First of all, it's an indirect way of detecting the condition and it will only work for one thing at a time. Also, it will only work 45 times and may also glitch easily depending on how the map was made.
Explanation: For making your EUD condition not drop, you will be detecting lag. When the condition is met, your action will spam play a blank .wav, set a death counter to a certain number and it will create enough lag (On most computer) to make a drop box appear for all other players. This means that for all other players, the memory where the number displayed on the drop box went down (It's starts at 0 at the beginning of the game.) Using an other EUD, you detect that the number has changed (This will only be executed for the people that didn't press the key for example.), play the blank .wav and set the death counter. Now all deaths are at the same number so the real action can be executed.
Now, if a player lags for real, the action will also get executed and may cause some problems with your triggers. This is probably very hard to achieve correctly and is probably not that useful, but at least, now we know that in theory, it can be done.
Edit: If you use EUD enabler, you can easily reset that drop box when you want.
Post has been edited 2 time(s), last time on Apr 28 2010, 10:12 pm by apos. Reason: English mistakes...