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[2014-10-18. : 5:56 am] O)FaRTy1billion[MM] -- Also I draw lifted buildings with an elevation value of 18.[2014-10-18. : 5:56 am] O)FaRTy1billion[MM] -- Or was it above everything else? The point is, they drew not where they were supposed to. [2014-10-18. : 5:56 am] O)FaRTy1billion[MM] -- Also I had to hardcode dark swarm and dweb elevation, they always drew below everything else[2014-10-18. : 5:55 am] O)FaRTy1billion[MM] -- Burrow isn't correct, but I didn't adjust their elevation.[2014-10-18. : 5:55 am] O)FaRTy1billion[MM] -- http://i.snag.gy/sb45t.jpg dunno if this is correct, but this is how my sorting turns out. [2014-10-18. : 5:51 am] O)FaRTy1billion[MM] -- b)->elevation should be b->elevation ... I just erased all the typecasting and whatnot to make it more readable[2014-10-18. : 5:51 am] O)FaRTy1billion[MM] -- compares by elevation level, and then compares by y-coordinate[2014-10-18. : 5:50 am] O)FaRTy1billion[MM] -- More help: int compare(const void* a, const void* b){ if(a->elevation < b->elevation) return -1; if(a->elevation > b)->elevation) return 1; if(a->y < b->y) return -1; if(a->y > b->y) return 1; return 0; }[2014-10-18. : 5:49 am] O)FaRTy1billion[MM] -- int compare(const void* a, const void* b){ if(((sprite*)a)->elevation < ((sprite*)b)->elevation) return -1; if(((sprite*)a)->elevation > ((sprite*)b)->elevation) return 1; if(((sprite*)a)->y < ((sprite*)b)->y) return -1; if(((sprite*)a)->y > ((sprite*)b)->y) return 1; return 0; } is my quicksort compare function.[2014-10-18. : 5:48 am] O)FaRTy1billion[MM] -- /8 for 256x256-scaled maps, /4 for 128-scaled maps, and /2 for 64-scaled maps[2014-10-18. : 5:46 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: while on the subject of minimaps... in what order are units drawn/how is their size scaled? I have no idea.. I just did it based on Elevation Level in units.dat, and some constant values for sprites. / in the StarEdit tab of units.dat, I used the "Placement box" property.[2014-10-18. : 4:12 am] jjf28 -- while on the subject of minimaps... in what order are units drawn/how is their size scaled? [2014-10-18. : 4:06 am] jjf28 -- you should be good then, it's just the 7th over, 6th down pixel in a tile[2014-10-18. : 4:02 am] poiuy_qwert -- I have pretty much everything ready for a map editor, just never got around to it: http://poiuyqwert.com/pyms/[2014-10-18. : 12:28 am] payne -- LoveLessLoveLess shouted: payne What about a fire made of wood? don't you pun me like that[2014-10-18. : 12:12 am] LoveLess -- paynepayne shouted: oh hey WoodenFire What about a fire made of wood?[2014-10-18. : 12:07 am] O)FaRTy1billion[MM] -- also I often wonder, but never think to check, what happens if you change the weapon stuff for weapons that have no unit attached, like psi storm[2014-10-18. : 12:06 am] jjf28 -- is it possible to use or did someone just randomly slap that label on there...[2014-10-17. : 11:54 pm] jjf28 -- goliaths themselves don't have a weapon, but goliath turrets do and that's what's actually meant when setting goliath damage...[2014-10-17. : 11:22 pm] O)FaRTy1billion[MM] -- I wonder how staredit determines which takes precedent[2014-10-17. : 11:14 pm] jjf28 -- blizzards dumb decision to have redundant sections is making my code more messy >=([2014-10-17. : 9:18 pm] O)FaRTy1billion[MM] -- It just redirects to "http://themetapicture.com/media/picture.jpe"[2014-10-17. : 9:06 pm] Roy -- FaRTy1billionFaRTy1billion shouted: that link doesn't work roy Totally worked on mobile for me. You desktop fools will never know the truth.[2014-10-17. : 8:30 pm] jjf28 -- http://media-cache-ec0.pinimg.com/736x/6d/17/94/6d179453c2d995caef76de5c81bfa2f0.jpg[2014-10-17. : 7:56 pm] O)FaRTy1billion[MM] -- VraelVrael shouted: the real question, is if he has 18 sextillion cookies, why isn't he sharing? Hey, yeah. That's plenty of cookies to share with the world![2014-10-17. : 7:54 pm] Vrael -- the real question, is if he has 18 sextillion cookies, why isn't he sharing?[2014-10-17. : 7:46 pm] O)FaRTy1billion[MM] -- oh, if you go to the site it's just one of those picture blogs[2014-10-17. : 7:41 pm] jjf28 -- i think it might be empty for meta purposes but I can't appreciate that until I get past my technical dissonance with that extension [2014-10-17. : 7:17 pm] Gigins -- ok here's offensive jokes part 5, enjoy creeps! http://youtu.be/1eXc6B4bgqk?list=PL1yMoxSQkMQtquqThiKW45jIIbTWQ_QrU |