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[2014-9-05. : 10:16 pm] O)FaRTy1billion[MM] -- RoyRoy shouted: Why isn't C that easy? Because making windows and stuff in C is annoying.[2014-9-05. : 10:15 pm] Roy -- I mean, it's not bad as a whole, but it's not particularly better than DirectX.[2014-9-05. : 10:14 pm] Roy -- Why is DirectX still around? Shouldn't that mess be deprecated and replaced by now?[2014-9-05. : 10:11 pm] O)FaRTy1billion[MM] -- VB is just really quick and easy to make stuff to play with ideas. like this (what I was talking about earlier), playing with interpolation formulae ( variant), or for quick data-editing such as hitpolygons. [2014-9-05. : 10:07 pm] LoveLess -- JackJack shouted: http://i.imgur.com/8UQQQp4.jpg That reference though,[2014-9-05. : 10:03 pm] Roy -- Is VB the same as VB.NET in terms of syntax? If so, you could just use LinqPad.[2014-9-05. : 10:03 pm] O)FaRTy1billion[MM] -- The only Visual Studios I have installed is for VB6, because a bunch of my old programs use that and I still use it to throw together quick programs to parse/format text from time to time [2014-9-05. : 9:57 pm] Roy -- I double-clicked EUDGen2 for the first time just now and it popped up before I could even switch back to Chrome.[2014-9-05. : 9:57 pm] O)FaRTy1billion[MM] -- like now if I click it it will open right away. I'm not sure when it stops doing that and has to take forever again ..[2014-9-05. : 9:57 pm] O)FaRTy1billion[MM] -- Once I've ran it then it comes up immediately. But the first time takes a really long time[2014-9-05. : 9:56 pm] lil-Inferno -- Yeah really, it takes like a second at most for my shit to compile and run.[2014-9-05. : 9:55 pm] O)FaRTy1billion[MM] -- Well, C# is good I guess if you have plenty to do while you wait for the program to start. [2014-9-05. : 9:54 pm] O)FaRTy1billion[MM] -- I use gcc, so it's not part of an IDE ... the IDE just compiles with gcc[2014-9-05. : 9:54 pm] Roy -- Oh really? For C# a lot of the warnings come from VS or an extension like R# or StyleCop.[2014-9-05. : 9:52 pm] O)FaRTy1billion[MM] -- I don't think it's the IDE that returns the warnings/errors, its gcc[2014-9-05. : 9:49 pm] O)FaRTy1billion[MM] -- Hey I've gotten warnings before that ifs will never return true ... how does that not trip that?[2014-9-05. : 9:43 pm] O)FaRTy1billion[MM] -- I found that the largest value of c was always the most optimal, but could never exceed count .. but never updated all the code to reflect that change I guess. [2014-9-05. : 9:40 pm] O)FaRTy1billion[MM] -- Oh, I know how that happened. " for(c=count; c>=1; c--){", c used to count up instead of down, and was not limited to 'count'.. before I changed that, the if in the original code (not b<b) would actually do something.[2014-9-05. : 9:34 pm] O)FaRTy1billion[MM] -- it's supposed to be if(b<c), but I tested it and when that does happen the if inside is always false [2014-9-05. : 9:32 pm] O)FaRTy1billion[MM] -- And even if b<b ever returned true, the code in that if is functionally equivalent to in the else{}, just with a lot less calculations [2014-9-05. : 9:31 pm] O)FaRTy1billion[MM] -- because the original code is basically like if(a<b){ if(a==b){ ... } }else{ // actually does stuff }[2014-9-05. : 9:30 pm] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: Maybe you wanted it to be false all the time I think I did, because going over the original code, that if never is true. [2014-9-05. : 9:23 pm] O)FaRTy1billion[MM] -- It's because I originally wrote it in VB so I could do it fast.. I must've typed it wrong when converting to c[2014-9-05. : 9:16 pm] O)FaRTy1billion[MM] -- I'll need to figure out how to calculate it like I did for triggers and then just compare dummy units at end only vs. dummy units at start and bottom. The worst will be if sometimes one is smaller and other times the other is smaller. xD[2014-9-05. : 9:13 pm] O)FaRTy1billion[MM] -- If I put dummy units only at the bottom, then it has to read 1 fewer valid unit every time ... if I add dummy units before and after the real units, then every time it reads over that block of units it needs 2 more units. :\[2014-9-05. : 9:11 pm] O)FaRTy1billion[MM] -- Start Locations don't get added as units, and so you can put as many as you want and just put the real one last... It's necessary because (x,y) becomes the size of the jump section[2014-9-05. : 9:10 pm] O)FaRTy1billion[MM] -- Triggers don't need dummy blocks, so I didn't have to worry about it.[2014-9-05. : 9:09 pm] O)FaRTy1billion[MM] -- but what I don't know is if I like interleave dummy sections, or do put dummy sections before the block of used units, or after, or both?[2014-9-05. : 9:09 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: build a program to find out That's kind of what I did for triggers ... but I at least first had an idea of how I wanted to do it. :\[2014-9-05. : 9:08 pm] Moose -- RoyRoy shouted: I think we need to rebalance the boxes. I think you need to get good, scrub. |