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Pages: < 1 « 3269 3270 3271 3272 32733539 >

[2014-10-18. : 5:56 am]
O)FaRTy1billion[MM] -- Also I draw lifted buildings with an elevation value of 18.
[2014-10-18. : 5:56 am]
O)FaRTy1billion[MM] -- Or was it above everything else? The point is, they drew not where they were supposed to. :P
[2014-10-18. : 5:56 am]
O)FaRTy1billion[MM] -- Also I had to hardcode dark swarm and dweb elevation, they always drew below everything else
[2014-10-18. : 5:55 am]
O)FaRTy1billion[MM] -- Burrow isn't correct, but I didn't adjust their elevation.
[2014-10-18. : 5:55 am]
O)FaRTy1billion[MM] -- http://i.snag.gy/sb45t.jpg dunno if this is correct, but this is how my sorting turns out. :P
[2014-10-18. : 5:55 am]
jjf28 -- hax
[2014-10-18. : 5:54 am]
O)FaRTy1billion[MM] -- I add sprites with an elevation of 10, apparently.
[2014-10-18. : 5:51 am]
O)FaRTy1billion[MM] -- b)->elevation should be b->elevation ... I just erased all the typecasting and whatnot to make it more readable
[2014-10-18. : 5:51 am]
O)FaRTy1billion[MM] -- compares by elevation level, and then compares by y-coordinate
[2014-10-18. : 5:50 am]
O)FaRTy1billion[MM] -- More help: int compare(const void* a, const void* b){ if(a->elevation < b->elevation) return -1; if(a->elevation > b)->elevation) return 1; if(a->y < b->y) return -1; if(a->y > b->y) return 1; return 0; }
[2014-10-18. : 5:50 am]
O)FaRTy1billion[MM] -- Eh. I guess that's not much help. xD
[2014-10-18. : 5:49 am]
O)FaRTy1billion[MM] -- int compare(const void* a, const void* b){ if(((sprite*)a)->elevation < ((sprite*)b)->elevation) return -1; if(((sprite*)a)->elevation > ((sprite*)b)->elevation) return 1; if(((sprite*)a)->y < ((sprite*)b)->y) return -1; if(((sprite*)a)->y > ((sprite*)b)->y) return 1; return 0; } is my quicksort compare function.
[2014-10-18. : 5:48 am]
O)FaRTy1billion[MM] -- /8 for 256x256-scaled maps, /4 for 128-scaled maps, and /2 for 64-scaled maps
[2014-10-18. : 5:47 am]
jjf28 -- always hated how editors minimaps differed from in-game
[2014-10-18. : 5:47 am]
jjf28 -- mmk, i'll see if that roughly matches SC later
[2014-10-18. : 5:46 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: while on the subject of minimaps... in what order are units drawn/how is their size scaled? :P
I have no idea.. I just did it based on Elevation Level in units.dat, and some constant values for sprites. / in the StarEdit tab of units.dat, I used the "Placement box" property.
[2014-10-18. : 4:12 am]
jjf28 -- while on the subject of minimaps... in what order are units drawn/how is their size scaled? :P
[2014-10-18. : 4:06 am]
poiuy_qwert -- ah, cool. thanks!
[2014-10-18. : 4:06 am]
jjf28 -- you should be good then, it's just the 7th over, 6th down pixel in a tile
[2014-10-18. : 4:02 am]
poiuy_qwert -- I have pretty much everything ready for a map editor, just never got around to it: http://poiuyqwert.com/pyms/
[2014-10-18. : 4:00 am]
trgk -- Was python that fast?
[2014-10-18. : 3:58 am]
jjf28 -- do you have the algorithms for drawing whole tiles already?
[2014-10-18. : 3:56 am]
jjf28 -- (x, y) --> (7, 6)
[2014-10-18. : 3:52 am]
poiuy_qwert -- hey FaRTy, how do you get the minimap color for a map TILE?
[2014-10-18. : 3:06 am]
Jack -- Anyone here know haskell?
[2014-10-18. : 12:28 am]
payne -- LoveLess
LoveLess shouted: payne What about a fire made of wood?
don't you pun me like that
[2014-10-18. : 12:12 am]
LoveLess -- payne
payne shouted: oh hey WoodenFire
What about a fire made of wood?
[2014-10-18. : 12:07 am]
O)FaRTy1billion[MM] -- datedit says it's unused
[2014-10-18. : 12:07 am]
O)FaRTy1billion[MM] -- also I often wonder, but never think to check, what happens if you change the weapon stuff for weapons that have no unit attached, like psi storm
[2014-10-18. : 12:07 am]
O)FaRTy1billion[MM] -- I have no idea
[2014-10-18. : 12:06 am]
jjf28 -- is it possible to use or did someone just randomly slap that label on there...
[2014-10-18. : 12:06 am]
O)FaRTy1billion[MM] -- nope, never
[2014-10-18. : 12:01 am]
jjf28 -- subunit2's never used? o.O
[2014-10-17. : 11:54 pm]
jjf28 -- goliaths themselves don't have a weapon, but goliath turrets do and that's what's actually meant when setting goliath damage...
[2014-10-17. : 11:53 pm]
jjf28 -- damn...
[2014-10-17. : 11:22 pm]
O)FaRTy1billion[MM] -- I wonder how staredit determines which takes precedent
[2014-10-17. : 11:22 pm]
jjf28 -- http://puu.sh/cgoLv/9d6a2e53da.png ; the things I do for love
[2014-10-17. : 11:16 pm]
jjf28 -- at the moment, UNIS and UNIx
[2014-10-17. : 11:16 pm]
O)FaRTy1billion[MM] -- which sections?
[2014-10-17. : 11:14 pm]
jjf28 -- blizzards dumb decision to have redundant sections is making my code more messy >=(
[2014-10-17. : 10:06 pm]
O)FaRTy1billion[MM] -- you heard me
[2014-10-17. : 9:44 pm]
MadZombie -- what did you just say to me
[2014-10-17. : 9:37 pm]
Roy -- Oh well, it's no longer important.
[2014-10-17. : 9:18 pm]
O)FaRTy1billion[MM] -- It just redirects to "http://themetapicture.com/media/picture.jpe"
[2014-10-17. : 9:18 pm]
O)FaRTy1billion[MM] -- Doesn't work on my phone, either.
[2014-10-17. : 9:06 pm]
Roy -- FaRTy1billion
FaRTy1billion shouted: that link doesn't work roy
Totally worked on mobile for me. You desktop fools will never know the truth.
[2014-10-17. : 9:03 pm]
Roy -- In a game of wits, stupidity is a handicap.
[2014-10-17. : 8:08 pm]
payne -- what's up?
[2014-10-17. : 8:08 pm]
payne -- oh hey WoodenFire
[2014-10-17. : 8:08 pm]
payne -- wise*
[2014-10-17. : 8:08 pm]
payne -- v this man is a ise man
[2014-10-17. : 8:08 pm]
jjf28 -- :payne:
[2014-10-17. : 7:56 pm]
O)FaRTy1billion[MM] -- Should I get some cookies?
[2014-10-17. : 7:56 pm]
O)FaRTy1billion[MM] -- Vrael
Vrael shouted: the real question, is if he has 18 sextillion cookies, why isn't he sharing?
Hey, yeah. That's plenty of cookies to share with the world!
[2014-10-17. : 7:55 pm]
Moose -- I'm up to 450 sextillion all time, you can have some of mine.
[2014-10-17. : 7:54 pm]
Vrael -- I want cookies
[2014-10-17. : 7:54 pm]
Vrael -- the real question, is if he has 18 sextillion cookies, why isn't he sharing?
[2014-10-17. : 7:52 pm]
jjf28 -- wuts my roomate doing with 18 sextillion cookies :O
[2014-10-17. : 7:46 pm]
O)FaRTy1billion[MM] -- oh, if you go to the site it's just one of those picture blogs
[2014-10-17. : 7:43 pm]
O)FaRTy1billion[MM] -- It's just dropping the G instead of the E
[2014-10-17. : 7:42 pm]
O)FaRTy1billion[MM] -- ".JPE file extension used for JPEG images"
[2014-10-17. : 7:41 pm]
jjf28 -- i think it might be empty for meta purposes but I can't appreciate that until I get past my technical dissonance with that extension :kame:
[2014-10-17. : 7:28 pm]
Wing Zero -- :roy:
[2014-10-17. : 7:28 pm]
Wing Zero -- I find you offensive for finding that offensive!
[2014-10-17. : 7:21 pm]
O)FaRTy1billion[MM] -- Offensive jokes? I find that offensive!
[2014-10-17. : 7:17 pm]
Gigins -- ok here's offensive jokes part 5, enjoy creeps! :D :D http://youtu.be/1eXc6B4bgqk?list=PL1yMoxSQkMQtquqThiKW45jIIbTWQ_QrU
[2014-10-17. : 6:51 pm]
O)FaRTy1billion[MM] -- that link doesn't work roy
[2014-10-17. : 5:52 pm]
jjf28 -- .jpe??

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