** Set Invincibility wont desync by itself, but if you target a unit that was effected by the action then it will desync.
- the tutorial/wiki page on EUDs, emphasis added
So I was thinking... what if a computer player targetted the unit, instead of the player? Could you have an EUD disable invincibility of a unit in some far-off location, which is then automatically killed by a nearby computer-controlled unit, and have the death of that unit trigger something?
Bah, no, if this were possible, someone would have alread tried it...Is it a good idea, or am I just being looney again?
None.
Ah... that reminds me of my other idea:
What if, in an RPG, part of the game required ALL of the players to press a certain button combination?
For example, let's say that one of the players finds a time machine or something. The player presses some random buttons on the machine (by typing in keys), and receives a message telling him that something will happen if he can get everyone else to press those same buttons. Once everyone else presses the same button sequence... er... something happens. Dunno what yet
.
Would that work?
None.
The computer will attack the invincible unit on other copies of SC which will cause a desync.
If you use DCS/switches, then it won't desync, so long as the trigger runs only when everyone has finished typing in the code.
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