Staredit Network > Forums > SC1 Map Showcase > Topic: Scarab Defense
Scarab Defense
May 7 2010, 4:20 am
By: Kimaru2  

May 7 2010, 4:20 am Kimaru2 Post #1



Heya, I found my map! Now that it's finished, I'll put it up here.

Introduction:
Marine defense, Sunken defense, Hydra defense, Tank defense, Goliath defense, Cannon defense, Bunker defense, look at all these classic maps. But there's just one problem with them: they all follow the same theme, the only difference being different units/buildings per map! You make a formation and let the enemies run through it. Well Scarab Defense hopes to change that. Using an innovative game-play style, this map will definitely have you clinging to remaking when some idiot leaks even one unit!


Game-play
This is a FOUR, and only four player map. If you have 3 or fewer players, their spawns will still spawn, so you NEED four since it's impossible to cover for them unlike in Marine Defense where one person can cover 2 spawns.

You have a shuttle with 5 units: Build normal sentry, build multi-shot sentry, build rapid sentry, Emergency Launch, and Go Observer Mode. The sentries' effects should be self-explanatory:

Normal Sentry: 1 shot periodically.
Multi-shot Sentry: 5 shots periodically (takes longer than normal by a little bit)
Rapid Sentry: 1 shot every second

Emergency Launch will set the timer for all your sentries to 0 so they can immediately fire when you're about to lose. More launches can be purchased at the credit area.

You receive a credit for every 10-20 kills.

Go Observer Mode is only available in the first 3 seconds of the map. After 3 seconds of game-time, it'll go away, so if you want to observe, quickly unload it!
*If you go observer mode, your spawn will NOT spawn enemies, unlike when there is a lack of players to begin with, their spawns will still create enemies.

Turning sentry notification on/off basically displays/stops displaying how many sentries you have left.

Credit Purchases:
Upgrades for your Scarabs
Buying extra normal sentries
Buying multi-shot sentries
Buying rapid sentries
Buying more Emergency Launches
Passively upgrading the reload time of your sentries (before they fire again)


21 levels.


Screenshots:

Here is the credit store where you can buy stuffs.


Here is me pwning some reavers.


Here are my scarabs being shot.




I'll update this post with more recent version! I hope you enjoy the map.

UPDATE:
5/9/10 - v1.3
-reduced level 14 zergling life from 900 to 500
-reduced level 15 infested terran life from 1100 to 775
-turned level 21 vultures into speed vultures
-made rapid sentries fire every 2 seconds instead of every second
-your mineral return when buying minerals now increases at certain increments (ex. 5 minerals for the first 4 buys, then 9 for the next 4-5 buys...)
-fixed the inaccurate credit awarding system, which was using death counters. It now uses "kills at least 10...20...30..." triggers. Goes up to 700 kills. 21 levels * 20 units = 420, so you'd have to steal a lot of your team's kills in order to even get near the max.
-you now buy 3 normal sentries per credit instead of 2
-fixed a trigger mistake which gave player 4 unlimited credits

Attachments:
Scarab Defense v1.3.scx
Hits: 11 Size: 256.15kb

Post has been edited 7 time(s), last time on May 9 2010, 10:08 am by Kimaru2.



None.

May 7 2010, 6:37 am payne Post #2

:payne:

Those sprites in the last screenies looks very out-of-nowhere and it looks unprofessional. I'd suggest you to remove them ^^
Also, what is your resolution? There's something wrong with the dimensions :O



None.

May 7 2010, 6:44 am Kimaru2 Post #3



Quote from payne
Those sprites in the last screenies looks very out-of-nowhere and it looks unprofessional. I'd suggest you to remove them ^^
Also, what is your resolution? There's something wrong with the dimensions :O

Removed
and the map's dimensions are 96x128, if that's what you're asking.



None.

May 7 2010, 9:29 am Wing Zero Post #4

Magic box god; Suck it Corbo

DL'd, now to find some willing players.




May 15 2010, 8:07 pm Kupie Post #5



I really like the idea and this map sounds fun...but how hard would it be to disable spawns if someone isn't there? You already make them disable-able if the person's there....



None.

May 18 2010, 5:42 pm jonnykage420 Post #6



Fun game, 8/10 people who played this with me really liked it. Can't wait for you to finish with the shop! Oh and does anybody know if the Rate Of Fire Upgrade speeds up the Rapid Fire Sentry Shot, or just Multi and Single Shot Sentry?



None.

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