Quote from aalleecc248
Quote from LoveLess
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okay another one..
"Nashor's Tooth" - and has a picture of a sword
... i guess it's going to increase attack..
.. but by how much? who the f is nashor?
... I cannot tell any secondary effects?
.. is it better than the weapon I have right now?
so, tadah, it does this "+50% Attack Speed +55 Ability Power +10 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 25%"
TO me this means.. WTF This isn't math class I don't wanna play this shit anymore.
The biggest problem is that the naming of the items are just thrown all over the place, and so are the stat boosts...
Why couldn't they just name it "Piercing Bow" and "Multitype Sword" or something like that?
[quote=name:LoveLess]
"Nashor's Tooth" - and has a picture of a sword
... i guess it's going to increase attack..
.. but by how much? who the f is nashor?
... I cannot tell any secondary effects?
.. is it better than the weapon I have right now?
so, tadah, it does this "+50% Attack Speed +55 Ability Power +10 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 25%"
TO me this means.. WTF This isn't math class I don't wanna play this shit anymore.
The biggest problem is that the naming of the items are just thrown all over the place, and so are the stat boosts...
Why couldn't they just name it "Piercing Bow" and "Multitype Sword" or something like that?
[quote=name:LoveLess]
Quote from LoveLess
AoS sucked and we all know it, so did the original DotA before Feak introduced runes, recipes and Roshan.
On another note, I could help out with triggers, since that is what I am best in. I didn't choose it before because you mentioned "coding" and I didn't think that meant data editing and triggers.
Champion Idea: Infected Sniper
Alright I have another question for everyone: Abilities, should we have them with individual scaling? Meaning say you have an intelligence hero that also specializes in dealing damage via auto-attack. His abilities should scale off Intelligence and Agility. Here is an example of a hero I plan to implement:
Marianne, the Twisted Sister
The hero is designed around the idea that, you will want to choose to be a wide-area nuker with Nightmare and Flock, or deal massive single target damage with Shatter and Flock. Ideally, you could become a significant ganker with high-speed boots and a tome that aids in this endeavor or allows you to deal even further bonus damage with her stacking debuff. Ideally, you could turn team-fights one of two ways: Eliminating a single enemy hero, namely their carry or a support, or deal AoE damage for your allies to take down what is remaining.
The main reason for her theme is because Marianne just sounded like such a bitch in my SC map, that I had to bring her back as a Pyromancer sort of hero.
None.