Staredit Network > Forums > SC2 Assistance > Topic: Simple Trigger trigger carry-over
Simple Trigger trigger carry-over
Jun 11 2010, 7:34 am
By: Xesh  

Jun 11 2010, 7:34 am Xesh Post #1



How do I translate the following Starcraft 1 Trigger Conditions/Actions into Starcraft 2 Events and Actions?

Accumulate
Always
Bring
Command
Command The Least
Command The Least At
Command The Most
Command The Most At
Countdown Timer
Deaths
Elapsed Time
Highest Score
Kill
Least Kills
Least Resources
Most Kills
Most Resources
Never
Opponents
Score
Switch




Center View
Comment
Create Units
Create Units with properties
Defeat
Display Text Message
Draw
Give Units to Player
Kill Units
Kill Units at Location
Leader Board(Control at Location)
Leader Board(Control)
Leader Board(Greed)
Leader Board(Kills)
Leader Board(Points)
Leader Board(Resources)
Leader Board Goal(Control at Location)
Leader Board Goal(Control)
Leader Board Goal(Kills)
Leader Board Goals(Points)
Leader Board Goal(Resources)
Leader Board Computer Players
Minimap Ping
Modify Unit Energy
Modify Unit Hanger Count
Modify Unit Hit Points
Modify Unit Resource Amount
Modify Unit Shield Points
Move Location
Move Units
Mute Unit Speech
Order
Pause Game
Pause Timer
Play Wav
Perserve Trigger
Remove Unit
Remove Unit at Location
Run AI Script
Run AI Script at Location
Set Alliance Status
Set Countdown Timer
Set Deaths
Set Doodad State
Set Invincibility
Set Mission Objectives
Set Next Secenerio
Set Resources
Set Score
Set Switch
Talking Portrait
Transmission
Unmute Unit Speech
Unpause Game
Unpause Timer
Victory
Wait
- - -
Now alot of these I know.. but for the record i'm done spending hours on end testing a single trigger because i'm not sure if its this or that.

These are time-tested trustworthy trigger conditions/actions that I need to know how to convert into SC2

At most make an add-on that allows me to easily setup SC1 triggers for ease of time.

Post has been edited 1 time(s), last time on Jun 11 2010, 7:52 am by Xesh.



None.

Jun 11 2010, 9:31 am Temp Post #2



This may not be the advice you want but translating is a bad idea. SC2 maps need to be designed differently from SC1 maps. If you wanted to directly translate If player X commands this many units you would have a periodic event which then has a condition which says player x commands greater than y units. Using a periodic event may not be the best decision though. If for instance that these units your checking for are trained from a unit then using the unit construction event is a better choice.

Do not think of SC1 triggers when creating an SC2 map.



None.

Jun 11 2010, 2:53 pm Devourer Post #3

Hello

Quote from Temp
This may not be the advice you want but translating is a bad idea. SC2 maps need to be designed differently from SC1 maps. If you wanted to directly translate If player X commands this many units you would have a periodic event which then has a condition which says player x commands greater than y units. Using a periodic event may not be the best decision though. If for instance that these units your checking for are trained from a unit then using the unit construction event is a better choice.

Do not think of SC1 triggers when creating an SC2 map.
The condition for the marked text is "unit count for player". It's completly different from sc1, but much better :)
You'll get used to it.

Hint: "units in unit group" can be out of help, too



Please report errors in the Staredit.Network forum.

Jun 11 2010, 3:32 pm Xesh Post #4



Great! thats one in the bag, now what about the others?

and.. Those Triggers are the basics of the map, If i cant get down the basics i'm screwed.



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Jun 11 2010, 3:56 pm Ashamed Post #5

Hear me Raor!!

What they are saying is... " The basic triggers in sc1, are not the same as the basic triggers in sc2 "
Its a complete different game, Unfortunately unless you have a wc3 editor background you gotta start all over! Figure shit out!
That is what I have been doing!
At first it sucks but once a map starts coming together you get pretty excited.
and the more you learn.. the easier it is to learn the rest.
If you are trying to make a trigger work.. post what you are trying to make work and we will give you our ideas on the trigger on how to get it working.

" I never used wc3 editor... I would already say I am as good as the people who have! " Of course not everyone!



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Jun 11 2010, 5:06 pm Swampfox Post #6



Yea, what he said. Do not try and translate SC stuff to SC2. You will not succeed.

Experiment with the different functions, look at some tutorials here, and at sc2mapster.com, and post up any problems you have on the assistance forums and you'll be fine. This is all I did, and I have barely any SC mapping background along with never playing WC3 in my life, and I'm doing just dandy.



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Jun 11 2010, 8:10 pm Xesh Post #7



Alright, instead of Rage-quitting I'm going to hard-core devote myself to learning the triggers. I'm going to be up your guy's asses about them too if i run across any trouble so be warned. I need to learn them and Fast. I'm tired of waiting around and being confused, i'm out of time.



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Jun 11 2010, 11:07 pm Swampfox Post #8



First order of business: Come up with some simple goal. For example, "Let's make this rine gain 1 hp when he enters this region". Yea, it's gonna be a lot harder than it seems, but just mess around with stuff, and you'll figure it out.... eventually. Don't beat yourself up too much, ok?



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Jun 12 2010, 2:49 am Demented Shaman Post #9



You just need an event-based mindset.



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Jun 12 2010, 5:34 am Ashamed Post #10

Hear me Raor!!

yeah just mess around with the triggers!! Most of my systems in my map litterally took me days to master... Its very tedious work!
Literally doing one thing, testing, changing, testing,changing etc



None.

Jun 12 2010, 9:40 am Xesh Post #11



thanks for the support, everything is coming along nicely..i guess.



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