A faithful reproduction of the original Starcraft version. The units are subject to change, but since there's no scourge I'm using observers for the players and the ball is the interceptor.
I might add some new gameplay features, if I come up with any.
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Haha, you had to recreate that one! >.<
I'm waiting for it! =D
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At least in SC1, you had an excuse for horrible control systems.
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I think the point of the map is to do something simple on a totally ridiculous control scheme.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
Naw.. the point of the map WAS to show off his EUD prowess...
now... i don't see its purpose...
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No, you're all the wrong. The point of the map was to be awesome, which is why I'm bringing its awesomeness to SC2.
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A faithful reproduction of the original Starcraft version. The units are subject to change, but since there's no scourge I'm using observers for the players and the ball is the interceptor.
I might add some new gameplay features, if I come up with any.
No, you're all the wrong. The point of the map was to be awesome, which is why I'm bringing its awesomeness to SC2.
DOES NOT COMPUTE.
Original EggBall was annoying because of the control system. This is identical to original EggBall. Therefore, this will be annoying because of the control system.
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What you call annoying, others call fun.
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What you call annoying, others call fun.
May I redirect you guys to this thread?
http://www.staredit.net/topic/11458/
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I order you to forgive yourself!
This is the future most popular map on battle.net! Watch out!