKENED ENEMIES.
TRUE PROSPERITY: SEARCHES THE REMAINS OF THE BATTLEFIELD FOR EXTRA GOLD, ADDITIVELY INCREASING HIS EARNINGS BY 5 GOLD.[/COLLAPSE]
[collapse Illuminated Shaman]
- GOOD ALL-ROUND HERO
- BAFFLES ENEMY WITH ILLUSIONS
CONJURE IMAGES: GENERATES 2 WEAK IMAGES OF HIS BODY AND MOMENTARILY IMPROVES PASSIVE SPELL.
TERNARY BOOST: THE SHAMAN INDUCES A REVOLVING ENERGY TO HEAL HIS SHIELD POINTS 3 TIMES OVER A 5 SECOND LAPSE.
SPELLBIND: TARGETS THE BODY OF A BIOLOGICAL ENEMY HERO UNIT, INVOKING HIS VICTIM INTO A MESMERIC STATE AND RENDERING HIM COMPLETELY STATIC.
MIRROR IMAGE: CREATES A PURE REFLECTION OF AN ALLIED OR ENEMY HERO. ONCE THE IMAGE DIES, THE SHAMAN ABSORBS THE PURITY OF ITS BEING AND REVIVES 75 MANA.
ILLUSIVE MASTERY: GIVES A 5% CHANCE EVERY 0.5 SECONDS TO GENERATE A WEAK IMAGE.[/COLLAPSE]
[collapse Soul Hunter]
- GREAT HUNTING HERO
- STRONG MAGICAL DAMAGE
DARK RITUAL: EXTRACTS A PORTION OF AN ENEMY HERO’S SOUL, STEALING 100 MANA AND GOLD AND HALF OF ANY EARNED GOLD.
PERCEPTIVE LINK: LINKS ENEMY HEROES TO THEIR CURRENT LOCATIONS. IF THE LINK BREAKS, THE TARGET IS SENT BACK TO HIS LINKED POSITION AND STUNNED FOR 2 SECONDS.
FURY OF THE SKY: SUMMONS A POWERFUL STORM TO BLAST AROUND HIS BODY FOR 7 SECONDS.
SOUL SWITCH: SUMMONS A FEROCIOUS BEING TO THE BATTLEGROUND AND MANIFESTS HIS SPIRIT IN ITS BODY.
SOUL EXTENSION: EACH TIME THE HUNTER SLAYS AN ENEMY, HE ATTAINS THE ESSENCE OF ITS SOUL, ALLOWING HIM TO REPLENISH HIS BODY EVERY 10 KILLS.[/COLLAPSE]
[collapse Shadowblade]
- EXCELLENT PHYSICAL DEFENSES
- ADEPT IN CHASING DOWN RIVALS
BLINK STRIKE: TELEPORTS TO AN ENEMY HERO AND STUNS FOR 1 SECOND.
FUSION SHIELD: GENERATES A DEFENSIVE SHIELD AROUND HIS BODY, BLOCKING 50 DAMAGE FROM EACH ATTACK AND INCREASING MAGICAL DEFENSES.
SHADOW WALK: THE SHADOWBLADE REDIRECTS THE FLOW OF REFLECTIVE LIGHT AROUND HIS BODY, RENDERING HIMSELF INVISIBLE.
HAUNT: THE SHADOWBLADE CREATES GHOSTLY APPARITIONS TO ATTACK ENEMY HEROES ANYWHERE ON THE MAP, DEALING SUBSTANTIAL DAMAGE.
ENCHANTED BLADE: THE MYSTICAL POWERS OF HIS SWORD GIVE A 60% CHANCE TO DESTROY A SECOND UNIT EACH TIME HE KILLS.[/COLLAPSE]
[collapse Ferocious Mammoth]
- STRONG LATE GAME HERO
- INCREDIBLE SPELL DEFENSES
- GOOD LANE-PUSHER
CRY OF THE CHIEFTAIN: THE MAMMOTH CRIES OUT TO ALLIED SPAWN UNITS OVER THE BATTLEFIELD, ALLOWING HIM TO RULE OVER THEM.
NATURAL CONNECTION: LINKS HIS SPIRIT TO ALLIED SPAWN UNITS, GAINING 20 MANA FROM EACH UNIT AND INCREASING HIS CHIEFTAIN TIME BY 13 SECONDS.
PRIMAL ROAR: THE MAMMOTH VOICES A THUNDEROUS ROAR, INFURIATING ENEMY HEROES AND IMPELLING THEM TO FIGHT. ALSO BOOSTS HIS MORALE, GAINING BONUS SPELL DEFENSES.
MAMMOTH’S BLESSING: REACHES INTO THE ENERGIES OF DYING PREY, ALLOWING HIMSELF TO COMPLETELY HEAL HIS BODY.
RESILIENT SKIN: THE MAMMOTH’S SKIN ACTS LIKE A PROTECTIVE ARMOR, REDUCING NEGATIVE SPELL TIMERS BY 25% AND IMPROVING MAGICAL DEFENSES BASED ON HIS LEVEL.[/COLLAPSE]
Post has been edited 10 time(s), last time on Feb 6 2011, 8:16 pm by MetalGear.
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