A year ago, MilleniumArmy created a thread about why he prefers sc1 map editing than wc3 editing (sorry I couldn't find it in the search). In that thread, he talks about how he choose SC1 editing over WC3. Even with the powerful tools of wc3 editing, sc1 allows map makers to think outside the box and he wouldn't have it any other way. The thread got a lot of positive feedbacks and a general declaration of SEN - I <3 Starcraft1 editing for its outside-the-box map editing. Screw wc3
Now with SC2 here and its wonderful evolved worldedit Editor, has the minds of SEN changed? Maybe.
Actually, I think what MA was simply saying was: "I didn't really like wc3 game. Even if wc3 has these wonderful, powerful map editing tools, I am simply more comfortable with the game Starcraft and its basic map edit." Everyone else here should agree. Now that people are starting to get comfortable with the new game and the editor, the thought of 'thinking-outside-the-box' is changed. Instead of dealing with Death Counts and Hyper Triggers, SEN mappers are learning to use Actors, Dialogs, etc. Now that SEN members are comfortable with the new game, they can appreciate the editing tools that was seen back on Warcraft3.
Random P.S Hey Payne! please put colors in your dialog plz =). <3 Queen
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Not sure if you're asking a question or just making a point. But I have a feeling that with time there will still be a lot of 'out-of-the-box-thinking' being applied to the Galaxy Editor. It's just going to take longer since it is by nature a lot more advanced than both it's predecessors (Staredit and Worldedit). I can't see Blizzard giving in to all the demands that their fanbase (custom map makers) are asking for - and it won't be long until 3rd party tools start appearing which can raise some limitations and/or create new horizons for map making.
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Not that I know anything about WC3 editing, but from what I've gleaned, while it's more powerful than SC, there are also big glaring omissions in things that it can't do, or can't do well. So it's sort of half-arsed.
SC2's editor on the other hand appears to be extremely flexible in most regards (probably 2 cliff levels is the worst limitation).
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Random P.S Hey Payne! please put colors in your dialog plz =). <3 Queen
Coming.
Anyways, I personally prefer triggering in GalaxyEditor, but for the rest SCMDraft was much better (or funnier?). :3
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It's not that I think one is better than the other in terms of making great maps. The context of what i was saying had to do with different types of creativity/critical thinking. With a complex editor you can implement creative game features never before thought possible - imagination. With a simple editor you have to use creativity in terms of critical thinking - to concoct a concept/ability given limited tools requires intense problem solving skills (debugging).
But yes, like you said, it's more of the fact that I didn't like wc3 to begin with. SC2 I absolutely love
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@OP
Couldn't be farther from the truth for me.
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>be faceless void >mfw I have no face
When it comes to which editor you prefer, it depends on what you want from an editor. When I edit in SC1, I don't use the editor for its power, I use it because I enjoy SC and working within the limitations, and I enjoy the simple problem solving of triggering. When I edit in SC2, it's so much closer to actual game design, but is so limited in comparison that I can't stand the SC2 editor. But I wouldn't say I prefer one to the other; rather, that I prefer proper game editors to SC2's editor, and don't compare SC1's editor to anything.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Then why do you use ScmDraft over Staredit, which is even more limited?
One can only tolerate limits so much. Enjoying the challenge of creating something that can be so easily done in SC2's editor by using SCMdraft is one thing, but trying to use Staredit to achieve your goals is a headache.