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[2014-9-22. : 6:05 pm] jjf28 -- would anyone be interested if I made a library for compiling text trigs into a trigger chunk/map?[2014-9-22. : 5:59 pm] jjf28 -- oh yeah, "Deaths of [any unit] cannot be set, deaths of [men], [buildings], and [factories] can be set, but will only change the 'total' entry."[2014-9-22. : 5:57 pm] jjf28 -- which I take to be good design as it's very ambiguous how that would work[2014-9-22. : 5:10 pm] O)FaRTy1billion[MM] -- you can't run triggers for them, so you can't make them ally other players .. but you can make other players ally them.[2014-9-22. : 5:10 pm] FlameViper -- About that create unit(hostile) any idea to whom it belongs or if I can force it to ally with the players?[2014-9-22. : 5:09 pm] Roy -- Preplaced units will never show if the player is not in the game. You either were using unit sprites or creating them via triggers.[2014-9-22. : 5:08 pm] jjf28 -- FlameViperFlameViper shouted: There were some cases where empty slots still had their pre-set units appearing rather than disappear. I see that effect with sprite-units, don't think any normal units have that behavior[2014-9-22. : 5:08 pm] O)FaRTy1billion[MM] -- so like if P1 is present but P2 isn't, and P1 runs a trigger that says create a unit for P2, that unit will be created (and hostile)[2014-9-22. : 5:08 pm] O)FaRTy1billion[MM] -- FlameViperFlameViper shouted: There were some cases where empty slots still had their pre-set units appearing rather than disappear. Units created by triggers for a player that isn't present may also happen if the trigger is owned by a player that is present[2014-9-22. : 5:07 pm] FlameViper -- There were some cases where empty slots still had their pre-set units appearing rather than disappear.[2014-9-22. : 5:06 pm] O)FaRTy1billion[MM] -- ... Not that it mattered, since they were patched like a few days later or something. [2014-9-22. : 5:05 pm] O)FaRTy1billion[MM] -- Conditions have no such limitations, actions have always been limited to <= Player 8... So if your EUD Action happened to call for P9-12, you were just out of luck or had to find another table to overflow[2014-9-22. : 5:04 pm] O)FaRTy1billion[MM] -- That's always been the case with EUD Actions. EUD-Enabled actions are far more flexible than natural EUD Actions ever were. [2014-9-22. : 5:04 pm] FlameViper -- Btw does it still count as player 1 if he's not there or it goes automatically to P12, Considering a human player might be missing and they have pre-set units[2014-9-22. : 5:03 pm] jjf28 -- they go faster when a number of your counters apply to all players (or forces with 6ish players)[2014-9-22. : 5:02 pm] Roy -- Why would you want to set deaths for an extended player? I don't believe you've used all unused/unkillable units for players 1-8: That's like 200 DCs, at least.[2014-9-22. : 5:02 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: uhh, that doesn't change their deaths IIRC Correct. You can use deaths for a player that's not present. I didn't think of that. [2014-9-22. : 5:01 pm] O)FaRTy1billion[MM] -- FlameViperFlameViper shouted: Well I could always give it to player 1, but what do i do if player 1 leaves mid-game Do you have any non-human players?[2014-9-22. : 5:01 pm] O)FaRTy1billion[MM] -- RoyRoy shouted: I concur with Farty. You could also use an EUD Action Enabler. You wouldn't be setting deaths in the death table, though: you'd be overwriting other data (which is not guaranteed to start at zero, for that matter). wait, what? For P9-12 you would be writing in the death table. [2014-9-22. : 5:01 pm] FlameViper -- Well I could always give it to player 1, but what do i do if player 1 leaves mid-game[2014-9-22. : 5:01 pm] Roy -- I concur with Farty. You could also use an EUD Action Enabler. You wouldn't be setting deaths in the death table, though: you'd be overwriting other data (which is not guaranteed to start at zero, for that matter).[2014-9-22. : 4:58 pm] O)FaRTy1billion[MM] -- I'd probably still be in bed if I hadn't heard my cat throwing up on my floor, causing me to jump up and set her on my floor mat to make it easier to clean up.[2014-9-22. : 4:57 pm] O)FaRTy1billion[MM] -- It's 11 am. I don't usually eat breakfast until like 3 or 4. xD[2014-9-22. : 4:56 pm] Roy -- Man, it's almost afternoon for us, Farty. I've been up for 8 hours already.[2014-9-22. : 4:53 pm] O)FaRTy1billion[MM] -- waking up early hurts. I want to be asleep for the next two hours but I gotta go to work[2014-9-22. : 4:53 pm] O)FaRTy1billion[MM] -- While all of this has been happening I never once thought "I'm hosting a bot! I wonder what it is doing?"[2014-9-22. : 4:48 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: without bots i'm having trouble justifying keeping a second computer on Mine's a server, like Roy said.[2014-9-22. : 4:09 pm] Roy -- Buy a domain name and run it as a server for your own personal website.[2014-9-22. : 3:57 pm] jjf28 -- without bots i'm having trouble justifying keeping a second computer on |