Game Concept
Mar 24 2010, 3:57 am
By: Fallen  

Mar 24 2010, 3:57 am Fallen Post #1



So the idea is that there is a constant struggle against em, same ol' same ol'. But getting units would be different.

If Heaven kills someone from Earth he goes to Hell
if Hell kills someone from Earth he goes to Heaven
If Earth kills anyone they come back to Earth
It would be that kind of concept, its isnt a full thought but that is how it would go. The same would happen to heroes, and i was imagining it on a LOTRish map



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Mar 24 2010, 10:44 pm Positively Post #2



That'd be... interesting.



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Mar 24 2010, 11:55 pm ClansAreForGays Post #3



Sounds too in favor of earth to me.




Mar 25 2010, 12:56 am DavidJCobb Post #4



Earth needs a limiting factor to balance it, since its "intake" could be potentially double that of the other factions. Could be a limited line of sight, a DDS that hurts Earth units only (though not too much damage), but they need something.

But I'm guessing the goal here would be for a side to "capture" all units in the game, right? But I'm guessing the goal here is to have... The most units? The fewest? By some time limit? It's definitely an epic concept, but... how would you win?



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Mar 25 2010, 1:53 am Leeroy_Jenkins Post #5



They could just get one person for every two they kill.



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Mar 25 2010, 3:00 am samsizzle Post #6



I'm thinking that the majority should go to hell, hell should be more about swarms of dead people. and Heaven should be more about like massive god things.



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Mar 25 2010, 3:15 am Kaaysel Post #7



To the above poster: Correct me if that wrong, but isn't that just StarCraft? As in, Protoss is thoughass units, Zerg is swarm-based and Terran is just average and technology-based. I think what you say would just mean you have to exaggerate the proportions of the races' traits. Oh and i'm not too good with english vocabulary, in case i didn't word this properly.

Now, i think it would be better if:

If Hell kills someone from Heaven they go to Earth.
If Heaven kills someone from Hell they go to Earth.
If Earth kills anyone they go to the opossite side.

Assuming there are multiple factions within each race:
If Heaven kills someone from Heaven they go to Hell.
If Earth kills someone from Earth they have 50% chance of going to Heaven and 50% of going to Hell.
If Hell kills someone from Hell they go to Heaven.

However, the problem would be that, if there's not multiple factions, Earth would still get a lot of units. Even then, since this is only a concept, i'll just call these my two cents. You obviously have a very good idea/concept there.



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Mar 26 2010, 6:26 am samsizzle Post #8



Wow i didnt even realize I just described starcraft. But still, it sounds better that way, just add in some nice heroes and spells and crap and it'll be great.



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Mar 27 2010, 4:06 am Fallen Post #9



I am loving the way Kaaysel put that, made a lot more sense. This is something i want to do, but the presence of SC II is killing my drive to make anything ,even terrain, on SC I.



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Mar 27 2010, 6:35 pm Kaaysel Post #10



Well i only saw a video from some random guy on youtube about SCII, but the only interesting thing i saw in there was arbiters being like "mobile pylons", and the fact you can change the angle of the screen.

I personally think i wouldn't play SCII for a while after it's released, because i didn't get SCI... fairly, but if i wanted to get SCII the same way it would take about 4 days for me (some friends tried it, so i'm not making up stuff >.>).

Now on to the concept, here's some ideas that might fit in:

It would be nice that each faction has a spot where they get some units representing the number of kills they have. These could also be mobile units, so that each faction chooses where to send those units to (not themselves, of course). This would also enable you to implement spells like "kill steal", where you could steal a number of kills from another faction, or "kill absorb", where all your kills are given to yourself as new units. The drawback to this is that you'd have to implement a system to force players to share their kills rather than just massing them in their storage or waiting for "kill absorb" to be available. Although maybe i'm going too in-depth in these systems for a concept that's not even being worked on yet.

Another nice idea would be if, for every X kills of X unit you got a hero from a unit of your race equivalent to the unit you've killed X times. For example, if you're Hell (i'm assuming Heaven: Protoss, Earth: Terran and Hell: Zerg), for every 50 zealots or marines you kill, you would get a hero zergling.

A last idea is that for every X kills (i'm assuming there are multiple factions within each race) Heaven or Hell makes, they would increase their chance of getting a unit from every kill Earth makes against Earth. In Earth's case, they would get and then increase a really slight chance of getting units from kills that Hell makes against Hell and that Heaven makes against Heaven.

EDIT: I also forgot to say this, but i agree with David, how would you even win? You haven't clarified this yet and i think if people knew, it would be a lot easier to give out ideas.



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Mar 28 2010, 1:04 am TiKels Post #11



I've seen a UMS melee 1v1 ; 1v1 map where two (they cannot influence eachother's fight) pairs face off, and whenever p1 kills a p2 unit, p3 recieves the unit killed, whenever p2 kills a p1 unit, p4 gets a unit, the p4 kills a p3 unit, p2 gets a unit, whenever p3 kills a p4 unit, p2 gets the same unit. In retrospect, that's probably terribly confusing to read but... the basic premise is your idea isn't new.

(Although it's still a good idea and I encourage you to make it!)



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Mar 28 2010, 5:24 am Kaaysel Post #12



I've played a map like that, it's called Bughouse (Destination) i think, but the way i see this in my mind, it might get to be pretty different. But it is really a good idea, and the way he put it, as in LOTRish map with heros and magic stuff in a medieval setting really makes it more interesting than the concept of unit trading itself. That, and since the factions aren't allied, one would try to find the way to dominate without mass murdering and therefore giving too much advantage to the other side. This encourages planning and tactics.

Again those are just my thoughts, since this is just a concept thread, or whatever people like to call it, :P.



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Mar 30 2010, 2:47 am Fallen Post #13



@David and Kaaysel you can implement and factors that can make it so you can win. I.e.
1---when a unit is killed the respawn of it is delayed
2---or the number of units build up and the only way to get the units is to build a building (a gateway would get 15 of the units coming your way, a stargate is 30)
3---kind of like idea #2 (wee bit confusing): Heaven has lost a bunch of people, the only way they go to Earth is if a certain building (that comes back each time) is destroyed.
And yes Kaaysel Heaven is Protoss, Earth is Terran, Hell is Zerg, Also that way of have making each grunt unit equaling out to a hero is a damn good concept. It would simplify a lot of things plus make it a lot more tactical.

@TiKels i never hear of that map, even though it may not be a new concept the way i am using it is different. Not trying to glorify "my" idea, i just think it would be a nice twist to put on a LOTRish.



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Mar 30 2010, 3:13 am DavidJCobb Post #14



Perhaps the goal can be to destroy a specific building or unit? Ideally, you'd have three or more players (one for each faction), with the best way to play being to use stealth, and kill as few units as possible.



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Mar 30 2010, 4:54 am Kaaysel Post #15



David's got it. The way i was thinking of this was sort of defending your faction's monument/marvel (Maybe Overmind for Hell, XN Temple for Heaven and Psi Disruptor for Earth?) while trying to destroy the other team's. However, since every unit you killed would strenghten another faction, one would need different strategies, tactics that do not involve mass murdering, and just basically thinking outside the box, which i see as a good thing in UMS maps, :P.



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Apr 3 2010, 9:43 am Hero.X Post #16



how are u going about balancing. are they all gonna b balanced or is hell gonna produce units faster while heaven has stronger units but produces them slower, sorta like zmz.



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