What is it all about?
Basicly it's a clone of HoI: TGS n' Alliance Asia concept with a few modest changes.
What is a total change, is that Garrisons that protect certain territories can be moved, hence u can have the most important area well protected, and the least important even unprotected, the movement of garrisons is done via a Burrow action of a Drone. (This is already fully functional.) I Think it will give a new touch to HoI experience. Also additional Garrison units can be bought as normal infantry, which lets the player to create a viable defence.
Players are divided into 3 groups (Not Allied.)
*Major Houses (Harkonnen, Atreides, Ordos.)
*Minor Houses (Boro, Richese, Bene Tleilax, Moritani etc.)
*House Corrino (Emperor.)
Players wage war over Arrakis and mine spice using Harvesters, directly money comes from I.C (supply depots.).
Spice is gathered and can be used to:
*Bribe Emperor (Provide him with additional fund's.)
*Advance Technology Level.
*Upgrade.
Emperor can demand any number of spice he wish, and the players have to comply with the request, if they dont Emperor can break the seal of Alliedgiance, which is equal to him having right to send troops to Arrakis, similarly players can just deny Emperors rule and stop sending him funds, which have the same effect.
Point is pissing Emperor at start might be extremelly dangerous since he is having way more than the players, yet giving him to much spice will cause him to grow so strong that players wont be able to fight him.
Emperor wins if he accumulate a certain amount of Spice.
Normal player wins if he take over Arrakis n defeat the Emperor.
Some Screen, Gameplay of Harkonnen.
What i've Done so far, is the Terrain, Income System, and Unit Creating Module, which is basicly 70% of the work done with the map, hence i really need testers to help me fix eventual bug's, and alone i cant cr8 games on bnet.
None.