SEN StarCraft II Contest [November 2010], A new contest for November!
Post #1
DevliN
Nov 5 2010, 9:32 pm
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SOMETHING STATUS GO
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![]() THEME The theme for this mapping contest is ARCADE GAMES. That's right, you can make your own arcade-style game. Come up with something fun and simple or create something complex and seemingly never-ending! If you're out of ideas, you could elaborate on a small minigame, redesign a known arcade game, or even ripoff PopCap and turn one of their masterpieces into a StarCraft 2 map (at a penalty, you dirty plagiarizer). JUDGING Theme: 10Does your map follow the theme? It is a pretty easy theme to follow so this should be a free 10 points. Any map getting zero in this category will not be judged any further. Seriously. Professionalism: 15 How well is the map made? Does it have glitches? Does it flow well? How does the terrain look? Is all the text spell checked? If there is a custom UI, does it look slick or is it disheveled? Fun: 15 Will I play this map again? Was it too buggy that I couldn’t play it at all? This will be a big factor in deciding the winner, especially with a theme like this. Originality: 10 Is this original? Am I going to wish I had come up with the idea, first? Did you really copy a PopCap game? Total: 50 points RULES
REWARDS First Place: 200 minerals, 4 Contest PointsSecond Place: 150 minerals, 3 Contest Points Third Place: 100 minerals, 2 Contest Points WINNERS The combined scores for this contest are below. We only had two entries, and both were fantastic. Congratulations to both Roy and aalleecc248 for their work.Zealot Defense by aalleecc248 Theme: 10/10 Professionalism: 13/15 Fun: 12/15 Originality: 8/10 Total: 43/50 Download Here Eel by Roy Theme: 10/10 Professionalism: 10/15 Fun: 8/15 Originality: 6/10 Total: 34/50 Download Here This post was edited 1 time, last edit by DevliN: Dec 16 2010, 9:36 pm. |
Post #3
NicholasBeige
Nov 5 2010, 11:57 pm
Post #8
Biophysicist
Nov 6 2010, 3:05 am
Post #11
NicholasBeige
Nov 6 2010, 10:58 am
Post #12
Biophysicist
Nov 6 2010, 9:01 pm
Post #13
Sand Wraith
Nov 7 2010, 6:07 am
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WWWWWWWW WWWWWWWW WWWWWWWW WWWWWWWW WWWWWWWW WWWWWWWW WWWWWWWW
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Can I recycle some code I used for my Shooter Map I made a while back? I would like to use the movement systems I implemented.
E.g. as it is, I could copy over a few of the WAsD triggers, and the bullets would move/behave the same as previously designed. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #16
DevliN
Nov 8 2010, 1:52 am
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SOMETHING STATUS GO
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Well to clarify, "Arcade Games" in this case is supposed to represent arcade-style games like Pacman, Gallaga, Asteroids, etc. Ideally it would have levels that increase in difficulty, and you play for points against people. I used PopCap games as an example in the OP because pretty much everything they do fits this genre. A defense game certainly fits this ideal, so I suppose I will allow that. It better be extremely original though.
Also the Wikipedia definition is as follows: |
Post #20
payne
Nov 17 2010, 1:49 am
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Addicted to SEN Games -Add more!-
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I swear to god if I finish my project, it better win this contest. >:O
... but just to be sure: a Brick Breaker -is- an Arcade game right? And ain't there some criteria for the complexity behind the map's production? The stuff it could bring to the community itself. (Not sayin' my map is that complex, it's just me that's noob. ) ![]() ![]() ![]() ![]() ![]() ![]() |
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