(2)Dustland, A new 1v1. Pretty good, if I do say so myself.
Post #2 CecilSunkure Oct 21 2010, 12:12 am
The map edges would allow that if I hadn't used a dynamic pathing filler up there to prevent all ground unit travel.
Well, there are a few things that I think I could've done better, but we'll see. I need some input before I just go modify something.
"We live, as we dream - alone..."
-Marlow, Heart of Darkness
Tanks on cliffs around all the expos?? Not sure if this "no-no" carried over from Brood War, but it looks like terran can wreck everything, especially around the main. The small ramp into the nat and the narrow path that goes around the main is the perfect spot for tanks to rape. Also, it looks like the gold expos will either be impossible to hold or impossible to break through. Terran can turtle and place tanks on cliffs. Maybe open up the mid, get rid of the path from 12/6 expos around main, make 12/6 expos islands, and connect the two ramps that lead into the nat?
I don't know shit about SC2 melee, so I could be complete wrong on all these points.
EDIT: Wow I just realized this is from 4 months ago. Maybe you're still working on it?
This post was edited 1 time, last edit by Dem0nS1ayer: Feb 28 2011, 8:42 pm.
What a caterpillar calls death a master calls a butterfly.
Only problem i see is the narrow paths
This post was edited 1 time, last edit by Tempz: Mar 14 2011, 5:38 pm.
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