Staredit Network > Forums > SC2 Custom Maps > Topic: Random Micro Arena
Random Micro Arena
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Apr 25 2010, 7:50 pm
By: payne
Pages: < 1 2 3 >
 

May 5 2010, 1:51 pm payne Post #21

:payne:

3 Siege Tank would obviously lead to some camping. :S
2 Immortals + 2 Zealots would be rather strong, no?

I guess I'll change the 5 Marines + 1 Dark Templar (actual list) for 3 Marines + 1 Ghost + 1 Tank. After all, I'm missing Ghosts in those combos, they got some useful spells against Protoss. ;o
3 Sentries + 3 Stalkers -> 3 Stalkers 2 Sentries seems better, yes.
2 Infestors + 2 Hydralisks + 1 Roach
3 Reapers + 2 Marines -> 3 Reapers + 4 Marines seems better too.

As for the Hellions, it has already been suggested in this topic that 6 would already be too much. I'm not very used to SC balance, but what are they weak against and what are they good against?
And you 6 High Templars, think of it as a 3 Archons combo with spells. Wouldn't it be too much?
I think we should change the morph time of the Archon so it is smaller than the original amount, just like in SC 1.

EDIT: Made changes to the first post.



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May 6 2010, 12:10 am payne Post #22

:payne:

Newest version posted.
I shouldn't update it until release.
The latest versions will be sent by PM to testers.

Btw, I've been warned that this version is only playable 2v2.

Post has been edited 1 time(s), last time on May 6 2010, 12:17 am by payne.



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May 8 2010, 4:00 am payne Post #23

:payne:

I need 3 testers available tomorrow at 5 PM. (Look at the time this has been posted: for me, it is midnight and we'll meet there based on my hour)
I'm not sure if Swampfox still wants to participate, but it'd be appreciated much! =)
Subscribe for test-session here.
By the way, I work on US server.

P.S. You will need this file, download it in advance: http://www.staredit.net/files/2188/

Post has been edited 1 time(s), last time on May 8 2010, 7:04 pm by payne.



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May 8 2010, 7:02 pm payne Post #24

:payne:

Swampfox confirmed his presence.
I need 2 more testers.

Don't forget: 5h00 PM [EST] @ http://webchat.freenode.net/?channels=RMA
The file that we will use is attached. Do not alter the map's name/stats/etc and do not forget to have this: http://www.staredit.net/files/2188/

P.S. After this session of test, we'll relax with some great custom maps -> Hex'd and NoRoo! :)



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May 8 2010, 10:06 pm payne Post #25

:payne:

Well, I waited 1 hour, no one shown.
Swamp came way too early, so we just played a few games then he had to go :(



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May 8 2010, 10:46 pm Swampfox Post #26



I'm sorry payne :( If you happen to be on later tonight, I'll be on. Maybe we can scrounge together a few people.



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May 16 2010, 10:42 pm payne Post #27

:payne:

This is soon reaching its Beta state.
A very few additions are yet to be made, though they shouldn't take too long.
Expect seeing the Beta released within 4 days.

Thanks to the 'Unit Tester': it helped me a lot with the balance! =)



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May 16 2010, 11:26 pm UnholyUrine Post #28



I'll Help Test D:

I just noticed this....
How'd we even play UMS online?? Is it even possible?
i'm UnholyUrine.unholyurine on sc2 ^^

you could make it so that once all ground units are gone, the player loses... So air units are still playable.. but won't let you survive the round.
Also.. what's going to happen with cloak?
What about interracial combos?

Btw.. d'you think you'd be adding anymore combos?
If so... some ideas:

Quote
2 Stalkers + 12 probes
1 Queen (allow creep tumor to be placed anywhere) + 4 Spine Crawlers
5 Marauders
2 Marauders + 12 SCVs
4 banelings + 2 hydras
1 Collossus + 2 high templars




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May 17 2010, 12:04 am payne Post #29

:payne:

http://www.staredit.net/galaxyedit/tools/1.Custom%20Map%20Patcher
To play on B.net

For the airs, just imagine the guy run around to dodge any attack while his air units are attacking the other guy. Just, no offensive air units.
Cloak is enabled: we give all players on the battlefield a scanner.
Combos can be made out with any mix of races.

Have you tested your combos? I have tested most of the combos possibilities with the 'unit tester' (micro'ing on both side) to see if they weren't imbalanced. Do the same and come back with a reviewed list please. :)



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May 22 2010, 11:47 pm payne Post #30

:payne:

I've updated the OP with the latest version.
Anyways, you can find on B.net 2.0, though you must make sure you play "_vBETA" :P



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May 25 2010, 8:00 pm payne Post #31

:payne:

@jb4: features that were not yet implemented in the map.

- When all the units of a player in the arena are dead, do not forget to move back all the opponent's units to their respective spawn area (inside the arena, that is)
- After a while, the 'Go first' button disappear if no one presses it. Why? >.<
- Also, as long as both opponent's units have not spawned in the arena, any units in the arena should not be able to do anything (walk/cast spell/etc.)
- Since the teams can use the 'tag' only once, as soon as one of the partners presses one of the two 'tag' buttons, make them disappear for both allies of the team (do not forget to make them appear after each match)
- Fix the "both allies press 'Go first'" bug (both clicking at same time => none gets a combo => gg)
- 10 matches won by a team => end in victory for this team, defeat for the opponents
- Fix the 'Suicide' button not working all the time. It looks like when you press other buttons, it messes it up.
- Add ability for players to hide the leaderboard

Post has been edited 4 time(s), last time on May 26 2010, 5:23 pm by payne.



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May 26 2010, 4:02 am LooKe Post #32



Fixed stalker blinking/collosus walking out.

Attachments:
Random_Micro_Arena_vBETA.SC2Map
Hits: 2 Size: 285.47kb

Post has been edited 2 time(s), last time on May 26 2010, 4:12 am by JB4times4.



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May 29 2010, 2:57 pm avgnerd Post #33



I found trigger is written incorrectly.

Quote
Random-unit-combo-generator
if(23)
Random Unit type[P][2] = Set ~
Random Unit count[P][2] = 2
Random Unit type[P][3] = Set ~~
Random Unit count[P][2] = 4




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May 30 2010, 1:37 am payne Post #34

:payne:

Quote from avgnerd
I found trigger is written incorrectly.

Quote
Random-unit-combo-generator
if(23)
Random Unit type[P][2] = Set ~
Random Unit count[P][2] = 2
Random Unit type[P][3] = Set ~~
Random Unit count[P][2] = 4
Shit, thanks! :D
By the way, while jb4 is redoing the triggers, if you could find a solution to the "Go first!" bug, it'd be very appreciated! :D



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May 30 2010, 3:43 am payne Post #35

:payne:

You know what? Even easier: if you want, just remove that fucking button and make the game select a random players as starting players for the round! :D



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May 30 2010, 4:20 am avgnerd Post #36



Haha, calm down.
It's just the trigger is bullshit.



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May 30 2010, 11:25 am payne Post #37

:payne:

Quote from avgnerd
Haha, calm down.
It's just the trigger is bullshit.
Sorry, I'm upset because I tried myself to fix the bug and I suck at triggers so I always ended up doing researches for no reason :(



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Jun 9 2010, 3:43 am payne Post #38

:payne:

Quote from avgnerd
None

Quote from avgnerd
None
?
Huh, you meant to say something? :P



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Jun 30 2010, 11:56 am payne Post #39

:payne:

JB4 is redoing the triggers right now.
Expect a bug-free release before the Phase 2 of SC2 beta-test session starts.



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Jul 9 2010, 4:33 pm payne Post #40

:payne:

JB4 is very busy for now.
Rahab is still on this projects.
We'll have a good bunch of combos for you guys when the triggers will be redone! :)



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