[skip all navigation]

Mokse's attempt

Creator: payne
Time: Jul 18 2010, 4:59 am

Post #1     payne Jul 18 2010, 4:59 am

[Avatar]
Addicted to SEN Games -Add more!-
offlinecontact
Rank: Veteran
I had an idea about making a terrain piece without using the Terrain layer: only the Doodad one. I tried it in Impossible Quantum - a very quick and small attempt at it and it turned out not that bad, so I simply asked to someone more competent to develop on the idea with some huge Giant Rocks doodads with other doodads place on it with the Height value being modified.
Well, it turned -FUCKING- awesome.

Here is Mokse's attempt (from sc2mapster):
(user posted image)
(user posted image)

Those screenshots were made by Mokse. He has sent me the map and I modified a bit the Lightning. Here's what it gave:
(user posted image)

If anyone wants to give it a shot, just ask for the map, I'll be glad to share it. =)
Attachments:
sc2map file
rock island.SC2Map (99.98 kb)
13 hits.
This post was edited 1 time, last edit by payne: Jul 24 2010, 2:09 am.

Top

Post #2     [Vi3t-X]:] Jul 18 2010, 3:50 pm

[Avatar]
Hello.
offlinecontact
Rank: Veteran
Not that bad. Can you walk on it without walking into the water?

Top

Post #3     Centreri Jul 18 2010, 4:52 pm

[Avatar]
If I were as smart as I think I am...
offlinecontact
Rank: Veteran
lolno

That rock doesn't even have collision, the trees just had changed height.

(user posted image)
Top

Post #4     LoveLess Jul 22 2010, 1:29 am

[Avatar]
offlinecontact
Rank: Veteran
Quote from Centreri
lolno

That rock doesn't even have collision, the trees just had changed height.
Just change the height value of units on it and add custom collision. Problem solved, epic terrain?

Top

Post #5     Centreri Jul 22 2010, 1:45 am

[Avatar]
If I were as smart as I think I am...
offlinecontact
Rank: Veteran
Add custom collision? Lol

(user posted image)
Top

Post #6     Devourer Jul 22 2010, 1:57 pm

[Avatar]
Back in action!
offlinecontact
Rank: Veteran
Quote from Centreri
Add custom collision? Lol
Isn't it impossible to create custom 3d collisions especially for so irregular stuff like that?

(user posted image)
Top

Post #7     Centreri Jul 22 2010, 4:16 pm

[Avatar]
If I were as smart as I think I am...
offlinecontact
Rank: Veteran
Probably. But until someone tells me how, "Just add custom collision" is greatly oversimplifying it. If I were to guess at how it would have to be done, I'd say heavily-edited textureless terrain. Good luck with that.

(user posted image)
Top

Post #8     LoveLess Jul 24 2010, 12:48 am

[Avatar]
offlinecontact
Rank: Veteran
Okay, say said Doodad is floating in the air and you wanna walk on it, like our example here. Go to the pathing layer, edit where units can and cant go with that pretty red box crap. Now, when your unit that still has ground collision even though he is suspended in the air, he will walk around like it is normal. This might be a taxing endeavor, but it sounds like it would work fine in theory. It would seem as though you are really walking on it like a viable piece of terrain.

Top

Post #9     Centreri Jul 24 2010, 1:59 am

[Avatar]
If I were as smart as I think I am...
offlinecontact
Rank: Veteran
Err... unless you can make a mesh of pathing like that, it's useless. That terrain changes elevation, some parts can't be walked on because they're too steep, etc. Again, good luck. ;o

(user posted image)
Top
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)


[11:25 am]
TF- -- Shart
[10:18 am]
KrayZee -- "Xbox, go home" is an actual voice command used by the Kinect. :D
[07:19 am]
Lanthanide -- One of the developers clearly said "call of doody"
[06:56 am]
Fire_Kame -- so much
[06:56 am]
Fire_Kame -- there was so much opportunity
[06:51 am]
O)FaRTy1billion -- At the very end they talk about Call of Duty and how you have a dog, and that's about it for games
[06:50 am]
O)FaRTy1billion -- But based on that video being a thing, I'm assuming he wasn't
Please log in to shout.