Staredit Network > Forums > SC2 Assistance > Topic: Recondite Erudite : THE SINGULARITY
Recondite Erudite : THE SINGULARITY
May 24 2010, 7:44 pm
By: Xesh  

May 24 2010, 7:44 pm Xesh Post #1



SERIES START
Solved in Green!
Oh hi, Let's jump right in...

Technical(advanced)
1. How do I disable the camera from moving from a spot when the mouse hits the edge of the screen? (Mouse, Camera, Screen)
1.Conditions: All while keeping the mouse free to move and the camera free to navigate using arrow keys.
2. How do I disable the camera from moving when I press space-bar after receiving a mini-map ping?
2.Notes: Lock Screen does not prevent this.
3. How do I reference other maps when setting the next map after the current map ends?
3.Example: When creating the trigger "Set Next Map", All I see is "current Map". How do I reference a separate map?
4. Is it possible to save a map in its current state and reload it at a selected time?
4. Example: The party leaves the world map, saves the world map, sets next room, (Cave), finished in cave and loads world map data.

Camera Systems(Query)
1. I have tried multiple camera systems and have learned alot about the triggers However what is the single best way to create a Third Person View?
1.Conditions: I require control over the mouse and User Interface still avaliable. It must be able to scroll in and out.
2. For Camera: How do I reduce, or nullify, the lag I recieve when pointing the camera array at a large section of map?
2.Example: 256x256, lower left looking at top right, Here be (dr)lag(ons)
3. What are some general concerns/things not to do when messing with cameras that can make it terribly buggy?
4. Do I really need multiple cameras or can I just use the default camera? Limiting Data is relative to Load time~

Data Editor(Query and Technical Assault)
1. Is there a way to change the color/hue/gradient of a unit in the Data Editor?
1. Answered by devilesk "In the events of the actor make an event with its event being UnitBirth and action being set tintcolor"
2. Is there a way to put a cost on the MOVE ability? I have searched however it seems impossible.
2. Notes: Every time a unit moves, it drains energy (As Cloak) In Example: A Chess or Tactics game where energy is spent to cross the board
3. How do I take away upgrades? As in...When a player researches upgrades, a trigger or Data would remove them with a certain action...
3. Answered by devilesk "There's a set upgrade action. If that doesn't work then you can create a separate upgrade that does the opposite of the original upgrade and just upgrade that to undo it."
3. Additional Data by payne "Can't you simply delete the upgrade datas?"
4. How do I make a unit create (x) amount of missles with each attack that all attack individually?
4. Example: In Starcraft 1 we call this stacking photocannons. it made a nice looking beam of shots, i want to recreate this but without stacking.
4. Answered by Jack[RCDF "For the stacked photon cannon effect, just remove the weapon cooldown, or make it very small. "
Terrain(General 'wut' s )
1. Is it possible to copy terrain from one map onto another? I did a lot of work with terrain and this certain map but have decided to scrap it and rework it from the ground up.
1. And/Or: Is it possible to copy/Paste terrain on the same map?
1. Answered by JB4times4 "You can copy and paste terrain, but it's really buggy right now. Just go to the terrain layer and if you have a tool selected, hit escape. Then drag a box around what you want to copy, and hit control + C. then control + V to paste. I believe doodads are the same, but you can't copy both at the same time."
2. Same question regarding Doodads.
1+2 BONUS: Together, Terrain AND doodads?
3. F*cking Bridges, How do THEY work??? /reference lost to most
3. Notes: Right, How do i make a cross-able bridge, also for underneath
4. Oh Man Blizzard, teasing us with "Underground" Starcraft Ghost scenes. So...How do we do them?
4. wait: Oh god, it isn't fancy camera tricks is it...?

Data+Trigger(Fun Times)

1. How easy would it be to create a Ship, insides+Command Consoles that require Button pressing to move a ship around, activate shields- Load ammunitions and ect ect?
1. Continued: A 4 player venture that would require utmost teamwork to navigate the Stars (THE WAY IT SHOULD BE!)
2.Has the old "Burrow underground, oh look its a whole new area" Gotten easier to perform? I assume I can track when burrow is activated, but as I questioned earlier, underground..is it easier to synthesize?
2. Answered by devilesk "You can detect when a unit burrows, so when that happens you could move the unit to a section of the map that represents the underground and then you can order the unit that burrowed to unburrow. "
3. Multiplayer Shooter. . . Possible?
4. Max players in a map? No, really..Maximum players..like 64? 100? (dont say 8. . .): )
4. Answer by Jack[RCDF "Max players is 16 human, and up to 32 total. So you can have 16 human players and 16 computers, or 1 human and 31 computers. However, max om bnet2 at the moment is 4v4, I believe. That limit should disappear after release."


If i come up with any more, ill shoot them off in another thread- Thanks alot!

Post has been edited 3 time(s), last time on May 25 2010, 5:50 pm by Xesh.



None.

May 24 2010, 8:00 pm Jack Post #2

>be faceless void >mfw I have no face

Max players is 16 human, and up to 32 total. So you can have 16 human players and 16 computers, or 1 human and 31 computers. However, max om bnet2 at the moment is 4v4, I believe. That limit should disappear after release.

For the stacked photon cannon effect, just remove the weapon cooldown, or make it very small.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 24 2010, 8:07 pm Demented Shaman Post #3



Data Editor(Query and Technical Assault)

1. In the events of the actor make an event with its event being UnitBirth and action being set tintcolor

3. There's a set upgrade action. If that doesn't work then you can create a separate upgrade that does the opposite of the original upgrade and just upgrade that to undo it.



None.

May 24 2010, 8:08 pm payne Post #4

:payne:

3. How do I take away upgrades? As in...When a player researches upgrades, a trigger or Data would remove them with a certain action...
Can't you simply delete the upgrade datas?



None.

May 24 2010, 11:32 pm Alzarath Post #5

Praetor

Quote from Jack
Max players is 16 human, and up to 32 total. So you can have 16 human players and 16 computers, or 1 human and 31 computers. However, max om bnet2 at the moment is 4v4, I believe. That limit should disappear after release.

For the stacked photon cannon effect, just remove the weapon cooldown, or make it very small.

This is untrue, I've seen games with 12 player on b.net when custom maps was up.



None.

May 25 2010, 12:06 am Jack Post #6

>be faceless void >mfw I have no face

Ok, it's just 4v4 melee then, custom maps are maybe unlimited now.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 25 2010, 5:51 am LooKe Post #7



You can copy and paste terrain, but it's really buggy right now. Just go to the terrain layer and if you have a tool selected, hit escape. Then drag a box around what you want to copy, and hit control + C. then control + V to paste. I believe doodads are the same, but you can't copy both at the same time.



None.

May 25 2010, 6:41 am Demented Shaman Post #8



2.Has the old "Burrow underground, oh look its a whole new area" Gotten easier to perform? I assume I can track when burrow is activated, but as I questioned earlier, underground..is it easier to synthesize?

You can detect when a unit burrows, so when that happens you could move the unit to a section of the map that represents the underground and then you can order the unit that burrowed to unburrow.



None.

May 26 2010, 4:18 pm Xesh Post #9



Unit birth Editor placed
Set tint color
I have found that this is not permanent, is there a way to make it permanent, ALSO, White is colorless: Is there a way to get completely white?



None.

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