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Pages: < 1 « 3394 3395 3396 3397 33983539 >

[2014-9-06. : 1:24 pm]
Sacrieur -- I only do .NET stuff so I wouldn't know.
[2014-9-06. : 1:23 pm]
Devourer -- Yeah old images are scaled to 100x100 or sth; I am going to look into the parser when I get back at my apartment (in little more than a week probably)
[2014-9-06. : 1:23 pm]
Devourer -- I can not reliably check the size of an entire signature via php as far as I know (checking the size of a div, that is). Probably via JS and then tell the server via AJAX this, but meh, appears to be an overkill.
[2014-9-06. : 1:23 pm]
Sacrieur -- it's scaling them all to squares lol
[2014-9-06. : 1:22 pm]
Oh_Man -- see that link? is there any way to make all the images on it not resized and squashed and crap - or is that just not possible with the new SEN?
[2014-9-06. : 1:22 pm]
Oh_Man -- surely it is possible to impose that same limitation on BB code as well? bah - i'm not fluent with these things
[2014-9-06. : 1:22 pm]
Sacrieur -- just limit the signature size
[2014-9-06. : 1:20 pm]
Devourer -- in v5, you would put like a 8000x4000 pixels bitmap image in a signature, even more of them if you like. They get resized as in reduced while browsing (but remain clickable) but the loadspeed would be shit.
[2014-9-06. : 1:20 pm]
Devourer -- Well. Enabling it would make the "Signautre Image" concept superfluous; also I would have to check extra dimensions of images used in signatures via [img]tags
[2014-9-06. : 1:19 pm]
Oh_Man -- having a clickable image on forum signatures is, like, some sort of internet rule!! right??
[2014-9-06. : 1:19 pm]
Oh_Man -- damnit devourer, it wasnt b4 - i thought this was spposed to be an UPGRADE
[2014-9-06. : 1:19 pm]
Sacrieur -- straight from the devourer's mouth
[2014-9-06. : 1:15 pm]
Devourer -- the [img]tag is disabled in signatures on purpose
[2014-9-06. : 1:14 pm]
Oh_Man -- sac, u know about this signature image shiz?
[2014-9-06. : 1:14 pm]
Sacrieur -- thanks to Blizzard's broken system on b.net, you can troll the lobby by creating a game and then it forces people to join it
[2014-9-06. : 1:13 pm]
Sacrieur -- lol
[2014-9-06. : 12:28 pm]
Gigins -- [img=link] :P
[2014-9-06. : 12:19 pm]
Oh_Man -- still can't get it to work on signature, but does work on threads - however, it resizes them - sometimes not well, makes them look all squashed and shit
[2014-9-06. : 12:16 pm]
Oh_Man -- oop - nvm
[2014-9-06. : 12:16 pm]
Oh_Man -- i think something is fucked with the image in general - can't get them to work anywhere
[2014-9-06. : 12:05 pm]
Oh_Man -- bah this is fcked - it's like they've disallowed using image through text thing - can only have image or text - not both?
[2014-9-06. : 12:01 pm]
Oh_Man -- the hyperlink works, but not the image, I even tried replacing [img] with [img= still doesnt wrk
[2014-9-06. : 12:00 pm]
Oh_Man -- your BBCode didnt work
[2014-9-06. : 11:50 am]
Oh_Man -- yeah - that was acctually what i needed
[2014-9-06. : 11:38 am]
Roy -- Or were you talking about BBCode? [url=HyperlinkGoesHere][img]ImageGoesHere[/img][/url]
[2014-9-06. : 11:36 am]
Oh_Man -- thank you kindly
[2014-9-06. : 11:35 am]
Roy -- <a href="HyperlinkGoesHere"><img src="ImageGoesHere /></a>
[2014-9-06. : 11:32 am]
Oh_Man -- can someone plz tell me what the code is now to make a image that is also a hyperlink???
[2014-9-06. : 11:24 am]
Roy -- Jack
Jack shouted: transistors which are 1, 0, and both 1 and 0
Like nullable booleans.
[2014-9-06. : 11:22 am]
Roy -- Time to switch to Hitbox.
[2014-9-06. : 10:43 am]
Oh_Man -- bit harsh that they install this policy and give users less than 2 weeks to back their shit up - now i've lost it all
[2014-9-06. : 10:35 am]
Oh_Man -- oh no... i think twitch has deleted all my videos due to their VOD policy :(
[2014-9-06. : 10:20 am]
Gigins -- 10 wine tips for hipsters http://www.staredit.net/topic/16542/#11
[2014-9-06. : 9:58 am]
Jack -- transistors which are 1, 0, and both 1 and 0
[2014-9-06. : 9:58 am]
Jack -- farteh you gotta look at them quantum computers
[2014-9-06. : 9:22 am]
Devourer -- moose will be moose
[2014-9-06. : 9:21 am]
Wing Zero -- WTF Moose haxing the magic boxes
[2014-9-06. : 9:07 am]
O)FaRTy1billion[MM] -- ... I think they are commutative, because in my program I had a xor d, but changed it to d xor a to get b, but I'll play with that tomorrow. This is so much fun for no real end :P
[2014-9-06. : 9:06 am]
O)FaRTy1billion[MM] -- ... would that be a xor b = c, c xor a xor c = b? ...
[2014-9-06. : 9:00 am]
O)FaRTy1billion[MM] -- Anyway, I'm done flooding the shoutbox with useless nonsense. :P Goodnight!
[2014-9-06. : 8:59 am]
O)FaRTy1billion[MM] -- c xor a = not(c xor b) ... So it's a bit more complicated than binary xor, but it shares similar (but extended) properties. :P
[2014-9-06. : 8:57 am]
O)FaRTy1billion[MM] -- (a)111000TTT xor (b)10T10T10T = (c)T1010T0T1; (c)T1010T0T1 xor (a)111000TTT = (d)0T110TT10; (c)T1010T0T1 xor (d)0T110TT10 = (b)10T10T10T
[2014-9-06. : 8:56 am]
O)FaRTy1billion[MM] -- Oh, it's ternary, so you need three operations to do that .. which my xor works fine for. :awesome: a xor b = c; c xor a = d; c xor d = b.
[2014-9-06. : 8:46 am]
O)FaRTy1billion[MM] -- right now as it is, a xor b = c, and c xor a = not(c xor b) ;o
[2014-9-06. : 8:44 am]
O)FaRTy1billion[MM] -- I should try to make one that fits a xor b = c, a xor c = b, b xor c = a ;o I don't know if it's possible though
[2014-9-06. : 8:41 am]
O)FaRTy1billion[MM] -- I could rename 'xor' to 'add' and 'xorb' to 'xor'
[2014-9-06. : 8:40 am]
O)FaRTy1billion[MM] -- xor is based on "T+T=T1; T+0= T; T+1= 0; 0+T= T; 0+0= 0; 0+1= 1; 1+T= 0; 1+0= 1; 1+1=1T", much like in binary it is "1+1=10; 1+0=1; 0+1=1; 0+0=0"
[2014-9-06. : 8:38 am]
O)FaRTy1billion[MM] -- 1 = true, 0 = unknown, T = false. 'XORB' is basically just binary xor but any 0s return 0
[2014-9-06. : 8:37 am]
O)FaRTy1billion[MM] -- 111000TTT AND 10T10T10T -> 10T00TTTT; 111000TTT OR 10T10T10T -> 11110010T; 111000TTT XOR 10T10T10T -> T1010T0T1; 111000TTT XORB 10T10T10T -> T0100010T
[2014-9-06. : 8:36 am]
O)FaRTy1billion[MM] -- I don't know if I should call it xor, but {true, true, false, false} xor {true, false, true, false} = {false, unknown, unknown, true} ... so I made a XORB (for binary) that will return {false, true, true, false} ;o
[2014-9-06. : 8:21 am]
O)FaRTy1billion[MM] -- because 1+1=1T
[2014-9-06. : 8:21 am]
O)FaRTy1billion[MM] -- Ooooh. I did do it wrong ... I was thinking in non-negative-digit-values :P 1+1=-1, so my XOR definition is wrong
[2014-9-06. : 8:18 am]
payne -- lol, Moose hitting the 600 minerals? I'm calling hax.
[2014-9-06. : 8:17 am]
O)FaRTy1billion[MM] -- My definition of XOR doesn't work like that D: 11TT XOR 1T1T -> 0000 ... should I redefine it so it's T11T as in binary?
[2014-9-06. : 8:15 am]
O)FaRTy1billion[MM] -- basically like 1100 AND 1010 -> 1000; 1100 OR 1010 -> 1110; 1100 XOR 1010 -> 0110. :P
[2014-9-06. : 8:14 am]
O)FaRTy1billion[MM] -- 111000TTT AND 10T10T10T -> 10T00TTTT; 111000TTT OR 10T10T10T -> 11110010T; 111000TTT XOR 10T10T10T -> 01010T0T0
[2014-9-06. : 8:13 am]
O)FaRTy1billion[MM] -- so like bitwise(a, b, &tritAND)
[2014-9-06. : 8:13 am]
O)FaRTy1billion[MM] -- I like callback functions. xD I made the functions like "char tritOP(char a, char b)", but instead of making a bunch of functions for doing each op on a string I made bitwise(char* a, char* b, char (*func)(char a, char b)) xD
[2014-9-06. : 8:01 am]
O)FaRTy1billion[MM] -- Oh no, I opted to put them in reading-order instead of lsb-first, so bitwise operations are going to be tricky for ones not of the same length D:
[2014-9-06. : 7:58 am]
O)FaRTy1billion[MM] -- Hooray, simplified my negate() function by just making it call tritNOT for evey digit :awesome:
[2014-9-06. : 7:56 am]
O)FaRTy1billion[MM] -- people like to use + for 1 and - for -1, except that has the problem of those are already math operations :\
[2014-9-06. : 7:55 am]
O)FaRTy1billion[MM] -- no, you don't get to sleep until you finish chkdraft
[2014-9-06. : 7:54 am]
jjf28 -- nightz :cube:
[2014-9-06. : 7:54 am]
O)FaRTy1billion[MM] -- I think there's 6 trits in a tryte, but I don't remember :P
[2014-9-06. : 7:53 am]
O)FaRTy1billion[MM] -- so 4 trits / byte
[2014-9-06. : 7:53 am]
jjf28 -- lul
[2014-9-06. : 7:53 am]
O)FaRTy1billion[MM] -- I could store them as binary-encoded-ternary .. where the binary strings 11 = -1, 01 = 1, 00 = 0, and 10 = undefined :P
[2014-9-06. : 7:51 am]
O)FaRTy1billion[MM] -- I store them as a string with possible values of '0', '1', or 'T'
[2014-9-06. : 7:51 am]
O)FaRTy1billion[MM] -- But to use a table like that I'd have to store them as 0, 1, 2 or do weird table pointers

Pages: < 1 « 3394 3395 3396 3397 33983539 >


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