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The unit's collision box prevents other units from ever entering the LID location, permanently tagging the unit. If the unit becomes stacked with other similar units, the LID may become unattached. Units that can ignore collision boxes in specific circumstances, such as Zerg units that burrow and workers, are restricted by this limitation.
Although the use of locations greater in size than 1 px² can be used, it is not suggested. Larger locations risk becoming unattached from the tagged unit. Because triggers run at 11.9 Hz, faster units with smaller collision frames such as Zerglings can become unattached from their LID. Below is a list of units that work with a 1 px² location.
Units That Work
- Civilian
- Goliath
- Marine (no stim)
- Medic
- SCV*
- Siege Tank
- Vulture (no speed)
- Drone*
- Lurker*
- Ultralisk (no speed)
- Archon
- Dark Archon
- Dragoon
- High Templar
- Probe*
- Reaver
Hero Units That Work
- Jim Raynor (marine, no stim)
- Gui Montag (no stim)
- Edmund Duke
- Unclean One*
- Aldaris
- Tassadar
- Tassadar/Zeratul
- Warbringer
Units That Don't Work
- Firebat
- Ghost
- Marine (stim)
- Vulture (speed)
- Infested Terran
- Broodling
- Hydralisk
- Ultralisk (speed)
- Zergling
- Dark Templar
- Zealot
Hero Units That Don't Work
- Alexei Stukov
- Gui Montag (stim)
- Sarah Kerrigan
- Jim Raynor (vulture)
- Infested Kerrigan
- Samir Duran
- Infested Duran
- Hunter Killer
- Devouring One
- Torrasque
- Dark Templar
- Fenix (dragoon)
- Fenix (zealot)
- Zeratul
* These units can become stacked in normal gameplay.
There are units included on this list that partially work. For example, a ghost's LID will remain attached if he moves vertically, but any horizontal movement will detach the location.
Use of Inverted LIDs
An inverted LID (xLID) does not carry any advantages over traditional LIDs; in fact, they are slightly disadvantageous. Because a xLID requires that a unit to remain outside of the location at all times, a unit may be able to escape a xLID that cannot escape a LID. If the xLID and LID were put on the very edge of a unit's collision frame, the unit would be in the LID, but not in the xLID.
Examples
I am attaching two proof-of-concept maps. LID Test was made by me. You can place any unit in the center of the dark square and test it. The triggers will work with anything; though, there are still the restrictions above.
Civilian Tracker is Azrael's proof-of-concept. The damaged civilian will roam around with junk yard dog AI among other civilians for five minutes. At the end the unit within the LID will be removed. It should be the damaged civilian.
Hopefully this will help you all in creating maps
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Post has been edited 5 time(s), last time on Apr 18 2012, 5:50 am by Sacrieur.
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