Elimination Championship, A fast-paced, team, completely skill-based CTF
Post #1 JayNLittleAsi Oct 5 2010, 10:30 pm
Post #2
UnholyUrine
Oct 7 2010, 7:20 pm
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;)
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Hot damn, I'm sold. You can embed images using imageshack, or photobucket. It'd make this look nicer (even tho maplantis skin images is broken) This is actually very interesting. I don't know why you named it Hugs and Kisses... Why name it that when you can name it Kills and Deaths, or Crashes and Burns... (lol i'm just kidding) Are there any other objectives other than stealing other's gas? |
Post #3 JayNLittleAsi Oct 7 2010, 9:17 pm
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So far we only have Capture the Gas as the objective... however, we have plans to include deathmatch, one flag (in the middle of the maps), and Bomb-type (bring gas to other base). Host-selectable maps and host-selectable respawn times coming soon (maybe later today), as well as two NEW classes
It's named Hugs vs Kisses because of the X's and O's under the respective teams players ![]() ![]() ![]() ![]() ![]() ![]() |
Post #4 JayNLittleAsi Oct 10 2010, 12:14 am
Post #5
UnholyUrine
Oct 10 2010, 12:22 am
Post #6
payne
Oct 10 2010, 3:28 am
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Addicted to SEN Games -Add more!-
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Don't listen to this fool.
Double-posting is accepted as long as the last post has been posted a minimum of 24 hours before. Why? Because for now, it is the only way to get people to know there is new information into a thread. I'm still waiting for someone to implement an "EDIT => BUMP" feature to fully support anti-double-posting logic. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #7
ImagoDeo
Oct 12 2010, 8:06 pm
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Back! Maybe.
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Jay:
1. Use [img] tags. It's not that hard. Code[img=http://lh4.ggpht.com/_IXAszRN0N_Q/TKqUAx1yghI/AAAAAAAAABs/9JUjANqycmA/s1152/Screenshot2010-10-04%2021_33_47.jpg] becomes ![]() To get the Codehttp://lh4.ggpht.com/_IXAszRN0N_Q/TKqUAx1yghI/AAAAAAAAABs/9JUjANqycmA/s1152/Screenshot2010-10-04%2021_33_47.jpg part, simply right-click on any image anywhere and select 'Copy Image URL'. Thanks. ![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
Post #8 JayNLittleAsi Oct 14 2010, 5:08 pm
Post #9
HCM™stickynote
Oct 15 2010, 3:18 am
Post #10
payne
Oct 17 2010, 3:55 am
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Addicted to SEN Games -Add more!-
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The map is really great.
Maybe just try to make it clearer that people can choose from lobby? Right now, I'm not sure people are noticing it much. Maybe change the map's selection to the mode's selection instead? And if teams are imbalanced (3v4), automatically set FFA mode? P.S. I love Assassin! ![]() ![]() ![]() ![]() ![]() ![]() |
Post #11 PIESOFTHENORTH Oct 17 2010, 2:40 pm
Post #12
Alzarath
Oct 17 2010, 4:43 pm
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Sniper still needs a nerf.
3 suggestions I can think of: - Reduce the range to 1/3-1/2 the field. That should be plenty. - Make it have a lower damage, so it takes 2-shots to hit all but the squishiest of classes. - Reduce the projectile speed so it takes a little more skill to actually hit someone and becomes easier to dodge. Assassin seems a little too easy to use compared to everyone else. Perhaps make his attack like the Roache's where you actually have to press a button? ![]() ![]() ![]() ![]() ![]() ![]() |
Post #13 JayNLittleAsi Oct 17 2010, 6:08 pm
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We hear everyone when you say that the sniper seems imba, but I promise that the other classes are much much more powerful once you get the hang of them, and the sniper has some serious counters.
1. The engineer is a hard counter to the sniper. One engineer could beat a whole team of snipers, unless the snipers knew what they were doing and were very coordinated. Check out the engi's PDD, you won't be disappointed. 2. The tank's counters take more skill than the engi's, but they're still powerful, and you can still use them to help your team mates. His one second invulnerability is an AoE, and his force field blocks all missiles. Both of these can be timed based upon when the sniper scans you. 3. Speaking of scan, it's a big "I'm going to shoot you" warning. Use this to juke. 4. The scout's search, which is secretly the most imba move in the game, can help locate snipers. 5. You can't really tell when you're the target, and the sniper often doesn't even have vision of the area when the bullet arrives, but the shot does get less accurate at greater range and when it goes up and down cliffs. This is actually a bug with the way the missile works, but we decided it worked out enough that we wouldn't pursue a fix. You should consider hugging cliffs and such when under sniper attack. Try these things out, and if you still think the sniper is imba, we'll look into toning him down a bit. In regard to the assassin, we're of the opinion that he just feels too easy, and he's not actually getting the most kills. He usually wins if he gets visibility on the enemy before they get it on him, but that's true about every class; it's just that with other classes, you see it coming before they one-shot you. What we're going to try to do it reduce the post-blink auto-acquire range so that it only fires if you land right on top of to the enemy. Usually the assassin dies before he lands an attack at greater range anyway, but we think this will make him feel less automatic. Edit: this post is Little Asi, by the way. The next one is Jay o.O This post was edited 1 time, last edit by JayNLittleAsi: Oct 17 2010, 7:06 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #14 JayNLittleAsi Oct 17 2010, 6:10 pm
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Sniper is one dimensional, slow (can't capture the flag), and very squishy. Engineer's Anti-Missile drone pretty much nullifies the sniper class. Infiltrator can sneak up and eat the sniper. Scout and Assassin can dodge the sniper's attacks easily. Tank's can set up force fields to block, or use his shield to prevent lethal damage. Grenadier can use his grenades to block sniper shots, and if he ever flashbangs the sniper, it's game over. I can see why you would say Assassin is easy to kill with , but the difficulty of getting close to your opponent makes up for that. Having to dodge snipers, avoiding Engi turrets, and AoE grenades and rockets is pretty tough, imo! If people actually try the other classes, and sniper/assassin are still dominating, I will definitely nerf them, but for now I think the other classes just need to be used more. PS: Sorry bout the double post, I didn't realize Little Asi was writing his reply at the same time! This post was edited 1 time, last edit by JayNLittleAsi: Oct 17 2010, 8:48 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #15 aalleecc248 Oct 20 2010, 1:20 am
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He who shall not be named
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Well I have a Unit Suggestion for this map that I kinda "chatted" with Jay.
It will be a Fire based class that will use Fuel (Energy) for all his abilities. Spell 1: Fire Breath - Basic Attack (Like Firebat/Hellion's attack animation - Charges like Plasma Pistol - Semi-Melee Range - DoT Damage or Delayed Damage) Spell 2: Burning Grenade - Throws a grenade (Like Tychus's) and emits a firey explosion with X radius (Fires out of a cannon so probably long ranges and uses fuel for the cannon) Spell 3: Jet Pack - Uses X Fuel to jump cliffs with an X cooldown (Reaper's Cliff Jumping) Spell 4: Meteor Launch - Launches a Meteor "SCOUT" that will leave a slight trail after launched (It starts from the unit and travels towards the point targeted) That's what I have for this character suggestion, and the map is really nice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #16
payne
Oct 21 2010, 10:53 pm
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Addicted to SEN Games -Add more!-
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Some suggestions:
- Enlarge the X/O under the Grenadier. He's so fat it's hard to see what is under him. - Make the Air Strike ability of the Commando "Transient". (Can be checked into abilities' flag) - A new class that would have permanent large sigh of vision and its vision would ignore the cliff heights. This post was edited 1 time, last edit by payne: Oct 22 2010, 5:15 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #17
UnholyUrine
Oct 22 2010, 10:27 pm
Post #19
payne
Oct 23 2010, 8:14 am
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Addicted to SEN Games -Add more!-
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This, plus:
- Return to original Commando's stats. He is now so goddamn under-powered! - In a 2v2, 2 snipers are just ridiculously owning anything (unless your partner listens to you >_>) - Enforcer has ugly attack animations. He's boring to play. And is over-powered. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #20 JayNLittleAsi Oct 23 2010, 4:49 pm
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-I am considering bringing Commando to his original glory, since he was my new favorite class... but we will see, because I still haven't seen the new Commando in team play. Air strikes are more accurate, and shout got a radius buff, so he didn't JUST get nerfed! Remember, he still has a 1-shot kill, even on Enforcer without his buff -I will have to verify this against good players, but I played against a malicious team of 4 snipers (4 vs 1), and I was holding my own. If you have a teammate, an Engineer makes both of the snipers obsolete, leaving your ally to use something else. This may imply that you NEED an Engineer to beat Snipers, but I really believe if you are better than your opponent, it doesn't matter what class(es) you choose. -Ya I also noticed the lack of attack ani on Machinegun. But you don't have to play him if he's boring! And again, I will have to test the Enforcer against a bigger crowd. He still gets one-shot by powershot/snipers, and is the slowest class in the game. He's only good at close-range assault, so anything ranged makes him look foolish trying to get in. ![]() ![]() ![]() ![]() ![]() ![]() |
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