Staredit Network > Forums > SC2 Custom Maps > Topic: Zergling Blood [A]
Zergling Blood [A]
Aug 25 2010, 1:24 am
By: Alzarath  

Aug 25 2010, 1:24 am Alzarath Post #1

Praetor

.








Description:
Quote from name:Description
First major project would have to be a port, due to my lack of originality. This is a remake of a very old map from StarCraft 1 to StarCraft 2 with a lot of new features and units.

Map Specifications:
  • Players: 8
  • Tileset: Braxis Alpha (Space Platform)
  • Genre: Mass
  • Map Dimensions: 144x144
  • Trigger Count: A bunch
  • File Size: Not too big

ScreenShots


[encasebox][b]Shop:[/b]

Units:
Tier 1:
- Zergling Leader
- Exterminator
- Observant One
Tier 2:
- Giant Zergling
- Psionic Zergling
- Overmind's Eye
- Dropship
- Medical Technician
- Matriarch
Tier 3:
- Combat Technician
- Energy Trooper
- Ragnarok
- Ninja
Tier 4:
- Assassin
- Nurturelisk

Abilities:
Tier 1:
- Obliteration
- Annihilation
- Death Rain
Tier 2:
- Winter's Grasp
- Central Control
Tier 3:
- Assimilation
- Hell's Fury

Upgrades:
- Metabolic Boost
- Burrow
- Adrenal Glands
- Baneling Morph
- Enhanced Optics
- Melee Attacks
- Ground Carapace
[/encasebox]

Status:
Complete

Post has been edited 1 time(s), last time on Aug 27 2010, 12:20 pm by Artanis186.



None.

Aug 25 2010, 1:39 am payne Post #2

:payne:

I forgot to say in our last test:
If possible, let players always have access to the 3 buttons on the very left (units, abilities, upgrades) when within the shop. It is very annoying to shift from one to an other.



None.

Aug 25 2010, 1:46 am Alzarath Post #3

Praetor

Quote from payne
I forgot to say in our last test:
If possible, let players always have access to the 3 buttons on the very left (units, abilities, upgrades) when within the shop. It is very annoying to shift from one to an other.

That'll be impossible. I actually had to remove the Cancel button now. Just use Hotkeys. Q A and Z are the hotkeys in grid format for their relative buttons in the shop. You'll have to press the shop button again or actually make a unit for it to go back to the main shop area. But I also made the numpad capable of massing, so that helps. I wish I had more menus to work with. :\

There's a possibility I'll just have to use dialogs. I don't wanna have to do it, but that's what I might have to do. :\

EDIT: Got it working thanks to some help over here. It's uploaded and in working order. I have an update for it that will be released when I'm able to upload it.

Post has been edited 1 time(s), last time on Aug 27 2010, 12:13 pm by Artanis186.



None.

Aug 30 2010, 2:41 am TiKels Post #4



How much of this map did you do in triggers? I heard you almost never actually use triggers... or was that Sand Wraith...



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Sep 4 2010, 5:28 am Alzarath Post #5

Praetor

It was likely Sand Wraith you were thinking of. I do heavily prefer the use of the Data Editor and attempt to stay away from triggers as much as possible, but there's only so much you can do.



None.

Sep 20 2010, 3:50 am payne Post #6

:payne:

Just wondering: do you consider the map as being finished? (Including the balance and user-friendliness)



None.

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[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
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[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
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[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
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yeh thts straight up cheating
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