Ugh. I just added a heapload of triggers to v1.06 of the map attached and I turned it into v1.07. Now v1.07 crashes right after the briefing, though all I've done was add a ton of triggers. I checked my map in MapStats: it said 1388 triggers and 442/442 strings. I don't know if the strings has anything to do with it.
To give you an estimate of how many triggers I added, I added about 10000 lines worth, as stated in the text trigger editor.
EDIT: I just deleted all the triggers I added as a troubleshooting technique and the crash persists. Now I know it's not the triggers, but I didn't add anything crash-worthy, like an erroneous sprite or bad disabled unit...
EDIT: Now it's giving me the error "Too many obsructions, try widening corridors..." but there is almost no change in terrain from v1.06 to v1.07
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Post has been edited 2 time(s), last time on Jun 17 2010, 10:14 am by Kimaru2.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
The units, sprites and triggers aren't causing the crash.
At least I stopped the crash with deleting the doodads in the right lower room.
If I delete only 1 doodad there, I get the error like you.
So, delete some doodads (I just deleted 3 trees in that room and it works again {west, north, north east}).
Thanks, but I fixed it by filling in some unused areas at the bottom with high dirt. Maybe I should troubleshoot before posting
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