Staredit Network > Forums > SC2 Custom Maps > Topic: Impossible One
Impossible One
Apr 27 2010, 3:35 am
By: payne  

Apr 27 2010, 3:35 am payne Post #1

:payne:

Quote
- Impossible One -
The very first Impossible Scenario made for SC II
... brought to you by payne @ http://www.staredit.net/ ...

Tested and beatable.
Have fun and good luck! =)

Single-player and Multiplayer (3 players) version added.

Attachments:
Impossible One_[Multi]_v2.0.SC2Map
Hits: 1 Size: 125.92kb
Impossible One.SC2Map
Hits: 12 Size: 91.48kb
Impossible One [Multi].SC2Map
Hits: 20 Size: 91.4kb

Post has been edited 9 time(s), last time on May 27 2010, 4:06 am by payne.



None.

Apr 27 2010, 3:38 am UnholyUrine Post #2



Thank god.

Now Sixen won't come and advertise sc2mapster. (Yes, Sixen.. this is getting out of hand. No one needs you to post the same advertisement for every map.. and i doubt the creators would care that their maps are being posted on several sites. So please, just Stop)
thank you, payne <3

btw... an impossible so fast???? Have u even enough time to figure out all the Micro bits? O.O

Post has been edited 1 time(s), last time on Apr 27 2010, 3:57 am by UnholyUrine.



None.

Apr 27 2010, 3:42 am payne Post #3

:payne:

Quote from UnholyUrine
Thank god.
thank you, payne <3

btw... an impossible so fast???? Have u even enough time to figure out all the Micro bits? O.O
It's more of an "Impossible" than a "Micro" map, unfortunately.
And it's only one level, cause I'm too lazy to make triggering... GE is really bugging me with all this complexity :(

Though remember I am working on a Random Micro Arena map ;)
... and this will involve micro! :P
I've already started to try to find units that can micro well ^^

Btw, I'd edit my post if I was you: just a little less flame and it'd pass correctly.
We really have to look like a good/mature/etc. community, don't start making us look like fools with that kind of comments ;o
No offense <3

Post has been edited 1 time(s), last time on Apr 27 2010, 3:53 am by payne.



None.

Apr 27 2010, 3:57 am UnholyUrine Post #4



Dam wtf I called Random Fighterz

ya bastard!!

... I also called BPM.. so don't do that :P

@post: it is actually quite light-hearted as far as I'm concerned. But fine.



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Apr 27 2010, 3:59 am payne Post #5

:payne:

You played it, btw?
It really isn't very professional...
I should clutter the level and reduce the amount of units given to the players. ;o
If ever you guys have ideas, shoot on! =)



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Apr 27 2010, 5:26 am Devourer Post #6

Hello

I'll play it! DANG! Your impos are so awesome :)
However, make screenshots or I have to lock topic :(



Please report errors in the Staredit.Network forum.

Apr 27 2010, 5:48 am payne Post #7

:payne:

Quote from Devourer
I'll play it! DANG! Your impos are so awesome :)
However, make screenshots or I have to lock topic :(
Then close this topic too: http://www.staredit.net/topic/10723/
(Made by you btw ;) )
I see no rules for the SC II map Showcase and I do not see any thread that has screenshot.
Moreover, I had tried to provide some, but whenever I do Ctrl + V into Paint, it goes all black D=



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Apr 27 2010, 6:38 pm Ashamed Post #8

Hear me Raor!!

I know i want to see some screen shots ><!!
I wont be able to get a computer good enough for starcraft until after may :(



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Apr 27 2010, 10:30 pm payne Post #9

:payne:

Updated.
I've tested it and it is beatable.



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Apr 28 2010, 3:48 am payne Post #10

:payne:

I've uploaded the 3 players version too. ^^



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Apr 28 2010, 6:55 am Sixen Post #11



Quote from UnholyUrine
Now Sixen won't come and advertise sc2mapster. (Yes, Sixen.. this is getting out of hand. No one needs you to post the same advertisement for every map.. and i doubt the creators would care that their maps are being posted on several sites. So please, just Stop)

Or credits could be given and we wouldn't have a problem. Nobody wants your opinion on how the authors feel about the distribution of their map. If the author gave consent, that's fine.

But thanks for taking a stab, I appreciate it.



None.

Apr 28 2010, 4:33 pm DevliN Post #12

OVERWATCH STATUS GO

Quote from Sixen
Quote from UnholyUrine
Now Sixen won't come and advertise sc2mapster. (Yes, Sixen.. this is getting out of hand. No one needs you to post the same advertisement for every map.. and i doubt the creators would care that their maps are being posted on several sites. So please, just Stop)

Or credits could be given and we wouldn't have a problem. Nobody wants your opinion on how the authors feel about the distribution of their map. If the author gave consent, that's fine.

But thanks for taking a stab, I appreciate it.
Typically "Map Showcase" is for people to post their own work for feedback and whatnot. Since a majority of the Showcase posts are people showing off other authors' works, I see nothing wrong in what Sixen is doing. Credit should be given to the original creators.

EDIT:
And Showcase threads don't need screenshots, don't worry Payne.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 28 2010, 6:43 pm Ashamed Post #13

Hear me Raor!!

Quote from DevliN
Quote from Sixen
Quote from UnholyUrine
Now Sixen won't come and advertise sc2mapster. (Yes, Sixen.. this is getting out of hand. No one needs you to post the same advertisement for every map.. and i doubt the creators would care that their maps are being posted on several sites. So please, just Stop)

Or credits could be given and we wouldn't have a problem. Nobody wants your opinion on how the authors feel about the distribution of their map. If the author gave consent, that's fine.

But thanks for taking a stab, I appreciate it.
Typically "Map Showcase" is for people to post their own work for feedback and whatnot. Since a majority of the Showcase posts are people showing off other authors' works, I see nothing wrong in what Sixen is doing. Credit should be given to the original creators.

EDIT:
And Showcase threads don't need screenshots, don't worry Payne.

Me neither... If the person posting the map does not have enough respect just to be like oh this is not mine... Then we need someone like sixen letting people know!!
How have you been Sixen??



None.

May 1 2010, 9:12 am Ahli Post #14

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I would like to stop the offtopic posts here.

@topic:
Could you give the units full energy at start? I've waited long at start for more energy .:S




May 1 2010, 7:15 pm payne Post #15

:payne:

Damn, I wished no one would complain. XD

EDIT: I cannot upload for now because Devourer fixed the upload-limit-space bug... :S

Post has been edited 1 time(s), last time on May 2 2010, 5:03 am by payne.



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May 6 2010, 12:12 am payne Post #16

:payne:

Okay guys, I've uploaded the Single Player version.
For now, I'll screw the Multi one for furter updates.
Give me feedbacks over the SP ver, I've made some mods since the last time everyone played (minor, though).



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May 8 2010, 6:59 am payne Post #17

:payne:

So, could anyone give me some constructive feedbacks or something? It's rather depressing to see that many posts and only one comment related to the map itself :(



None.

May 9 2010, 2:04 am Tharuk Zhal Omaenha Post #18



Quote from payne
Quote from UnholyUrine
Thank god.
thank you, payne <3

btw... an impossible so fast???? Have u even enough time to figure out all the Micro bits? O.O
It's more of an "Impossible" than a "Micro" map, unfortunately.
And it's only one level, cause I'm too lazy to make triggering... GE is really bugging me with all this complexity :(

Though remember I am working on a Random Micro Arena map ;)
... and this will involve micro! :P
I've already started to try to find units that can micro well ^^

Btw, I'd edit my post if I was you: just a little less flame and it'd pass correctly.
We really have to look like a good/mature/etc. community, don't start making us look like fools with that kind of comments ;o
No offense <3


Reaper micro with cliffs ftw.



None.

May 9 2010, 4:30 am payne Post #19

:payne:

Ya, I discovered that micro with my map (even though it was obvious) :P



None.

May 27 2010, 4:07 am payne Post #20

:payne:

The new version now allows you to -not- require a Full House before starting the game.
I've also given a bit more units to the players.



None.

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