I've duplicated the Zealot. It is now named "Hybrid Zealot".
His ability is a temporary boost of speed activated when the player press the ability's button. It must not auto-cast.
No mana required. It lasts a certain amount of time. There's a cooldown before using it again.
I did my best to achieve this, but I failed badly and lost the map anyway.
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Ability with cooldown causes an apply behaviour effect which is a buff which gives a movement speed boost. Movement speed bonus gives the speed bonus you want (under modification for the behaviour)
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Ability with cooldown causes an apply behaviour effect which is a buff which gives a movement speed boost. Movement speed bonus gives the speed bonus you want (under modification for the behaviour)
Not sure I understand.
I tried to make it by duplicating stim pack's ability, but again, I cannot find the goddamn good fields.
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Just make some new ones. Make an ability of type effect - instant, cooldown is set under cost (you should set the Time Use field to the number of seconds you want). Make an apply behaviour effect for the ability to use. Make a new behaviour and set the duration to however many seconds you want it to last. Then link them all together and add it to your zealot. I might have missed something so feel free to ask more questions.
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So you make an effect of type apply behaviour change the target to caster. And attach it to your action. Then make a new behaviour (type buff) and change the modification item to add your speed (it's under movement). Then set the duration parameter on the behaviour to the number of seconds you want the ability to last. Set the behaviour in the effect to the behaviour you just created. Add the ability to your zealot.
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Temp is basically saying to create the Ability from scratch rather than try to edit the default Zealot charge. To do so, you need to create a couple Behaviors for the Ability to use.
Currently Working On: My Overwatch addiction.
It worked nearly perfectly.
Three little errors:
1) The current order is canceled when the ability is triggered (the unit stops)
2) The cooldown doesn't seems to work: the zealot gets permanent increased speed
3) The player can cast the ability as long as he wants. I want the spell to be a bit like Blink on this part: cooldown before using it again.EDIT: Fixed #3. I had set cooldown time under behaviour and not ability.
EDIT: I've learned a lot with this little exercice... though I still ask myself how you determinated the Type of the stuff you wanted me to create (Buff, etc.). Any descriptive list out there?
Post has been edited 2 time(s), last time on Aug 16 2010, 12:00 am by payne.
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I've started a wiki article for
behaviours. Right now it only contains a short description for buffs but I will expand on it.
To fix #2 there is a field called Stats - Duration, that is the number of seconds the buff will last.
To fix #1 I'm looking into the redirect instant ability type, this is what stimpacks use.
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Ok so to fix #1 all you need to do is have the transient flag enabled for the ability.
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To fix #2 there is a field called Stats - Duration, that is the number of seconds the buff will last.
This means this step was useless?
Make an ability of type effect - instant, cooldown is set under cost (you should set the Time Use field to the number of seconds you want).
I've set back the Time Use to 0 in the ability and it didn't affect anything. ;o
Well, everything works perfectly now.
Thank you very much for your help!
Here's my map. I find that ability quite nice. :3
http://www.mediafire.com/?s19bvlwpdc9y393
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http://www.staredit.net/starcraft2/Designing_an_abilityI've created a Wiki for this. In my opinion, it is fairly well written.
All it's missing is a little part I forgot to ask for in this thread:
Where do we set the ability's default button and hotkey?
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You set the key at the Button. The default button is in the Ability itself, I think.
Currently Working On: My Overwatch addiction.