Staredit Network > Forums > SC2 General Discussion > Topic: Gladitor Type Game
Gladitor Type Game
Nov 15 2010, 10:18 pm
By: Tempz  

Nov 15 2010, 10:18 pm Tempz Post #1





Pretty nice game... anyone want to explain to me whats happening trigger wise :O?



None.

Nov 16 2010, 12:00 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

:0_0: You can do that in sc2?




Nov 16 2010, 12:01 am Riney Post #3

Thigh high affectionado

...Why havent I played this yet?



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Nov 16 2010, 12:54 am Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

so....
What's so super special here trigger wise despite that it looks like a super polished high quality product?

Seems like an awesome data editor job with all these effects.




Nov 16 2010, 1:11 am DevliN Post #5

OVERWATCH STATUS GO

Yeah, I agree with Ahli. The DT spinning effect was done with a Zealot in some experimental map, and the multi-color DT explosion thing is just color tinting.

Unless you guys are talking about the crowd-pleasing aspect, and then I'm sure that's just a bunch of factors that add or subtract points.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 16 2010, 1:20 am payne Post #6

:payne:

Indeed, the only particular skill required to design this map trigger-wise is anything related to the Cameras, afaik.



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[2024-5-10. : 8:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
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Ultraviolet -- :wob:
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Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
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Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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