I made a video showing my problem and as I said in the video here are all my triggers that deal with the camera and I just can't find why its messing up.
http://www.xfire.com/video/3391a4/
Quote
Player One
Events
Game - Map initialization
Local Variables
Conditions
Actions
Unit Selection - Select Zealot [240.50, 209.50] for player 1
Unit - Order Zealot [240.50, 209.50] to ( Turn targeting ((Position of Zealot [240.50, 209.50]) offset by 1.0 towards Run_Angle degrees)) (Replace Existing Orders)
Variable - Set Run_Angle = (Current camera yaw of player 1)
Unit - Turn Zealot [240.50, 209.50] Highlightable state Off
Unit - Turn Zealot [240.50, 209.50] Highlighted state Off
Unit - Turn Zealot [240.50, 209.50] Selectable state Off
Unit - Turn Zealot [240.50, 209.50] Status Bar state Off
Camera - Follow for player 1 (Unit group(Zealot [240.50, 209.50])) with the camera and Clear Current Target
Camera - Apply Camera 001 for player 1 over 0.0 seconds with 100% initial velocity, 0% deceleration, and Include Target
Camera - Turn camera height displacement Off for player 1
Camera - Set camera mouse Pitch rotation speed to 0.2 for player 1
Camera - Lock camera input for player 1
Camera - Set camera mouse Yaw rotation speed to 0.2 for player 1
Visibility - Change visibility for player 1 to Unexplored within (Entire map) and Do Not check cliff level
Events
Game - Map initialization
Local Variables
Conditions
Actions
Unit Selection - Select Zealot [240.50, 209.50] for player 1
Unit - Order Zealot [240.50, 209.50] to ( Turn targeting ((Position of Zealot [240.50, 209.50]) offset by 1.0 towards Run_Angle degrees)) (Replace Existing Orders)
Variable - Set Run_Angle = (Current camera yaw of player 1)
Unit - Turn Zealot [240.50, 209.50] Highlightable state Off
Unit - Turn Zealot [240.50, 209.50] Highlighted state Off
Unit - Turn Zealot [240.50, 209.50] Selectable state Off
Unit - Turn Zealot [240.50, 209.50] Status Bar state Off
Camera - Follow for player 1 (Unit group(Zealot [240.50, 209.50])) with the camera and Clear Current Target
Camera - Apply Camera 001 for player 1 over 0.0 seconds with 100% initial velocity, 0% deceleration, and Include Target
Camera - Turn camera height displacement Off for player 1
Camera - Set camera mouse Pitch rotation speed to 0.2 for player 1
Camera - Lock camera input for player 1
Camera - Set camera mouse Yaw rotation speed to 0.2 for player 1
Visibility - Change visibility for player 1 to Unexplored within (Entire map) and Do Not check cliff level
I highly doubt its any of those as I have had them for a while and nothing has went wrong until recently. When I set my camera to a high birds eye view it seems to work fine but I don't know why. I am not near the edge of the map that would cause the camera to mess up.
Edit: Now that I think about it the problem started shortly after I finished my maze...but would all the walls really cause this problem?
..Nope just deleted every single wall and that was not the problem.
Edit: Just saw this come up but no idea what its referring to
Quote
Warning: Orphaned trigger function call removed: Function Call 'Triggering Unit' (Function Call, 961269C7, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Last Created Unit' (Function Call, 5255404B, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Last Created Unit' (Function Call, 442106D0, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Triggering Unit' (Function Call, B27AECE8, Lib: 0)
Warning: Empty trigger element reference removed from Function Call 'If Then Else'
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, B27AECE8, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 961269C7, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 5255404B, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 442106D0, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Last Created Unit' (Function Call, 5255404B, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Last Created Unit' (Function Call, 442106D0, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Triggering Unit' (Function Call, B27AECE8, Lib: 0)
Warning: Empty trigger element reference removed from Function Call 'If Then Else'
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, B27AECE8, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 961269C7, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 5255404B, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 442106D0, Lib: 0)
Post has been edited 2 time(s), last time on Aug 15 2010, 11:08 pm by deathfromace.
None.