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(2)Spear1.4 (UPDATED!)

Creator: Excalibur
Time: Feb 24 2010, 12:57 pm

Post #1     Excalibur Feb 24 2010, 12:57 pm

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Spear (Currently 1.4)
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Still have decorating to do.
This post was edited 4 times, last edit by Sexcalibear: Feb 26 2010, 3:50 am.

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Post #2     BeDazed Feb 24 2010, 12:59 pm

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I like.

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Post #3     Excalibur Feb 24 2010, 1:28 pm

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Updated, deco still not done.

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Post #4     BeDazed Feb 24 2010, 2:02 pm

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I don't like too much deco in maps. They are usually distracting, and works as a path blocker. MOST of the times.

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Post #5     Excalibur Feb 24 2010, 2:12 pm

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I was planning to ask one of the BWMN deco experts for help if any of them happen to be active.

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Post #6     HCM™Aristocrat Feb 24 2010, 11:03 pm

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You like unbuildable terrain don't you :P .

Deco should be done with sprites whenever possible. Doodads replace underlying terrain and cause problems with vision and hit% that can give unfair advantages to certain positions.

It's okay for the most part, minus these things:
-Difficult 3rd gas for Zerg
-"invincible tank" problem at corners but I hardly see that as an issue in most games.
-Too many min-only bases making this Z-disadvantageous.
-Your corner expansions strongly resembles the ones here. No accusatory finger-pointing from me, just saying.
-Terran can push 2 feet and have map control due to the cliff layout.

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Post #7     Excalibur Feb 25 2010, 12:05 am

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-Difficult 3rd gas for Zerg
With the map being so open and unbuildable as well as a lot of the expos being very hard to defend against muta, I'm going to say not an issue.

-Your corner expansions strongly resembles the ones here. No accusatory finger-pointing from me, just saying.
Yeah that and 100 other maps. :P

-Terran can push 2 feet and have map control due to the cliff layout.
I disagree, there are plety of ramps and options.

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Post #8     HCM™Aristocrat Feb 25 2010, 12:38 am

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Quote from Sexcalibear
-Difficult 3rd gas for Zerg
With the map being so open and unbuildable as well as a lot of the expos being very hard to defend against muta, I'm going to say not an issue.

Zerg can't run on 2base forever; I don't see *any* zerg having enough gas to run hive-tech builds on this map and they pretty much have to all-in with mutas every single time.

(How does unbuildable terrain have to do with this at all? If anything, the unbuildable terrain makes it impossible to take the corners since Z can't sunken it well, exacerbating the defect's impact.)

Play a game as terran on this and you see how difficult it is for a P army to even get close to the terran here. Tanks in the middle dominate the bottom and force the protoss to engage the terran ball. There is *zero* room to flank the terran push. Normally I do not scream "TANK IMBA LOL" but a push through the middle is extremely strong here.

P.S. As for the corner expo, I haven't seen another map with that kind of 2x ramp facing in the same direction; would you mind redirecting me to one?

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Post #9     BeDazed Feb 25 2010, 12:52 am

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You can probably say Zerg is done for if it can't get a 3rd gas.

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Post #10     OlimarandLouie Feb 25 2010, 2:50 am

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I'm just throwing out an idea here... but what if there were a gas only expo? Say in the middle, with 3000 gas?

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Post #11     Dem0nS1ayer Feb 25 2010, 3:13 am

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No. You never have gas expoes. Never.

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Post #12     Excalibur Feb 25 2010, 4:11 am

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Quote from OlimarandLouie
I'm just throwing out an idea here... but what if there were a gas only expo? Say in the middle, with 3000 gas?
Quote from Oo.Dem0nS1ayer.oO
No. You never have gas expoes. Never.

This. You make another post like that Oli and you're in trouble.

See
Quote from Sticky
1. Do I know what I am talking about?
-If you have no idea how to make a balanced melee yourself, you really don't have much business trying to tell someone else how to do it. Rather than give bad advice that will only hurt, it's better to be silent and let someone else do the job. If you aren't sure, say so, not everyone's an expert, but if you aren't, do not claim to be.

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Post #13     Jack[RCDF Feb 25 2010, 4:25 am

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Quote from Sexcalibear
Quote from OlimarandLouie
I'm just throwing out an idea here... but what if there were a gas only expo? Say in the middle, with 3000 gas?
Quote from Oo.Dem0nS1ayer.oO
No. You never have gas expoes. Never.

This. You make another post like that Oli and you're in trouble.

See
Quote from Sticky
1. Do I know what I am talking about?
-If you have no idea how to make a balanced melee yourself, you really don't have much business trying to tell someone else how to do it. Rather than give bad advice that will only hurt, it's better to be silent and let someone else do the job. If you aren't sure, say so, not everyone's an expert, but if you aren't, do not claim to be.
It says in the guide that if you have a gas-only, it's to be only one geyser. So does the guide need updating to say 'No gas-only'?

Also, why are gas-only's a bad idea?

Red classic.

Left SEN, I may pop in sometimes but I have more useful things to do with my time. If you need anything, email me at zany DOT wun AT gmail DOT com. Maybe I'll come back some day and be regular again but right now it's not for me.
gg
olo im still here till the 2011 last stand contest and these SD topics are done with
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Post #14     HCM™Aristocrat Feb 25 2010, 4:32 am

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Gas only expansions are not standard and benefit zerg more than any other race. It would not actually be a horrid idea for balance, it is just... weird. Plus, many builds now depend on the min/gas ratios achieved by mining both minerals and gas at an expansion, and gas only expos have to be balanced with min-onlys for players to not have out of whack resources late to mid game, at which point it might as well be combined into one expo.

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Post #15     Excalibur Feb 25 2010, 4:52 am

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I have yet to see a gas only used in a way that was both balanced and effective.

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Post #16     Excalibur Feb 26 2010, 3:50 am

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Updated!

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Post #17     Super Duper Feb 26 2010, 4:09 am

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Vultures on this map.... V.V
Tankable islands.
That's all I can see for now. I'll get back to this map when my mass insomina wears off.

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Post #18     HCM™Aristocrat Feb 28 2010, 1:04 am

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Once again there's the problem of the expos at the middle being unobtainable unless you have map control, but it's to be expected. If you made corner expos choked by cliff rather than ramp and made it smaller, zerg can viably take it as 3rd gas.

Pathing for the main-nat is... less than optimal. Not to mention different for both bases. It's a quick 30 second fix by moving the choke up a tiny bit, though.

EDIT> Pathing for the middle is... no offense, shitty. I don't think most people would bother destroying the temples anyways.

EDIT2> If your chokes were any smaller those critters could be a real pain.

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Post #19     Super Duper Feb 28 2010, 1:31 am

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'Kay, back.
Tanks on this map are so win. Huddle a tank in the top right edge of the map and that expo is useless.
3 Tanks behind the Minonly = Win. 3 tanks can take out all the probes before reinforcements come.
Like I said, tankable islands. But this cant be avoided, so... Im just going to ignore that.
Honestly, every expansion on that map can be decimated with tanks. I dont know if the concept is Tank Opness, because it sure seems like that. If you think "Oh, other races can just harass too", then thats kinda wrong because Imbalance + Imbalance =/= Balance.
Also, see where you put the rocky ground behind the nat? I would remove that if I were you. If you dont, people will just have to make 2 pylons or 2 depots to block that. And thats annoying.

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