Staredit Network > Forums > SC2 General Discussion > Topic: Super StarCraft Modders Brawl
Super StarCraft Modders Brawl
Oct 23 2010, 2:08 pm
By: Biophysicist
Pages: 1 2 3 >
 

Oct 23 2010, 2:08 pm Biophysicist Post #1





Some of you (like one or two) may remember something attempted back in the SC1 days, called Super StarCraft Modders Brawl. SSMB was a contest to design an awesome unit using a mod and battle the awesome units of the other participants with it. It didn't work out too well because there weren't that many modders. However. I was doing some data editor work for IskatuMesk in an attempt to re-create Armageddon Onslaught. He's since converted it to a TPS and moving on to UDK, but this did give me the idea to re-create SSMB... So, here goes!

Rules:
-You must design one (1) awesome unit. "Awesome" is defined here as "creative" - just giving yourself 9999 damage and a slightly edited projectile won't be enough at all. Judging will be performed by everyone in the contest - that is, everyone can vote for any unit other than their own.
-Units that are obviously overpowered will be either nerfed or disqualified. If your unit is an otherwise cool one that just happens to have too high stats, then I'll nerf it, but if it's just a Battlecruiser that shoots Yamato Guns instead of its normal attacks (or w/e) then I'll disqualify it.
-You MUST select the base unit you will be using. It can be anything, but not one that's already in use. The reason is that if multiple people have the same unit, it will be harder to remember who had which unit when it comes to judging. (You may also not change your unit's base graphic, unless you want to use a graphic that isn't used by any unit, or a custom graphic.) I myself will use the Science Vessel (and the Terran Beacon - don't ask ;P ).
-Playing as a summoner is fine, but don't use units that other people will likely want for their main units.
-Not a rule per se, but a request: PLEASE don't edit existing entries, but create new ones. When I combine the units into one map, this will make things a lot easier. (If you don't understand why, it has to do with MPQs and XML and I don't feel like explaining it.)
-You must submit a map with your unit in it by November 13th.

Players:
-Biophysicist: Science Vessel (and Terran Beacon)
-ImagoDeo: Hellion
-Artanis186: Scout (and Mothership)
-payne (maybe): Zealot
-aalleecc248: Siege Tank
-DevliN: Viking
-Temp: Archon

Post has been edited 6 time(s), last time on Nov 4 2010, 10:32 pm by Biophysicist.



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Oct 23 2010, 9:48 pm payne Post #2

:payne:

I'd like to participate, but first, I'd like to know what I'm getting myself into.
Any good guides please? :awesome:



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Oct 23 2010, 11:56 pm ImagoDeo Post #3



I'm in with the Hellion.



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Oct 24 2010, 2:35 am Biophysicist Post #4



Quote from payne
I'd like to participate, but first, I'd like to know what I'm getting myself into.
Any good guides please? :awesome:
You make an awesome unit using the data editor/triggers. What else do you need to know? (If you want I can PM you my design document.)

@above: Yay!

EDIT: Oh, make sure you can fight both land and air units. ;P



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Oct 24 2010, 3:13 am payne Post #5

:payne:

Quote from Biophysicist
Quote from payne
I'd like to participate, but first, I'd like to know what I'm getting myself into.
Any good guides please? :awesome:
You make an awesome unit using the data editor/triggers. What else do you need to know? (If you want I can PM you my design document.)

@above: Yay!

EDIT: Oh, make sure you can fight both land and air units. ;P
I thought the contest was more based upon the unit itself (how you attached models, tint, etc.) more than weapons/special effects. Am I wrong?



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Oct 24 2010, 3:34 am Biophysicist Post #6



Anything and everything that you make is considered. eg. if you chose the Hydralisk, you could leave the Hydralisk itself completely unmodified (except for statistical buffs, probably) and just make the projectile awesome and win.



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Oct 24 2010, 3:46 am payne Post #7

:payne:

Quote from Biophysicist
Anything and everything that you make is considered. eg. if you chose the Hydralisk, you could leave the Hydralisk itself completely unmodified (except for statistical buffs, probably) and just make the projectile awesome and win.
Then, please let me introduce contestants to 4 wikis currently under progress:
- http://www.staredit.net/starcraft2/Polishing_Spells
- http://www.staredit.net/starcraft2/Weapons
- http://www.staredit.net/starcraft2/Designing_an_ability
- http://www.staredit.net/starcraft2/Missiles

Feel free to share your knowledge and fill missing informations!



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Oct 24 2010, 11:22 pm Biophysicist Post #8



Oh, payne: If you're in, you need to select your unit.



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Oct 25 2010, 1:57 am payne Post #9

:payne:

Hmm, I really don't think I have the competence to even produce something that you would consider worth considering as an entry. Too bad. :P



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Oct 25 2010, 2:21 am Alzarath Post #10

Praetor

Sounds fun, I'll be using the Scout. :D

EDIT: Campaign dependencies, I assume, are fine right?

Post has been edited 1 time(s), last time on Oct 25 2010, 2:26 am by Artanis186.



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Oct 25 2010, 9:38 pm Biophysicist Post #11



Quote from payne
Hmm, I really don't think I have the competence to even produce something that you would consider worth considering as an entry. Too bad. :P
IT DOESN'T MATTER!!!1!

@Above: Well I'm using the Vessel so... Yah. ;P



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Oct 25 2010, 10:59 pm Alzarath Post #12

Praetor

Can I also get dibs on Artanis' Mothership too? It'll be a summon. :O

EDIT: Are you planning on actually carrying this out? Seems a bit inactive. :\

Post has been edited 2 time(s), last time on Oct 28 2010, 9:49 pm by Artanis186.



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Oct 30 2010, 3:20 am Biophysicist Post #13



Yes and yes.



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Oct 31 2010, 8:57 pm Tempz Post #14



Seems weird I wish i had the knowledge so i can enter but gl to you guys



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Oct 31 2010, 9:30 pm payne Post #15

:payne:

Quote from Tempz
Seems weird I wish i had the knowledge so i can enter but gl to you guys
...
Quote from payne
let me introduce contestants to 4 wikis currently under progress:
- http://www.staredit.net/starcraft2/Polishing_Spells
- http://www.staredit.net/starcraft2/Weapons
- http://www.staredit.net/starcraft2/Designing_an_ability
- http://www.staredit.net/starcraft2/Missiles

Feel free to share your knowledge and fill missing informations!
And... most of all...
http://www.staredit.net/starcraft2/Starter_Guide



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Oct 31 2010, 9:38 pm Tempz Post #16



I wouldn't of entered either way XD



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Nov 3 2010, 9:02 am Alzarath Post #17

Praetor

Are we really only gonna do this with 3 people? :\ Perhaps you should gain this a bit more publicity and extend the date.



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Nov 3 2010, 3:15 pm payne Post #18

:payne:

I might enter, once my school rush is finished, which is pretty much on Tuesday night of the next week. :/



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Nov 3 2010, 3:49 pm NicholasBeige Post #19



Count me in... I'll use the Archon and own all you biznitches.
  • So we create a 'Mod' file?
  • Or just create the unit and import that
  • Can my unit have custom abilities?
  • Is this more about aesthetics or more about mechanics?
  • Is there a limit to the behaviours/weapons my unit may have?
  • without stating the obvious - what do you consider overpowered?

... a bit more clarity would be awesome.

Edited: For clarity ;)

Post has been edited 1 time(s), last time on Nov 4 2010, 10:29 pm by Cardinal.



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Nov 3 2010, 7:23 pm Biophysicist Post #20



Quote from name:Artanis186
Are we really only gonna do this with 3 people? :\ Perhaps you should gain this a bit more publicity and extend the date.
The original SSMB was done with two people: Myself and ForTheSwarm. It started as a contest between the two of us to see who could write better iscript code. ;P However, I've been asked repeatedly to extend the date, so I'll move the deadline back a week.

@above: You create a map. I'll manually import the unit data through copying the XML. Your unit can have custom abilities, of course. I will judge more on the mechanics behind the unit, but seeing as everyone can vote I don't know what it will be overall. Your unit can have as many behaviors and weapons as you need, as long as it doesn't cause lag. And I consider something overpowered if it's way stronger than the other entries... I'll nerf dudes as needed, so don't worry about the balancing. (As long as your unit is creative, I'll add it, though maybe with statistical variations.)



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