I made this custom menu for a story based game, but I thought I'd just share it instead, for whomever would be interrested, so it's free to use
.. It contains fading menus, open/close click on menu, and are fully working in multi player as well.
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I really like how "dynamic" the menu look. That overlord passing by really gives a whole lot of feeling to it!
I think you forgot to activate the UI once the player has made a choice, though it might be intended.
Please make it a Library.
And if possible, would you implement a basic Bank system? I really can't get to understand those.
Along with this system, a Wiki about Banks would be awesome.
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Thanks Payne, the interface was not intentionally, I copied it out of my own map, where cinematic started afterwards, thus the not turning interface back on. Bank systems are really simple - I would be more than happy to write a guide on it, but actually making it open source is a bit tricky, since the bank values themself are easy to make, but the actual stats that you want to save varys so much between games. I mean, do you want to save kills? Height, Color, Location, Progress, Choises .. It all depends on what game you're making.
If anyone needs help with making a bank system so it saves/loads values, for this menu or any other map I would be more than happy to help.
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Isn't there a general format?
I mean, isn't it just about changing one little variable in the whole trigger to change it from Loading Height to Loading Stats, for example ?
If you've played WGX Nagrand, a micro map, you should be able to size what I in fact want. Basically, the guy stores some custom score that are updated based on the number of wins/loses a player has. At every start-up of games, he try to compares the banks all players have individually to update them so he can keep a Best Player Of Realm list up-to-date.
P.S.
http://www.staredit.net/w2/index.php?title=Bank&action=edit&redlink=1
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