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SEN StarCraft II Contest [November 2010]
Nov 5 2010, 9:32 pm
By: DevliN
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Nov 5 2010, 9:32 pm DevliN Post #1

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THEME

The theme for this mapping contest is ARCADE GAMES. That's right, you can make your own arcade-style game. Come up with something fun and simple or create something complex and seemingly never-ending! If you're out of ideas, you could elaborate on a small minigame, redesign a known arcade game, or even ripoff PopCap and turn one of their masterpieces into a StarCraft 2 map (at a penalty, you dirty plagiarizer).



JUDGING

Theme: 10
Does your map follow the theme? It is a pretty easy theme to follow so this should be a free 10 points. Any map getting zero in this category will not be judged any further. Seriously.

Professionalism: 15
How well is the map made? Does it have glitches? Does it flow well? How does the terrain look? Is all the text spell checked? If there is a custom UI, does it look slick or is it disheveled?

Fun: 15
Will I play this map again? Was it too buggy that I couldn’t play it at all? This will be a big factor in deciding the winner, especially with a theme like this.

Originality: 10
Is this original? Am I going to wish I had come up with the idea, first? Did you really copy a PopCap game?

Total: 50 points



RULES
  • The map must be submitted by November 30th, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
  • Any map size is allowed.
  • The map must not have been started before the contest.
  • You may submit as many copies of the map as you want. Only the last one received will be judged.
  • No stolen maps.
  • No editing someone else's map. The map must have been made by you, and you alone.
  • Team projects must consist of two people maximum. Prizes will be split amongst both team members.



REWARDS

First Place: 200 minerals, 4 Contest Points
Second Place: 150 minerals, 3 Contest Points
Third Place: 100 minerals, 2 Contest Points



WINNERS

The combined scores for this contest are below. We only had two entries, and both were fantastic. Congratulations to both Roy and aalleecc248 for their work.

Zealot Defense by aalleecc248
Theme: 10/10
Professionalism: 13/15
Fun: 12/15
Originality: 8/10
Total: 43/50
Download Here

Eel by Roy
Theme: 10/10
Professionalism: 10/15
Fun: 8/15
Originality: 6/10
Total: 34/50
Download Here


Post has been edited 1 time(s), last time on Dec 16 2010, 9:36 pm by DevliN.



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Nov 5 2010, 10:25 pm Devourer Post #2

1st October, 2014

I guess I'll create a map \:\)



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Nov 5 2010, 11:57 pm NicholasBeige Post #3



Damn... this sounds like an awesome contest... can we not postpone it?

I mean, I am really busy IRL right now and will be for at least the next week and a half..

But the main reason is that Blizzard are gonna allow 'Mouse Location' Tracking in patch 1.2 (they said so at BlizzCon.. unless it was just a Con)... And, well, mouse location tracking would make this contest awesomes...

Please can we do this contest later? Then I'll be in it for sure.. right now, I don't have time \:\(



None.

Nov 6 2010, 12:20 am DevliN Post #4

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Nope, this is the one for November. We also have another lined up for December.

EDIT:
We will have more similar to this in the future as well, don't worry.



\:devlin\: Currently Working On: \:devlin\:
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Nov 6 2010, 1:42 am payne Post #5

:payne:

I'll join, but I ain't ensuring I'll submit something.

EDIT: Oh God, I so have my idea for this! >:D
I wish we could detect mouse's position or have a lagless WASD system... I'll have to find a work-around.

EDIT: Arcade games can be multiplayer, right?



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Nov 6 2010, 1:45 am Devourer Post #6

1st October, 2014

Certainly, multiplayer is allowed.



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Nov 6 2010, 1:48 am payne Post #7

:payne:

Who'll be the judges?
I'd have to make sure to adapt the maximum number of players to the number of judges. \:P



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Nov 6 2010, 3:05 am Biophysicist Post #8



I guess I'll try.



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Nov 6 2010, 4:44 am DevliN Post #9

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Devourer and I are the only judges for now. If the maps require a minimum number of players (like 2+), I can get a friend to help me test on the NA servers.



\:devlin\: Currently Working On: \:devlin\:
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Nov 6 2010, 10:28 am Devourer Post #10

1st October, 2014

I'll judge only if I do not have a map idea, so don't count on me that much, though if you need I can help judging without submitting.



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Nov 6 2010, 10:58 am NicholasBeige Post #11



Meh. I guess I'll be sitting this one out... and knowing my luck when the next contest of this type comes around I will have gotten bored and started my Arcade project anyways! \:\)

hf gl \:\)



None.

Nov 6 2010, 9:01 pm Biophysicist Post #12



Oh, a clear definition of an "arcade game" might be a good idea.



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Nov 7 2010, 6:07 am Sand Wraith Post #13

Lady Hydra, Rabbit Breeder of Defilement (Teleport, Molten, Arcane, Vortex)

Can I recycle some code I used for my Shooter Map I made a while back? I would like to use the movement systems I implemented.

E.g. as it is, I could copy over a few of the WAsD triggers, and the bullets would move/behave the same as previously designed.



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Nov 7 2010, 6:18 am payne Post #14

:payne:

Quote from Sand Wraith
Can I recycle some code I used for my Shooter Map I made a while back? I would like to use the movement systems I implemented.

E.g. as it is, I could copy over a few of the WAsD triggers, and the bullets would move/behave the same as previously designed.
Looks pretty fair to me. ;o



None.

Nov 7 2010, 7:39 pm Cheese Post #15



Would a creative defense map count towards the theme?



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Nov 8 2010, 1:52 am DevliN Post #16

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Well to clarify, "Arcade Games" in this case is supposed to represent arcade-style games like Pacman, Gallaga, Asteroids, etc. Ideally it would have levels that increase in difficulty, and you play for points against people. I used PopCap games as an example in the OP because pretty much everything they do fits this genre. A defense game certainly fits this ideal, so I suppose I will allow that. It better be extremely original though. \:P

Also the Wikipedia definition is as follows:
Quote from Wikipedia
Arcade games often have very short levels, simple and intuitive control schemes, and rapidly increasing difficulty. This is due to the environment of the Arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive (or until they run out of tokens).
Games on consoles or PCs can be referred to as "arcade games" if they share these qualities or are direct ports of arcade titles. Many independent developers are now producing games in the arcade genre that are designed specifically for use on the Internet. These games are usually designed with Flash/Java/DHTML and run directly in web-browsers.




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Nov 11 2010, 2:03 am payne Post #17

:payne:

How are competitors going? \:shifty\:
I personally had forgotten about this contest. Gonna try to pull out the basics of the map tonight. \:O



None.

Nov 11 2010, 2:13 am DevliN Post #18

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You still have 3 weeks until the deadline. \:P



\:devlin\: Currently Working On: \:devlin\:
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Nov 17 2010, 12:55 am Echo Post #19



I might try out in this contest. I'm thinking of remaking a map I made with someone from SC1.



None.

Nov 17 2010, 1:49 am payne Post #20

:payne:

I swear to god if I finish my project, it better win this contest. >:O
... but just to be sure: a Brick Breaker -is- an Arcade game right?

And ain't there some criteria for the complexity behind the map's production? The stuff it could bring to the community itself. \:O
(Not sayin' my map is that complex, it's just me that's noob. \:P)



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