Ok This might have been answered before, but if it has i couldn't find it. IS there a way to edit the kill score value of units. I asked a question here eirlier today and i found point value what the way to go to make it work smoothly, and it works great as is until i hit about the half way mark then you get bombed with rewards because the value of the units go way up. Is my question in short is; Is there any way to adjust the kill score value of a unit and if so how.
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Sounds like you didn't set a reset point for your DC. You need to set another trigger to reset the unit death value. We could help you more if you paste the exact trigger you're trying to do.
Here's the wiki:
Death Counters
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Condition
-Current players kills score is at least 200
Actions
-Modify resourses for current player. Add 1 gas
-Modify score for current player. Subtract 200 kills.
-Preserve trigger
I'm using kill score, i got the value here for each unit.
http://starcraft2forum.org/forums/archive/index.php/t-731.htmlI need to know if you can adjust those values.
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Nope.
Kills to Cash is what you're looking for. These are all the known ways to do what you're asking.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I already looked there, I really couldn't find a way that worked out the way i wanted it to.
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Are you trying to set up a level up system with this?
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Sort of, When you get 10 gas, they get cashed in for a bonus unit that can be used to purchase some power ups and better units.
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No you cannot change the values of the kill score given for killing certain units. There are however plenty of topics, and some sections of the wiki, explaining how to create multiple systems for handing out rewards for killing certain types of units.
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Well thats the thing I'm trying to make it a # of units killed not a certain type of unit, I'm trying to make each unit worth the same.
I want to make it so both the zergling and the battle cruiser to both be worth 1.
Post has been edited 1 time(s), last time on Feb 23 2010, 2:48 am by Cervantes. Reason: Combining two posts into one.
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Then you can just detect when the player has a kill score of at least 1, apply an award, then set the current player's kill score to 0.
If you want to store the amount of kills, you can store that data with the custom score, a certain deathcount, or possibly minerals//vespene.
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Well i don't know what i do wrong, but that's what i originally tried but it worked 3 times, then it stopped. Maby i was doing something wrong. could you give me a sample code?
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Applied players:
-All you want this trigger to affect.
Conditions:
-Current player score (kills) is at least 1
Actions:
-Set current player score (kills) to 0
-Set deaths of current player add 1 (pick any unit that won't be being killed during gameplay)
-Preserve Trigger
You would be using the deaths to store the data for how many kills that person has made.
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Well i'm useing gas as a counter right now. I'll try that and see how it works.
*ps to the mods don't close this topic quite yet, in case it doesn't work*
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Topic can be closed it works without a hitch. Thanks everyone
Now on to the wave system
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