Staredit Network > Forums > SC2 Custom Maps > Topic: Ziadane Open RPG
Ziadane Open RPG
May 6 2010, 1:38 pm
By: Ashamed  

May 6 2010, 1:38 pm Ashamed Post #1

Hear me Raor!!

Ziadane Open Rpg
- Story: Ziadane and his empire of Allansandria has the most influence across the world.
but Ziadane has died of an asssination. Your character was his "failing" Bodyguard / Pupil, Now you seek to revenge your master, but have no clue of who to seek for.
As you go on your Quest to avenge the death of your master/friend, you realize that Ziadane put the world in balance, and without him everything is falling apart.
The millitary soon takes over Allansandria and they start to "Extend their diplomacy"


Ideas

- 3rd Person Camera View
- Right Mouse Button Camera View
- .1 Scale Units ( Makes the map much bigger )
- Open Rpg ( Everyone goes through the story separate )
- Save
- Party Up
- Custom Spells
- ETC


In Progress

- Camera System / .1 scale
- Jumping
- Fighting


Controls


W = Character walks any Direction you point your camera.
Left Mouse: Attack.
Right Mouse: Camera, You can either pull your camera to a certain point that you click on, or hold down the right button and walk for a manual camera/move system.
Spave: Jump ( The dust is too big right now )

( Select your Dark Templar in order to start Camera mode/ zoom


This is the normal RTS view ( The dots are the .1 scale units )

This is the game zoomed to your .1 unit/ that is a normal scaled doodad.

Just showing the camera view can look at objects.

Your characters View/ jumping

Just your character attacking!
( That error was said because I selected the zergling.. I will fix :) )

( Willing to change everything in this game, besides the system I already have set up)
Please give me Ideas of what you would like to see and play!!
I was going to do an open rpg story line/ with the option of parties.. any number of parties. ( Everyone can party up, or just two people, or two parties of 3 people. )
What ever you want!

Attachments:
RPG.SC2Map
Hits: 9 Size: 1371.65kb

Post has been edited 2 time(s), last time on May 6 2010, 8:21 pm by Ashamed.



None.

May 6 2010, 4:07 pm UnholyUrine Post #2



For a Second I saw "Zidane RPG"

And I was like... AWESOME.. Soccer RPG with Headbutts..

I remember in the Editor Teaser video that blizzard gave us a long while ago that it's possible to "enter" buildings... whether it is Move Unit to another location that looks like the inside of a building... or maybe a seperate layer.. remains to be seen... Do you have any info on that?



None.

May 6 2010, 4:45 pm Ashamed Post #3

Hear me Raor!!

I looked it up.. and I saw someone messing with it... have not yet tried it, But i am 99 percent sure it can happen!!
Imagine ( I can make huge ass buidlings! )

*update: I made it so the terrain does not load until you closer to it, This should make it so weaker computers can load up the camera better, when you are looking the full plain"
"when walker try to look only 4-8 feet infront of you to stop loading lag as well"



None.

May 6 2010, 7:53 pm xeSec Post #4



Omgz dude! Tis has to be one of teh best maps ever! I don't know about teh dust tho kina gay.
The storyline could use some lookin at too. Kool efffffectz bro. :bleh:

-Chether

^^ ^^



None.

May 6 2010, 8:01 pm Ashamed Post #5

Hear me Raor!!

I noted the dust was too big!!!!!!!!!!
I know I actually don't know how to scale the unburrow dust lol!
Its just something else I am going to have to learn/teach my self!



None.

May 6 2010, 10:47 pm phlemhacker Post #6



The only thing I'll complain about right now and perhaps you already realize this; if you leave the doodads scaled up to 1, the view from the .1 units perspective makes it look unremarkable and lacking in detail, not really something that seems like it can be fixed except by changing the scale of the doodads too.



None.

May 6 2010, 11:16 pm Ashamed Post #7

Hear me Raor!!

oh I was going to use doodad small too!
That is really just showing you how small you are.
Right now I am trying to make a loading system, I got it to work. It just does not go all the way across the map :(



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