Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: Wanna get up to date.
Wanna get up to date.
Mar 1 2010, 4:39 am
By: phlemhacker  

Mar 1 2010, 4:39 am phlemhacker Post #1

As I've said before, the last time I was active here was 4 or 5 years ago, that's also the last time I was real active in map making. Anyway, back then, you were flamed if your maps were symmetrical or used weird terrain except for aesthetic purposes. I was looking through the maps here and they are all symmetrical. I also noticed a lot of Xel' Naga structures blocking paths. I looked through stickies and I found reasons for symmetrical maps but not really why or when the mentality shifted, I didn't find anything on the terrain or temples though. I figure I better post this before I post a map and invoke the wrath of that one guy for doing something wrong. Thanks.


Mar 1 2010, 5:00 am Jack Post #2

>be faceless void >mfw I have no face

Symmetrical maps are more balanced, basically. It's possible to balance an unsymmetrical map but harder.

As for ramps being blocked, that's for adding concept to the map/making it less boring. It means it takes longer before an expo is taken or can be used for defence.

Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 1 2010, 6:18 am Excalibur Post #3

The sword and the faith

Don't even think of posting a melee here without reading every word in all of these topics.

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Mar 3 2010, 3:31 am phlemhacker Post #4

I did, and I said that.


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[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
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