One question, is there a way to do the hide tab work for multiple players? as is, when anyone clicks it it moves it for everyone.
Yea, you'd have to make different dialogs for each player, and then assign each of them a different variable or an array for each of the variables needed. Really, with the small amount of triggers it took to do the tab thing, it shouldn't be too tedious to make 'em for each player.
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)