Which players were in the game when you got the unmoving DT?
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tried with different player combos, you cant skip intro if you want the movable DT
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I would want more info on the combat system... cause I'm really skeptical about turn-based RPG's in SC (they just don't work...)
But can 10 years prove me wrong? We'll see
Looks like an epic RPG.
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It's actually relatively easy to make a turn-based RPG in SC. Just use death counters to keep track of the turn order, and add or subtract counters from each player's turn when a turn has taken place.
If you're asking about F&D's turn-based combat system specifically, it just uses 2 phases, which simplifies trigger work considerably. At least I think it was just 2 phases. I'll play it again sometime soon to confirm that.
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F&D's 3 Phases:-Player Item/Special
-Player/Persuaded Unit Attack
-Enemy Turn
Impelementation-wise, F&D uses switches since the system was experimental 10 years ago.
Also, the forced centering after skipping the first scene demands fixing. BRB.
Fixed! I'll update links and the readme within a day.
Post has been edited 2 time(s), last time on Jun 23 2010, 8:48 pm by Elward.
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2.1 is up! True to my word, samsizzle! has his name in the credits for counting 2.0's triggers (2149). See the in-game ending.
Tinkerers and open source fans, rejoice! 2.1 contains an editable version!
Post has been edited 2 time(s), last time on Jun 25 2010, 12:40 am by Elward.
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For those who have played, what are your thoughts?
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Since I got my own domain, I updated the URL and image.
I'm rennovating the site. Fret not.
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Sleeping wolves wake hungry.
Triggers: Thousands. I%uFFFDll put your name in the credits if you give me an accurate, exact count.
Exactly 2149 triggers. Do I get my name in the credits now?
Cheater.
Post has been edited 1 time(s), last time on Jul 24 2010, 2:57 am by DevliN. Reason: Removed flame. Come on now. :P
The site is updated with a video walkthrough of the Magic Maze.
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I know it's been a year, but here's to anyone who hasn't yet played, or wants to play
Fate and Destiny again!
Thank you everyone for your support, and happy Halloween and All Saints Day!
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I always get excited when I see this thread bumped
Find Me On Discord (Brood War UMS Community & Staredit Network)
I find this hard to play with others because all the other players have to sit and watch basically, unless its a battle.
SLIGHT UPDATE:
I included the trigger code for the map and mission briefing in each ZIP. The map is otherwise unchanged.
Now everyone can use F&D 2.1's 'source code.'
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Note: Small spoilers, minimized as much as possible
I finished the game without walk throughs, some stuff was weird like how I went to the treasure civs first in the area they were in. Then most of the other stuff was wacked. Like it told me to do the 2 tank on top 1 on bottom thing. I need them all to be unsieged to continue though.
Also, I lol'ed at almost all the jokes irl. Had a bag of chips handy so I opened them up while I watched the last cut scene. I liked the 'bloopers'. Also liked the Carrier scenes (he only had 2 including his 'blooper', but they were worth watching). Now, about that second disc....
...Where do I get it?
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Anyone still playing this game? I'm running it on starcraft 1.16.1 version, and it seems to crash after the campfire cutscene after leaving the first area? Any help would be well appreciated
EDIT: we stopped the cutscenes and this stopped, but we crashed again after entering the tent then leaving it. Is this map most compatiable with version 1.14 or does this happen often?
Post has been edited 1 time(s), last time on Jun 22 2013, 1:53 am by 4lias.
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3FFA: Woohoo! Thank you for your completing the game and appreciating it! I love to hear about people playing this game, and especially completing it, which is quite the task!
4lias: Which OS are you using? Do you still bug out if you play 1P?
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