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[2014-9-05. : 10:16 pm]
O)FaRTy1billion[MM] -- Roy
Roy shouted: Why isn't C that easy?
Because making windows and stuff in C is annoying.
[2014-9-05. : 10:15 pm]
Roy -- I mean, it's not bad as a whole, but it's not particularly better than DirectX.
[2014-9-05. : 10:14 pm]
Roy -- OpenGL is bad for different reasons.
[2014-9-05. : 10:14 pm]
Jack -- OpenGL where it's at bruv
[2014-9-05. : 10:14 pm]
Roy -- Why is DirectX still around? Shouldn't that mess be deprecated and replaced by now?
[2014-9-05. : 10:13 pm]
Roy -- Just use DirectX for visual stuff. :roy:
[2014-9-05. : 10:13 pm]
Jack -- C got more powa
[2014-9-05. : 10:12 pm]
Roy -- Why isn't C that easy?
[2014-9-05. : 10:11 pm]
O)FaRTy1billion[MM] -- VB is just really quick and easy to make stuff to play with ideas. like this (what I was talking about earlier), playing with interpolation formulae ( variant), or for quick data-editing such as hitpolygons. :P
[2014-9-05. : 10:09 pm]
Jack -- I was all like "the spice must flow"
[2014-9-05. : 10:09 pm]
Jack -- inorite
[2014-9-05. : 10:07 pm]
LoveLess -- Jack That reference though,
[2014-9-05. : 10:04 pm]
O)FaRTy1billion[MM] -- I won't argue that. :P
[2014-9-05. : 10:04 pm]
Roy -- I don't know anything about VB other than it's bad. :roy:
[2014-9-05. : 10:04 pm]
O)FaRTy1billion[MM] -- VB6 is not like VB.NET
[2014-9-05. : 10:03 pm]
Roy -- Is VB the same as VB.NET in terms of syntax? If so, you could just use LinqPad.
[2014-9-05. : 10:03 pm]
O)FaRTy1billion[MM] -- The only Visual Studios I have installed is for VB6, because a bunch of my old programs use that and I still use it to throw together quick programs to parse/format text from time to time :P
[2014-9-05. : 10:03 pm]
Roy -- Windows master race.
[2014-9-05. : 10:02 pm]
Jack -- y u so sirry roy
[2014-9-05. : 10:02 pm]
Roy -- Unless you want to pretend to be a hacker. Vim is alright for that.
[2014-9-05. : 10:01 pm]
Roy -- Would not recommend.
[2014-9-05. : 10:01 pm]
Roy -- Vim is so archaic.
[2014-9-05. : 10:01 pm]
Jack -- Roy, so? Vim > all
[2014-9-05. : 10:01 pm]
Roy -- Visual Studio master race.
[2014-9-05. : 10:00 pm]
O)FaRTy1billion[MM] -- I use dev-c++
[2014-9-05. : 10:00 pm]
Roy -- Vim isn't even an IDE, Jack.
[2014-9-05. : 9:59 pm]
Jack -- GCC and vim is how the pros roll
[2014-9-05. : 9:58 pm]
jjf28 -- or he's coding with defines of defines of (etc.)
[2014-9-05. : 9:58 pm]
Roy -- EUDGen2 actually looks pretty nice, I have to say.
[2014-9-05. : 9:57 pm]
Roy -- I double-clicked EUDGen2 for the first time just now and it popped up before I could even switch back to Chrome.
[2014-9-05. : 9:57 pm]
O)FaRTy1billion[MM] -- like now if I click it it will open right away. I'm not sure when it stops doing that and has to take forever again ..
[2014-9-05. : 9:57 pm]
O)FaRTy1billion[MM] -- Once I've ran it then it comes up immediately. But the first time takes a really long time
[2014-9-05. : 9:56 pm]
O)FaRTy1billion[MM] -- o there's EUDGen2 now.
[2014-9-05. : 9:56 pm]
Roy -- There's something wrong with your machine, Farty.
[2014-9-05. : 9:56 pm]
lil-Inferno -- Yeah really, it takes like a second at most for my shit to compile and run.
[2014-9-05. : 9:56 pm]
O)FaRTy1billion[MM] -- Still waiting for it to come up.
[2014-9-05. : 9:56 pm]
O)FaRTy1billion[MM] -- I just ran EUDGen2 a few moments ago
[2014-9-05. : 9:55 pm]
Roy -- What kind of 1990 specs are you running?
[2014-9-05. : 9:55 pm]
O)FaRTy1billion[MM] -- Well, C# is good I guess if you have plenty to do while you wait for the program to start. :P
[2014-9-05. : 9:54 pm]
O)FaRTy1billion[MM] -- I use gcc, so it's not part of an IDE ... the IDE just compiles with gcc
[2014-9-05. : 9:54 pm]
Roy -- Also known as the best damn language to ever have existed.
[2014-9-05. : 9:54 pm]
O)FaRTy1billion[MM] -- C# is also C# :P
[2014-9-05. : 9:54 pm]
Moose -- Roy: "Get a smarter IDE" fixt, rekt.
[2014-9-05. : 9:54 pm]
Roy -- Oh really? For C# a lot of the warnings come from VS or an extension like R# or StyleCop.
[2014-9-05. : 9:52 pm]
O)FaRTy1billion[MM] -- I don't think it's the IDE that returns the warnings/errors, its gcc
[2014-9-05. : 9:52 pm]
Roy -- Get a smarter IDE?
[2014-9-05. : 9:49 pm]
O)FaRTy1billion[MM] -- Hey I've gotten warnings before that ifs will never return true ... how does that not trip that?
[2014-9-05. : 9:43 pm]
O)FaRTy1billion[MM] -- I found that the largest value of c was always the most optimal, but could never exceed count .. but never updated all the code to reflect that change I guess. :P
[2014-9-05. : 9:40 pm]
O)FaRTy1billion[MM] -- Oh, I know how that happened. " for(c=count; c>=1; c--){", c used to count up instead of down, and was not limited to 'count'.. before I changed that, the if in the original code (not b<b) would actually do something.
[2014-9-05. : 9:38 pm]
Devourer -- :D
[2014-9-05. : 9:35 pm]
O)FaRTy1billion[MM] -- no im a good programer
[2014-9-05. : 9:34 pm]
O)FaRTy1billion[MM] -- it's supposed to be if(b<c), but I tested it and when that does happen the if inside is always false :P
[2014-9-05. : 9:32 pm]
O)FaRTy1billion[MM] -- And even if b<b ever returned true, the code in that if is functionally equivalent to in the else{}, just with a lot less calculations :P
[2014-9-05. : 9:31 pm]
O)FaRTy1billion[MM] -- because the original code is basically like if(a<b){ if(a==b){ ... } }else{ // actually does stuff }
[2014-9-05. : 9:30 pm]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: Maybe you wanted it to be false all the time
I think I did, because going over the original code, that if never is true. :P
[2014-9-05. : 9:25 pm]
Dem0n -- teach me c pls
[2014-9-05. : 9:24 pm]
Moose -- Maybe you wanted it to be false all the time
[2014-9-05. : 9:23 pm]
O)FaRTy1billion[MM] -- It's because I originally wrote it in VB so I could do it fast.. I must've typed it wrong when converting to c
[2014-9-05. : 9:22 pm]
jjf28 -- stop programming while tired :P
[2014-9-05. : 9:22 pm]
O)FaRTy1billion[MM] -- " if(b < b){" wtf? :lol: I don't know how that happened
[2014-9-05. : 9:16 pm]
O)FaRTy1billion[MM] -- I'll need to figure out how to calculate it like I did for triggers and then just compare dummy units at end only vs. dummy units at start and bottom. The worst will be if sometimes one is smaller and other times the other is smaller. xD
[2014-9-05. : 9:13 pm]
O)FaRTy1billion[MM] -- If I put dummy units only at the bottom, then it has to read 1 fewer valid unit every time ... if I add dummy units before and after the real units, then every time it reads over that block of units it needs 2 more units. :\
[2014-9-05. : 9:11 pm]
O)FaRTy1billion[MM] -- Start Locations don't get added as units, and so you can put as many as you want and just put the real one last... It's necessary because (x,y) becomes the size of the jump section
[2014-9-05. : 9:10 pm]
O)FaRTy1billion[MM] -- er, by 'dummy sections' I mean 'dummy units' ...
[2014-9-05. : 9:10 pm]
O)FaRTy1billion[MM] -- Triggers don't need dummy blocks, so I didn't have to worry about it.
[2014-9-05. : 9:09 pm]
O)FaRTy1billion[MM] -- but what I don't know is if I like interleave dummy sections, or do put dummy sections before the block of used units, or after, or both?
[2014-9-05. : 9:09 pm]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: build a program to find out :kame:
That's kind of what I did for triggers ... but I at least first had an idea of how I wanted to do it. :\
[2014-9-05. : 9:08 pm]
Moose -- Roy
Roy shouted: I think we need to rebalance the boxes.
I think you need to get good, scrub.
[2014-9-05. : 9:07 pm]
jjf28 -- build a program to find out :kame:
[2014-9-05. : 9:07 pm]
O)FaRTy1billion[MM] -- Stacking trigger sections was easy.

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