Staredit Network > Forums > SC2 Melee > Topic: (2)Dustland
(2)Dustland
Oct 20 2010, 11:55 pm
By: ImagoDeo  

Oct 20 2010, 11:55 pm ImagoDeo Post #1





Thoughts?

Here's the map attached.

Attachments:
(2)Dustland.SC2Map
Hits: 0 Size: 1023.39kb



None.

Oct 21 2010, 12:12 am CecilSunkure Post #2



Wow very cool!

First thing that comes to mind is placing tanks or blink stalkers up on the cliffs behind the bottom right starting position, but I don't know if the map edges would allow that.

This map reminds me of fighting spirit (like the best map ever) from BW, except this is a 2 player map.

Again, I'd really like to try playing on this map. I'm not super skilled at critiquing melee maps, so I sadly can't give you more input on this one :(



None.

Oct 21 2010, 2:51 am ImagoDeo Post #3



Quote from CecilSunkure
Wow very cool!

First thing that comes to mind is placing tanks or blink stalkers up on the cliffs behind the bottom right starting position, but I don't know if the map edges would allow that.

This map reminds me of fighting spirit (like the best map ever) from BW, except this is a 2 player map.

Again, I'd really like to try playing on this map. I'm not super skilled at critiquing melee maps, so I sadly can't give you more input on this one :(

Thanks.

The map edges would allow that if I hadn't used a dynamic pathing filler up there to prevent all ground unit travel. :sly:

Well, there are a few things that I think I could've done better, but we'll see. I need some input before I just go modify something.



None.

Feb 24 2011, 9:35 pm Fisty Post #4



Take people's opinions with a grain of salt at this stage, but I don't really like the middle. Looks like it'd make for really awkward battles. Natural looks like it's too small for my liking, too.



None.

Feb 28 2011, 8:36 pm Dem0n Post #5

ᕕ( ᐛ )ᕗ

Tanks on cliffs around all the expos?? Not sure if this "no-no" carried over from Brood War, but it looks like terran can wreck everything, especially around the main. The small ramp into the nat and the narrow path that goes around the main is the perfect spot for tanks to rape. Also, it looks like the gold expos will either be impossible to hold or impossible to break through. Terran can turtle and place tanks on cliffs. Maybe open up the mid, get rid of the path from 12/6 expos around main, make 12/6 expos islands, and connect the two ramps that lead into the nat?

I don't know shit about SC2 melee, so I could be complete wrong on all these points.

EDIT: Wow I just realized this is from 4 months ago. :massimo: Maybe you're still working on it? :P

Post has been edited 1 time(s), last time on Feb 28 2011, 8:42 pm by Dem0nS1ayer.




Mar 14 2011, 5:27 pm Tempz Post #6



Only problem i see is the narrow paths

Post has been edited 1 time(s), last time on Mar 14 2011, 5:38 pm by Tempz.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:59 pm]
m.0.n.3.y -- Mini Game Party was featured on Artosis's channel recently! Pretty cool win for UMS: https://www.youtube.com/watch?v=gSydfyOfOpI
[2021-1-17. : 3:47 pm]
C(a)HeK -- greetings all, friends, can you check my new post? :) http://www.staredit.net/topic/18183/
[2021-1-17. : 3:17 pm]
IlyaSnopchenko -- Neiv
Neiv shouted: Depending on your situation you may be able to use 18/19/20/21 to select all players in a force?
thanks! Will use the force # instead most likely, if they're in the same one
[2021-1-17. : 2:26 pm]
Neiv -- Depending on your situation you may be able to use 18/19/20/21 to select all players in a force?
[2021-1-17. : 2:25 pm]
Neiv -- IlyaSnopchenko
IlyaSnopchenko shouted: Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
It is not counted; the dll seems to accept a combination of multiple players there like most other extended commands, but pyai doesn't seem to allow specifying them in targeting flags
[2021-1-16. : 8:55 pm]
NudeRaider -- he gets a notification when you send him a pm
[2021-1-16. : 5:08 pm]
m.0.n.3.y -- Hey @roy just sent you a pm :D
[2021-1-16. : 4:05 pm]
IlyaSnopchenko -- Here's the idea - I want to specify idle_orders for area effect spells like Psi Storm and Plague so that the computer avoids hitting its own (13) or allied (15) troops
[2021-1-16. : 4:05 pm]
IlyaSnopchenko -- Or do I need to set a dedicated condition?
[2021-1-16. : 4:04 pm]
IlyaSnopchenko -- Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
Please log in to shout.


Members Online: RdeRenato, Butch, Roy, m.0.n.3.y