Staredit Network > Forums > Modding Assistance > Topic: units in bunker & their target finding range
units in bunker & their target finding range
Apr 12 2010, 8:47 pm
By: Ahli  

Apr 12 2010, 8:47 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I'm currently messing around with EUDs. My question is related to modding because of that.

What I did:
-Give Duran (Terran) weapon95 (flechette grenade)
-give weapon95 splash(enemy) attack
-weap95 inner splash [00 00] 00 00 to 5
-weap95 middle splash [00 00] 00 00 to 17
-weap95 outer splash [00 00] 00 00 to 30
-weap95 icon[00 00] 00 00 to Grenade Icon
-weap95 max range [00 00 00 C0] to 160 (datedit: 10)
-weap125 (duran's canister rifle) target flags 00 03 [00 03] to 02 (air only)
-weap95 attack angle [40] 60 80 80 to 16
-weap125 max attack range [00 00 00 C0] to 160 {unit in bunker picks target with weapon with highest range}

That are my changes to Duran & his weapon and the unused weapon95.

So you can see that Duran's max weapon range (both weapons) is 10 in datedit. I've tested it and he can shot as far as Raynor. So that works.

BUT my Duran is still aiming at units that are at range between 10 and 12 instead of shoting a building which is inside his weapon range (10).
I've put a Raynor in the Bunker, too. He directly targets the building.

If the units walk away/are killed he shots the building, too.

Obviously the game still checks for units for Duran's standard attack range.

Does this happen because the range of that unit inside the bunker is hardcoded or did I miss something to edit?




Apr 12 2010, 9:17 pm Sand Wraith Post #2

she/her

Units inside a bunker normally have slightly increased range. Might be that.
Also, you might have accidentally changed the minimum range to 10, as opposed to the maximum range.




Apr 12 2010, 9:57 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I found a mistake that I made.
I've calculated the address of duran's canister range wrong (I've accidentially modified some data in the maxhits section.)

I now can confirm that both ranges are equal...
Anyway, the problem stays. :(

Attachments:
EUD duran nade launcher.scx
Hits: 2 Size: 51.63kb




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