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Temple Siege C1

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Creator: ClansAreForGays
Time: Jul 12 2010, 10:47 pm

Post #1     ClansAreForGays Jul 12 2010, 10:47 pm

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Temple Siege C1


Original by: UnholyUrine
Terrainer: MNeox
M versions by: MiniMoose2707
3.1-4, M9, and C versions by: ClansAreForGays
X and Chaos versions are illegitimate.

C1 has no limitations on hero selection.

I've got alot more to put here.
Download >>>> http://www.staredit.net/?file=2257

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Post #2     ClansAreForGays Jul 12 2010, 10:48 pm

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reserved

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Post #3     OlimarandLouie Jul 12 2010, 11:02 pm

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I'll take the honor of... first!

Time to bug hunt, I'm sure there is a huge one waiting to be found.

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Post #4     OlimarandLouie Jul 12 2010, 11:22 pm

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And here is that huge bug: Dark Mage's L1 does not spawn a Dark Orb. I tested it as every player. The animation runs but a Dark Archon does not appear.

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Post #5     Mutant Jul 12 2010, 11:41 pm

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After my first play through, I can confidently say I will be playing much more TS C1.
Good job CAFG.
I only fear of the possible uber teams that may arise due to the changes.

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Post #6     Fashioned Jul 12 2010, 11:46 pm

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Quote from Mutant
After my first play through, I can confidently say I will be playing much more TS C1.
Good job CAFG.
I only fear of the possible uber teams that may arise due to the changes.
Having more than one hero on a team is a complete and utter disadvantage. All it does now is make pubstomping 10x easier because pubs will be even worse at choosing teams, while no effect to competitive play.

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Post #7     Program Jul 12 2010, 11:54 pm

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Just had a 6x summy game. That was the best fun I've had in a LONG time. I'd suggest making the incentive for randoming much higher, as randoming gets me screwed over half the time. think about it; 3 medics vs 3 summy?

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Post #8     OlimarandLouie Jul 13 2010, 12:02 am

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Quote from Mutant
After my first play through, I can confidently say I will be playing much more TS C1.
Good job CAFG.
I only fear of the possible uber teams that may arise due to the changes.
Your first post. Welcome to SEN. :awesome:

Gahhh fix dm's l1.

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Post #9     Vortex- Jul 13 2010, 12:44 am

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My friend also helped me test this game, ImSoFly- . I would appreciate if you added his name to the testing list in an updated version. thanks CAFG

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Post #10     Wing Zero Jul 13 2010, 2:29 am

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I played it a couple times, i haven't found any bugs so far. Didn't play as DM yet though

EDIT:Yeah just played a game with DM, the orb wont spawn
This post was edited 2 times, last edit by Wing Zero: Jul 13 2010, 3:23 am.

(user posted image)
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Post #11     ClansAreForGays Jul 13 2010, 2:51 am

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DM glitch fixed. Check first post.
Version d is up. Check link for fixes. I hear 3v3 all mech breaks, but no details.
This post was edited 1 time, last edit by ClansAreForGays: Jul 13 2010, 5:18 am.

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Post #12     close.ads Jul 13 2010, 2:20 pm

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Quote from ClansAreForGays
DM glitch fixed. Check first post.
Version d is up. Check link for fixes. I hear 3v3 all mech breaks, but no details.

It is VERY broken----once you die in a form you can't fight in that form anymore. So if you died in tank form, you wont be able to fight as tank----if you cast l3 in gol or vult mode you will disappear into thin air, and when you l1/l2 again you'll teleport to one of the players on the map. That includes your enemies.

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Post #13     OlimarandLouie Jul 13 2010, 2:26 pm

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Tested 3v3 mechs in C1d.
Nothing unusual happens.

That is, until someone loses 3 lives... then what close.ads said comes true. Locations get screwed up and everything.
Attachments:
rep file
Temple Siege 3v3 mechs.rep (298.18 kb)
4 hits.

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Post #14     close.ads Jul 13 2010, 3:57 pm

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Quote from OlimarandLouie
Tested 3v3 mechs in C1d.
Nothing unusual happens.

That is, until someone loses 3 lives... then what close.ads said comes true. Locations get screwed up and everything.

That was still an epic game...especially when teal bought the location right into your base for us to all l4 in...

Let's play summoner wars next time we meet ok?

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Post #15     ClansAreForGays Jul 13 2010, 9:12 pm

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Fixed.

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Post #16     PlasmaBlast Jul 15 2010, 4:35 pm

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hey CAFG, you changed spell4 of mech don't you?
cuz today i've played a game where l4 spawn 4gols \\ 1 vulture \\ 2 sieged tank. (at vulture form)
And i did another game where it spawn 3 gols \\ 1 vulture and 2 sieged tank (tested with all 3 form and same thing)
does spell 4 change about the ennemi char?

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Post #17     UnholyUrine Jul 15 2010, 5:05 pm

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Piss just got 20% cooler
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6 summies ?? blasphemy :hurr:

BEWARE!
I'm watching you.. (signature image) .. as you Pee
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Post #18     ClansAreForGays Jul 15 2010, 7:23 pm

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Quote from XBlastRadius.
hey CAFG, you changed spell4 of mech don't you?
cuz today i've played a game where l4 spawn 4gols \\ 1 vulture \\ 2 sieged tank. (at vulture form)
And i did another game where it spawn 3 gols \\ 1 vulture and 2 sieged tank (tested with all 3 form and same thing)
does spell 4 change about the ennemi char?
Never touched it. Lv2 spawns 2 tank, 2 vult, and 3 gols.
I'll have to see a replay of the lv4 actually spawning 4 gols to believe it.

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Post #19     OlimarandLouie Jul 15 2010, 8:27 pm

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If there is a tournament next week, where is the topic for it?

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Post #20     ClansAreForGays Jul 16 2010, 6:08 am

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I changed in in c1f to next month (8/22/2010), but there hasn't been any bugs since c1e :{. I really thought someone would find something by now.

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