Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Infestor with and without NP
[SOLVED] Infestor with and without NP
May 25 2010, 11:49 pm
By: payne  

May 25 2010, 11:49 pm payne Post #1

:payne:

I am trying to have two different units: one Infestor with Neural Parasite, the other one without it.
I tried many things, I always end up ruining up all the datas related to the Infestor unit.
Both units must look exactly the same, only their name and abilities should be different.
Also, they must be able to burrow, and once burrowed, they must look the same and have different names.

Thank you very much for your help! =D

EDIT: Would you use the map to check up why High Templars -cannot- morph into Archon?

EDIT:

SOLVED!


Post has been edited 7 time(s), last time on Aug 10 2010, 6:19 pm by payne.



None.

May 26 2010, 1:19 am ZeroAme Post #2



Well this is a very very simple fix..

use 2 custom units with the same actor :O



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May 26 2010, 1:32 am payne Post #3

:payne:

But it never works!
I duplicated the 'Infestor', deleted the ability on one.
Then I launch the map, and either my Infestors have 2 stacked models, or the second one has no model and doesn't appear.



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May 26 2010, 1:33 am Swampfox Post #4



Think about that for a sec Zero. You can't link an actor to more than one unit right?

Just take the actor, duplicate it, and link it to your second infestor unit.



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May 26 2010, 1:38 am ZeroAme Post #5



Actually I tried that and it is a little more complicated then it would seem at first.

I had same problem with having the 2 models stacked per infestor and for the burrow thing you have to also duplicate the ability and a problem I ran into was with my dupe'd infestor is even after changing it so he was using the duplicated burrow which was linked to morph into the dupe'd burrowed version it would change back into the original still.

I'll keep messing around with this and once I get it entirly figured out I'll record a video tutorial on how to achieve it.



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May 26 2010, 1:41 am payne Post #6

:payne:

Ha! I knew it wasn't so simple! :P



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May 26 2010, 1:43 am Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I did what you wanted... ;D

To tired to explain it now.
But it's quite easy. ^^

Attachments:
infestorCopyTry.SC2Map
Hits: 3 Size: 38.69kb




May 26 2010, 1:48 am Demented Shaman Post #8



Um, this is actually very simple if you just know how to duplicate units correctly. Go to the units tab, duplicate the infestor, and make sure you check the actor as well. And if burrow is the problem then duplicate that. And go to the actors and make sure any other actors that might be involved have copies for the duplicate and reference the duplicate properly.



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May 26 2010, 2:00 am LooKe Post #9



On the units tab:
right click infestor (spellcaster)
click duplicate
click ok

On the actors tab:
Right click Infestor
Click duplicate
Check all the boxes
Click ok
double click the infestor (copy)
Change the name
click ok
at the top on the right, double click the cell to the right of unitName
find your copied unit (most likely infestor2)

on the units tab:
select the new infestor
double click abilities on the right
remove the np ability
double click command card on the right
remove the np button



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May 26 2010, 2:03 am ZeroAme Post #10



Quote from Ahli
I did what you wanted... ;D

To tired to explain it now.
But it's quite easy. ^^

You actually still havnt achieved it. Your burrowed copy's are missing their splats and when you double click any infestor, copy or not, it will select all of them, original and copy's.

Quote from name:devilesk
Um, this is actually very simple if you just know how to duplicate units correctly. Go to the units tab, duplicate the infestor, and make sure you check the actor as well. And if burrow is the problem then duplicate that. And go to the actors and make sure any other actors that might be involved have copies for the duplicate and reference the duplicate properly.

Not really as easy as you think.. Although the infestor and infestor burrowed are 2 units they are using only 1 actor that is linked to the both. Try it yourself I guarantee you will have some trouble with it.

Quote from name:JB4times4
On the units tab:
right click infestor (spellcaster)
click duplicate
click ok

On the actors tab:
Right click Infestor
Click duplicate
Check all the boxes
Click ok
double click the infestor (copy)
Change the name
click ok
at the top on the right, double click the cell to the right of unitName
find your copied unit (most likely infestor2)

on the units tab:
select the new infestor
double click abilities on the right
remove the np ability
double click command card on the right
remove the np button

Wont work... You didnt change the morph ability(burrow) when the dupe'd one burrows it will still morph into the original infestor.



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May 26 2010, 2:11 am payne Post #11

:payne:

Quote from name:JB4times4
On the units tab:
right click infestor (spellcaster)
click duplicate
click ok

On the actors tab:
Right click Infestor
Click duplicate
Check all the boxes
Click ok
double click the infestor (copy)
Change the name
click ok
at the top on the right, double click the cell to the right of unitName
find your copied unit (most likely infestor2)

on the units tab:
select the new infestor
double click abilities on the right
remove the np ability
double click command card on the right
remove the np button
Didn't work.
Result: I can't place the "Infestor Copy" and the original "Infestor (Burrowed)" now has the initial model surrounded by a transparent red sphere.



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May 26 2010, 2:13 am Swampfox Post #12



If I can get on my editor tonight, damn project.... I'll work this out for sure.



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May 26 2010, 2:20 am Aristocrat Post #13



Quote
You actually still havnt achieved it. Your burrowed copy's are missing their splats and when you double click any infestor, copy or not, it will select all of them, original and copy's.

Can we just fix those two extremely trivial glitches and get on with it?

This problem is obviously NP-hard.



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May 26 2010, 2:20 am Demented Shaman Post #14



Quote from ZeroAme
Quote from Ahli
I did what you wanted... ;D

To tired to explain it now.
But it's quite easy. ^^

You actually still havnt achieved it. Your burrowed copy's are missing their splats and when you double click any infestor, copy or not, it will select all of them, original and copy's.

Quote from name:devilesk
Um, this is actually very simple if you just know how to duplicate units correctly. Go to the units tab, duplicate the infestor, and make sure you check the actor as well. And if burrow is the problem then duplicate that. And go to the actors and make sure any other actors that might be involved have copies for the duplicate and reference the duplicate properly.

Not really as easy as you think.. Although the infestor and infestor burrowed are 2 units they are using only 1 actor that is linked to the both. Try it yourself I guarantee you will have some trouble with it.
Well I just did it for fun and it works.



None.

May 26 2010, 2:21 am payne Post #15

:payne:

I'll re-upload the map in the OP.
I've deleted pretty much anything I could find with 'Copy' in it which had a link with Infestor.
Can someone record a Tutorial-video with this exact map to show how to achieve my goal? :|



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May 26 2010, 2:23 am Demented Shaman Post #16



You need a copy of the actors, vaildators, and burrow abilities. And just make the duplicate units use the right abilities, and the duplicate actor reference the copied validators and abilities and units.



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May 26 2010, 2:25 am payne Post #17

:payne:

Q: What are validators?
Q: How to change references of an actor?



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May 26 2010, 2:28 am Demented Shaman Post #18



Quote from payne
Q: What are validators?
Q: How to change references of an actor?
What I mean by the references in the actor are in the events where there are events and actions that refer to other things like abilities and validators. I will take a screenshot.

Also, the select issue is trivial and will happen with any attempt to duplicate a unit. All you need to do is update the Unit - Select Alias field in the unit.



Post has been edited 1 time(s), last time on May 26 2010, 2:33 am by devilesk.



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May 26 2010, 2:44 am payne Post #19

:payne:

Quote from name:devilesk
Quote from payne
Q: What are validators?
Q: How to change references of an actor?
What I mean by the references in the actor are in the events where there are events and actions that refer to other things like abilities and validators. I will take a screenshot.

Also, the select issue is trivial and will happen with any attempt to duplicate a unit. All you need to do is update the Unit - Select Alias field in the unit.

1) Your screenshot looks really weird ;o
2) In the Events, I have like FUCKING HUNDREDS of things that aren't linked to the 'Infestor Copy' 9all grey'd out). What do I do with them?
3) I'm still not sure about what are "validators". I haven't found them thus I couldn't duplicated them from the original Infestor.



None.

May 26 2010, 2:47 am Demented Shaman Post #20



Quote from payne
Quote from name:devilesk
Quote from payne
Q: What are validators?
Q: How to change references of an actor?
What I mean by the references in the actor are in the events where there are events and actions that refer to other things like abilities and validators. I will take a screenshot.

Also, the select issue is trivial and will happen with any attempt to duplicate a unit. All you need to do is update the Unit - Select Alias field in the unit.

1) Your screenshot looks really weird ;o
2) In the Events, I have like FUCKING HUNDREDS of things that aren't linked to the 'Infestor Copy' 9all grey'd out). What do I do with them?
3) I'm still not sure about what are "validators". I haven't found them thus I couldn't duplicated them from the original Infestor.

1) That's because I cropped in two other parts of the events list, look at the scroll bar.

2) There's a bunch of grayed out stuff in mine as well, but I did not show them as you do not need to touch them.

3) Look in the validators tab.





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