- A clan CheF Production
- Dedicated to Clan Dyne, LoveLess, and the Staredit Network.
- Some terrain by: Lingie (Rammus)
Zombies: The Escape
Story:
Apocalypse is neigh. A virus of unknown origin has infected people and is turning them into blood thirsty cannibals. Survivors find themselves shacking up wherever a structure still stands and arms themselves with whatever they can find. Sadly most of the survivors that don't choose ranged weapons perish quickly as the zombies grow stronger based off how many of them die. Enraged by their fallen comrades, these zombies aren't your garden variety of what was shown in media at the time. Sure they might seam harmless from afar when you're looking down the sights of a M4 carbine, but piss em off enough and you've got trouble.
You are you, a survivor trapped in an abandoned city, no hope, no chance, no nothing. Lucky for you the voice of a rather stern survivor yells out from a distance inviting all to his safe location. Knowing this as your only chance of survival you follow the voice to its source, and find at least nine others waiting there next to you. He offers you a safe place to hide, supplies to keep you alive. The only thing he asks for is you have to keep his 'base' safe while he figures out how to get out of the city.
Little did you know, he has a way out, and its not the safest route either.
Features! Yay Im so excited:
- Ammo system! Yay I cant get yelled at for my ghetto systems anymore. >______>
- Barricade system. Drop a barricade in a door way or window at any time.
- Guns...lots of guns. Switch to new guns as you find them.
- RPG features. Level up your character as you see fit.
- More, Ill add later but Im too lazy/skeptical first.
Stats:
- Guns -
Beretta M-92F
Damage: 1 Range: 6 Attack speed: 1.25 seconds
Receives no negative damage from armor.
M4-A1 Carbine
Damage: 1 Range: 9 Attack speed: 0.3 seconds
Does -0.2 damage per 1 armor
- Enemies -
Zombie:
HP: 3 Damage: 10 Attack speed: 2 seconds Armor: 2
Does -1 damage per 1 armor
Screenies!
Welcome Home: (Needs some furniture)
What are ya buyin?
Barricades are such good friends
Oh my god run!
Update Log:
- Sept 13: Ive been working on ambiance and making more zombies run around that dont attack to the base, as well as fixing my reload system. Ive been busy with Finals IRL so thats why there hasnt been as many updates as there should be.
- Aug 30: Successfully fixed the map, reloading system is working flawlessly. Managed to cut triggering in half, and removed a lot of periodic events that were once triggered in. The inventory system is so far working flawlessly as well. I should have an alpha test ready by tomorrow.
- Aug 23-29: Broke the map, spent countless hours trying to fix it. Lost hope, asked SEN, didn't get help in time.
- Aug 21: Worked with items. Got item stacking to work great. Problem is, I found that reloading and clicking the item would give me some problems, but then I found a nice little work around. Problem is AUTO reloading when your clip runs dry may give me a problem, and detecting when you have moved a gun into your equipment slot will be hard. Other than that when Im done with this, its time for more waves, missions, aggro, and the passive enrage buff for the zombies.
- Aug 20: Made reload work perfectly. Rather amazing too. Started changing my current buffs into pure passive buffs (something you really cant do on Starcraft 2, a level able passive buff). Began work on the reload speed buff which I have already incorporated into the wait triggers for reload. Sadly the ammo system still hasnt been coded in yet, but Ill work on that next. Got some more screenshot footage in.
- Aug 19: Began work on the reload system. Made an ability that does nothing with a 5 second cool down. Couldnt figure out how in gods name to make it work
- Aug 17: Began work on ordering units. Finally figured it out after an hour of tinkering. Its good Im getting these things out of the way now. Started work on the difficulty system. Rather easy to set a variable ya know. Made a couple guns, added some statistics for thread to show them.
- Aug 16: Learned how to do spells and a whole other bunch of stuff. Progress on map is moving right along. Spawner system already created. Some core triggers made.
- Aug 15: Project started.
Wanna test? Add me on SC2 at Riney.949 or Dark_Marine_123@hotmail.com!
Testers / Times Tested:
Jack[RCDF / 0
payne / 2
Echo / 0
Zilean / 0
Lingie / 2
Yugi / 3
Post has been edited 18 time(s), last time on Sep 13 2010, 2:45 pm by Riney.