All right, so, finally, between my own frustration, sleep deprivation, and general exhaustion, I'm being forced to pose my first actual question for SC2 mapping.
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Presently, I'm trying to rework the deathbombing and respawning system.
When ULTRALISK dies, a 0.3s window of opportunity is opened, allowing the player to use a bomb (press X) in order to devour the history of ever being killed.
AKA the player can trade a bomb for a life within 0.3s of dying (the bomb goes off normally, the player loses the bomb, and the player keeps his life at whatever it's at).
However, I'm having some troubles with reworking it properly, so I've decided to just say "fuck it, let SEN think of something."
All I really need is a basis. ATM, I just can't get my head around including both deathbombing and normal respawning.
Argh, but, in the end, I have to rebuild respawning from the ground up.
An update will be incoming. Here's a preview of what I have in mind.
UPDATE forgot > _
+Bombs to Infestors (Minifestors), vs. Drones
+Drones, RGB: 25HP, 50HP, 100HP (remembered to scale scores)
+No more random Probes with +10; Observers are +10 power now
-fixed retard Probe (sort of, not really)
-death-bomb window set to 0.3s
+reworked death-bombing mechanics
-changed a setting in creation of bullets, and changed some pathing properties
-fixed the bomb removing normal units (should only be enemy projectiles)
While we're at it, is there any way I can get my units to not play a turn animation? I'd rather have them simply spin on the spot, not be retards like the Probe that slide on their rib cages along the ground.
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EDIT:
All right, I've come up with a strategy that I'm noting down here to solve my respawning problem.
-on death
-open window
-bomb while window open: BOOL=1
-end of window, BOOL==1: recreate ULTRALISK (at 1/3 HP)
-end of window, BOOL==0:
--if lives==0: game over
--if lives>0: recreate Ultralisk
-end of window, regardless: BOOL=0
ULTRALISK recreated only if a life remains or if deathbomb has occured. Otherwise, game over.
Post has been edited 3 time(s), last time on Sep 6 2010, 1:33 pm by Sand Wraith.