Relatively ancient and inactive
I'm working on a map, Mech Combat. Those who tried the demo might've noted that it's impossible for the mech (controlled by ESDF movement) to hit a free, because the pathing automatically turns the mech slightly right before the tree to avoid collision. I'd like to remove that, so players would have to be careful not to hit rocks and trees. I really have no idea how this would be done.
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Remove the footprint from the actor
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Relatively ancient and inactive
I am unable to find the footprint. The Actor consists of models and sounds, and the configuration page contains no "footprint".
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Are you editing the tree actor? Doodad actors do have footprints.
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Relatively ancient and inactive
Oh, tree actor. I was doing it for the unit. Hrrm.
EDIT: Removing the footprint removes all collision. I need collision but no around-it-pathing.
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As far as I can tell there is no collision, only pathing. You would probably need to use your own collision detection using regions.
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