Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Kills score values
Kills score values
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Feb 23 2010, 2:00 am
By: Dizuki  

Feb 23 2010, 2:00 am Dizuki Post #1



Ok This might have been answered before, but if it has i couldn't find it. IS there a way to edit the kill score value of units. I asked a question here eirlier today and i found point value what the way to go to make it work smoothly, and it works great as is until i hit about the half way mark then you get bombed with rewards because the value of the units go way up. Is my question in short is; Is there any way to adjust the kill score value of a unit and if so how.



None.

Feb 23 2010, 2:21 am RetPallylol Post #2



Sounds like you didn't set a reset point for your DC. You need to set another trigger to reset the unit death value. We could help you more if you paste the exact trigger you're trying to do.

Here's the wiki: Death Counters



None.

Feb 23 2010, 2:28 am Dizuki Post #3



Condition

-Current players kills score is at least 200

Actions
-Modify resourses for current player. Add 1 gas
-Modify score for current player. Subtract 200 kills.
-Preserve trigger


I'm using kill score, i got the value here for each unit. http://starcraft2forum.org/forums/archive/index.php/t-731.html

I need to know if you can adjust those values.



None.

Feb 23 2010, 2:34 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Nope.
Kills to Cash is what you're looking for. These are all the known ways to do what you're asking.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 23 2010, 2:36 am Dizuki Post #5



I already looked there, I really couldn't find a way that worked out the way i wanted it to.



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Feb 23 2010, 2:37 am RetPallylol Post #6



Are you trying to set up a level up system with this?



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Feb 23 2010, 2:38 am Dizuki Post #7



Sort of, When you get 10 gas, they get cashed in for a bonus unit that can be used to purchase some power ups and better units.



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Feb 23 2010, 2:38 am CecilSunkure Post #8



No you cannot change the values of the kill score given for killing certain units. There are however plenty of topics, and some sections of the wiki, explaining how to create multiple systems for handing out rewards for killing certain types of units.



None.

Feb 23 2010, 2:41 am Dizuki Post #9



Well thats the thing I'm trying to make it a # of units killed not a certain type of unit, I'm trying to make each unit worth the same.
I want to make it so both the zergling and the battle cruiser to both be worth 1.

Post has been edited 1 time(s), last time on Feb 23 2010, 2:48 am by Cervantes. Reason: Combining two posts into one.



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Feb 23 2010, 2:47 am CecilSunkure Post #10



Then you can just detect when the player has a kill score of at least 1, apply an award, then set the current player's kill score to 0.

If you want to store the amount of kills, you can store that data with the custom score, a certain deathcount, or possibly minerals//vespene.



None.

Feb 23 2010, 2:51 am Dizuki Post #11



Well i don't know what i do wrong, but that's what i originally tried but it worked 3 times, then it stopped. Maby i was doing something wrong. could you give me a sample code?



None.

Feb 23 2010, 2:54 am CecilSunkure Post #12



Applied players:
-All you want this trigger to affect.

Conditions:
-Current player score (kills) is at least 1

Actions:
-Set current player score (kills) to 0
-Set deaths of current player add 1 (pick any unit that won't be being killed during gameplay)
-Preserve Trigger


You would be using the deaths to store the data for how many kills that person has made.



None.

Feb 23 2010, 2:57 am Dizuki Post #13



Well i'm useing gas as a counter right now. I'll try that and see how it works.

*ps to the mods don't close this topic quite yet, in case it doesn't work*



None.

Feb 23 2010, 3:03 am Dizuki Post #14



Topic can be closed it works without a hitch. Thanks everyone :D Now on to the wave system :)



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[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
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