Colors wtf?
Nov 21 2007, 6:57 am
By: TristanOfVP  

Nov 21 2007, 6:57 am TristanOfVP Post #1



Ok I started a new map on Space tileset in SCMDraft 2 but when I changed the colors for the computer players (p6 and p8) it won't change. I want the computer to be Purple (p6)and the other one Black(p8), but the colors are not taking effect. I tried all kinds of things, but it is keeping them at the default colors (brown and yellow).

Any ideas why it's doing that? :><:



None.

Nov 21 2007, 7:57 am MindArchon Post #2



The map must be Brood War (scx) for the player colour changes to take effect.



None.

Nov 21 2007, 10:02 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I had that "auto-color-switching-bug" too with ScmDraft.
In the map description the extended colors (and others) are registered, but ingame I only see the standard colors in standard order (red-blue-teal- ect.). Btw. it is a Broodwar Map (.scx).

I never came to find out WHY it is happening or how to fix it with ScmDraft. It appeared only with 1 map so far though and is very persistent... often when I only change small things the colors screw up.

I found the following workaround:
- Set the colors to normal text colors from the dropdown menu
- Save
- Open the map in another editor
- Set the desired extended colors there
- Save the map again

You should report this bug and add the most important facts of your map (like I did). The fact that it's a rare bug makes it important to give the programmer as much info as possible to help him fix that in future versions.

EDIT: I just had an idea: Maybe it happens when you create a .scm map and later save it to .scx. Did you to that?




Nov 21 2007, 5:41 pm TristanOfVP Post #4



Quote from MindArchon
The map must be Brood War (scx) for the player colour changes to take effect.
Ah that was it, thanks.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
Please log in to shout.


Members Online: C(a)HeK, Roy