Staredit Network > Forums > SC1 Map Showcase > Topic: Lizard 37
Lizard 37
Apr 30 2010, 12:06 am
By: FoxWolf1  

Apr 30 2010, 12:06 am FoxWolf1 Post #1



Lizard 37

A puzzle map for the veteran puzzle map player. Made for the puzzle-themed Weekly Mapping Contest.
Players: 3 (cooperative)
Levels: 9
Difficulty: Medium to Severe.

F.A.Q.

What's going on? What do I do?
It is up to you to figure out what is going on, and what you should do.

Is this even possible?
Yes. Each level can be solved in a systematic fashion (i.e. by thinking rather than guessing). The hints at the beginning of each level are copied to the mission objectives, in case you miss them the first time around. The information in the hints is often vital to finding the correct solution.

Why is it called Lizard 37?
Indeed.

Why do you hate people so much?
Hey, if I really hated people that much, I'd make it genuinely impossible, instead of merely difficult. As I said, each puzzle has a solution that can be arrived at by reasoning.

Screenshot

The beginning. I'll leave it to you to discover the rest...

Development Status

This map was designed from the get-go to be made and tested within a few days. It is thus complete, unless any serious new bugs are found (which I don't expect, given the testing that has been done so far...chances are, if something doesn't seem to work, it's because you don't understand what it's supposed to be doing in the first place).

Post has been edited 1 time(s), last time on Apr 30 2010, 12:11 am by FoxWolf1.



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Apr 30 2010, 4:38 pm CecilSunkure Post #2



I haven't had a chance to play through this yet, but just judging by the topic it seems to be a pretty interesting map! This weekend I should be able to gather a couple players and play through it.

As for everyone else, try the map out! It was for the weekly contest!



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May 1 2010, 11:46 am Wing Zero Post #3

Magic box god; Suck it Corbo

I tried this yesterday on map night and we couldn't get past the second challenge.

PS. since when was a soul a bad thing?




May 2 2010, 11:12 pm FoxWolf1 Post #4



Yeah, the first level is easy in a way that the others aren't. The second level's solution is the sort of thing that I know I would think of, but I hear that a lot of people are having trouble with it. Now, I'm not in the habit of giving out hints, but I'll give you this much: When I was giving my testers a tour of the map, and I told them how to pass level 2, they saw immediately how the solution fit with the hint. Keeping your mind open and your thinking flexible will get you through a lot of the puzzles in L37. Well that, and sticking with it, of course...



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May 13 2010, 4:54 am Liberty-Prime Post #5



Alright well, I can't find team mates good enough for this. I am willing to put in hours of time. Anyone want to play?



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May 13 2010, 5:28 am FoxWolf1 Post #6



I'm glad to see that people are keeping at it! That's what the map is made for...it's not something that you open once, beat in 10 minutes, and never see again.

That said, if this map is still too difficult after repeated attempts, you can use the (varyingly cryptic) hints below. They're not solutions by any means whatsoever, and may, in fact, add to one's confusion if they are misinterpreted. But hey, I wouldn't want to put the work into making the map, only to give away the answers, would I?

Puzzle 1


Puzzle 2


Puzzle 3


Puzzle 4


Puzzle 5


Puzzle 6


Puzzle 7


Puzzle 8


Puzzle 9




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May 13 2010, 4:09 pm Gidoza Post #7



Re: Wing Zero - Soul is a bad thing in this map because you have to dislike it alot in order to make a puzzle map as cruel as this one. :)


Yes, it's difficult, and your team of whoever it is should be ready to replay it numerous times over the course of days before you expect to solve it all the way through. If you can actually do it, kudos to you: I'd recommend that your next project would be becoming a forensic investigator, which could very well be a cakewalk after this...



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May 15 2010, 3:04 am Liberty-Prime Post #8



Current Puzzle: 4
Total amount of time spent playing Lizard 37: > 3 hours



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May 15 2010, 4:06 am Phil495 Post #9



PM on USWest if you want to play.



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May 20 2010, 8:10 am Liberty-Prime Post #10



Current Puzzle: 4
Total amount of time spent playing Lizard 37: > 3 hours 5 hours :hurr:



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May 24 2010, 5:57 pm greenspore Post #11



Some hints for level 2? My brain is gonna burst soon... I think I can't understand it because im not a native english speaker.



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May 25 2010, 4:48 am Gidoza Post #12



Quote from greenspore
Some hints for level 2? My brain is gonna burst soon... I think I can't understand it because im not a native english speaker.

You're thinking too hard about the meaning of the words. Think about it this way: What are the most simplistic kinds of movements you can make? How is any movement made at all? See if you can't use this with part of the hint given to decide what you need to do.



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May 25 2010, 10:45 pm Liberty-Prime Post #13



Quote from Gidoza
You're thinking too hard about the meaning of the words.
Yes he is.
Quote from Gidoza
Think about it this way: What are the most simplistic kinds of movements you can make?
Not a good way to think about it, the simplest movements are 1 dimensional, this requires 2 dimensional thought/movement.
Quote from Gidoza
How is any movement made at all? See if you can't use this with part of the hint given to decide what you need to do.
What???



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May 27 2010, 2:07 am Liberty-Prime Post #14



Quote from Phil495
PM on USWest if you want to play.
Don't PM Phil, he has given up and calls the game evil.
Also, I need some new partners.



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May 29 2010, 5:22 am Phil495 Post #15



Quote from Liberty-Prime
Don't PM Phil, he has given up and calls the game evil.
That is a lie.



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May 30 2010, 4:45 am Liberty-Prime Post #16



Quote from Phil495
That is a lie.
Really? Every time I ask you you say no and you have called the game evil. >:(



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May 30 2010, 5:27 am Azrael Post #17



Message me on battle.net sometimes, name "Azrael666-", I'd like to be able to play with people who won't leave at the first pangs of frustration.




May 30 2010, 10:37 pm Liberty-Prime Post #18



Quote from name:Azrael666-
Message me on battle.net sometimes, name "Azrael666-", I'd like to be able to play with people who won't leave at the first pangs of frustration.
Do you only play on useast?



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May 30 2010, 11:34 pm Azrael Post #19



Yes.




May 31 2010, 7:17 am Azrael Post #20



Damn it FoxWolf, why do you do this to me :hurr: Got further earlier but damn. My brain fucking hurts.

So yeah this should have probably won the puzzle contest.

I'm sick of cooperating with people though, disable all invincibility and give me a Dark Archon and a Shuttle! :D




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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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