Collapsable Box
A unique spell animation as defined in this version is a set of points in a 5x5 grid, with each grid point defined as either "on" or "off". When a grid point is "on", you can define a death animation to be used at that location.
Collapsable Box
HOW TO USE:
-Mind control units at the bottom left to define the "on" and "off" positions. (On = Hydralisk, Off = Zergling)
-Create units at the top right and send them to the dark area to place them into the queue. (bottom-right of map)
Collapsable Box
-Spells are centered on your Dark Templar.
-Spells are cast by making any air unit at the starport near the top of the map. All five have the same effect...for now.
-When the spell is cast, the queued units are used to create the death effects. They are placed into the grid left to right and top to bottom.
-Reset your queue by making a sunken colony.
So if your grid looks like this:
Code
O X X X O
X O X O X
X X O X X
X O X O X
O X X X O
X O X O X
X X O X X
X O X O X
O X X X O
And your queue contains the following units:
Code
A B C D E F G H I
The spell would contain the death animations of those units arranged as follows:
Code
A B
C D
E
F G
H I
C D
E
F G
H I
Collapsable Box
You can combine different units to get much more spectacular spell effects.
Collapsable Box
For every "On" grid point in the spell configuration, a 1.5x1.5 location is centered on it and all units there are destroyed. If the unit misplaces because it is larger than the grid (e.g. battlecruiser/valkyrie/carrier), units in a 1.5x1.5 location around the explosion are killed instead. Ground units will obviously place around other units and therefore using them for spells reduces the damage potential, especially with large ones like the Ultralisk.
Collapsable Box
Collapsable Box
Well, that's it . Download and play; I copy-pasted repeated unit spawning triggers from another map so we could have things to kill, but it's going to change when I finish the AoS based on this.
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