ZvT Problem, Why valks are a pain in the ass for Z.
Post #1
TiKels
Mar 27 2010, 2:07 am
Post #2
BeDazed
Mar 27 2010, 3:50 am
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If you're willing to practice your melee according to normal, non-nooby build orders, then you will be able to easily counter those 'noobish'ness without much effort. But this in itself, is usually hard for a lot of people. 12 takes a lot of time to build, and by that time- even if T rushes 12 valks, any decent Z will have around 5 groups of hydras, or countless zerglings- which will own T because T is doing stupid stuff like that.
But if you want an instantaneous effect, Valks die well when faced against scourges. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #3
Excalibur
Mar 27 2010, 4:08 am
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On your six boss!
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If he's spending THAT much on Valks you should have ample time and resources to assault him on the ground. I think your macro is probably lacking from the sounds of it.
![]() ![]() ![]() ![]() ![]() ![]() Is it in you now?
To watch the things you gave your life to broken And stoop and build them up with worn out tools |
Post #6
HCM™Aristocrat
Mar 28 2010, 6:04 pm
Post #11 StarBlue May 15 2010, 11:49 pm
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Your three biggest mistakes:
Attachments:
1-[ You sent trillions of zerglings against a ton of units with splash damage ] 2-[ You had no upgrades ] 3-[ You had no anti air ] ONE- Next time, if you have so many zerglings, don't send all of them out like that, send them one by one to scout. Find the smallest expansion and kill it. TWO- If you actually consider sending in those lings in a group, upgrade to the max. THREE- As soon as you know he has valks (or even before) make anti air around the cliffs of your bass, that solves many problems. ALSO- If you are going to make guardians, at LEAST have some devourers/scourges escorting them. Here is a simulation supporting the extra reason. This post was edited 2 times, last edit by StarBlue: May 16 2010, 9:17 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12
HCM™LoTu)S
May 16 2010, 5:25 pm
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¯\_(ツ)_/¯
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I'm no melee expert, but here the whole game in a nutshell: Proper Scouting.
Some other flaws I've seen: -He went 2 rax and 2 fact in a ZvT. I'm pretty sure Ling muta could rape that. You did go ling muta, but you failed to use ovies to scout mines properly -He had NOTHING by the time you had lings out, with proper scouting the game would have ended quickly. -You were scared to expand, I only saw you expand to 1. Thats nice but, against a Turtle Terran, expanding is the best way to take advantage of the situation. -You're too micro intensive. Bases need love too, while sending your microing, you need to macro as well. That 2000 mins would have been spent on: Upgrades, troops, or even OVERLORD SPEED. Which brings me to.... -Death of Overlords. The best way to contain a splashing killing overlord death is to expand them across the map, while also giving speed and ARMOR UPGRADES. -You had no upgrades. In the long run, +3 rines WILL rape 0 up lings and hydras, NO CHALLENGE. -Defensive lurks: Nice but, with your final attack, bringing the lurks would have made a difference. Simply divided ling and hydra troops wont do squat against MnM +bat. -I had no idea what queens were for. -If you did expand overlords, you might have scouted the valk threat, therefore making hydras to counter. That's all I remember from a x4 rep. Once again, you needed to scout. I cannot stress this enough. All of your flaws began with not scouting with a drone properly. Ovie scout is nice but, not fast enough to figure out opponent build and correspond directly. I hope this helps you succeed in your next battle. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #13
Super Duper
May 17 2010, 3:00 am
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