It is extremely obvious that i need to do external 3d models to implement them into SC2, so how do i change what the actual unit looks like?
They really need to release tutorials on this, it is sooo freaking large.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
An actor links itself to a model and a unit. The unit token is on top of the main edit field on the right side.
btw, help is a bad name that usually makes your topic to be locked. I suggest a change to a name that is related to your problem...
>be faceless void >mfw I have no face
Currently there is a geometry and material exporter for 3d studio max. It's highly limited though, as it doesn't export animations yet. That makes it near-useless. I'm also trying to get one made for blender.
Please rename your topic with a more descriptive name, or I will lock it.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."