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[2015-2-14. : 4:29 am] Devourer -- jjf28jjf28 shouted: hrmm... clicking latest forum posts took me approximately here: http://www.staredit.net/356850/ rather than to zycorax's this happens because you get linked in height correctly, but then images (avatars, bbcpde, signatues) finish loading and push the content further down while filling up their container.[2015-2-14. : 2:49 am] twilight_marine -- I made missiles dodgeable by fly¬ follow but doing same thing crashed SC[2015-2-14. : 2:49 am] trgk -- Every condition/action accepts variables & Trigger execution order can be manipulated.[2015-2-14. : 2:46 am] jjf28 -- doesn't expand options, just makes very complex systems easier to write[2015-2-14. : 2:45 am] trgk -- nonEUD : create enemy marine beside the unit. One shot killed -> done.[2015-2-14. : 2:38 am] trgk -- Anything inside TRIG is unrelated to game logic. They are just a injection vector. :[2015-2-14. : 2:37 am] trgk -- jjf28jjf28 shouted: you can see them with chkdraft Triggers are not even inside TRIG section. [2015-2-14. : 2:33 am] trgk -- This detects stasis field status for every units and hallunicates ones with it.[2015-2-14. : 2:32 am] trgk -- Example code : https://db.tt/6V3MjU8L : Code used for halucination field.[2015-2-14. : 2:30 am] jjf28 -- hrmm... clicking latest forum posts took me approximately here: http://www.staredit.net/356850/ rather than to zycorax's[2015-2-14. : 2:26 am] Roy -- If you're talking about modifying how the tech works, you're probably best off making a mod.[2015-2-14. : 2:25 am] Roy -- It isn't limited, but you need a way to determine the index ID of the unit you want to detect, and you need a way to uniquely identify the unit's location.[2015-2-14. : 2:23 am] twilight_marine -- I know there is plague status detection in eudGen2, but I think thats limited to units preplaced in map?[2015-2-14. : 2:23 am] Roy -- It's called "Kill Them All" in this map pack: http://www.staredit.net/sc1db/file/2895/[2015-2-14. : 2:22 am] Roy -- You can detect the plague status and then kill the unit, assuming you have some way of identifying the unit you want to kill. Azrael made a map for a 1-hour mapping contest where each player controlled a Defiler that could move with Dark Swarm or attack with Plague.[2015-2-14. : 2:20 am] twilight_marine -- possible but no one knows? hmm I guess need artmoney to find memory offset[2015-2-14. : 2:04 am] trgk -- Even things like this is possible: http://serviceapi.nmv.naver.com/flash/convertIframeTag.nhn?vid=FD2F860EB7C872F315FE7E48F7778B839E76&outKey=V12781154c00b5f3eb6e823835f57d9d4836a9ea38a88ea66fb7523835f57d9d4836a&width=720&height=438[2015-2-14. : 2:00 am] jjf28 -- assuming you want it to behave exactly like plague except also kill them when at 1hp[2015-2-13. : 10:02 pm] O)FaRTy1billion[MM] -- Wait! But doing things in the future will fuck up the past![2015-2-13. : 9:48 pm] Moose -- I wish I could travel into the future to see that doing things in the past changes the future.[2015-2-13. : 9:21 pm] O)FaRTy1billion[MM] -- I got one once and they were really, really good .. but I have no idea what brand or store I got them at.[2015-2-13. : 9:06 pm] NudeRaider -- FaRTy1billionFaRTy1billion shouted: These cinnamon french toast sticks taste like cardboard it even sounds like it[2015-2-13. : 8:31 pm] O)FaRTy1billion[MM] -- These cinnamon french toast sticks taste like cardboard[2015-2-13. : 8:30 pm] O)FaRTy1billion[MM] -- RoyRoy shouted: I have it on good authority that Farty puts very little thought into the future. that's not entirely true[2015-2-13. : 8:30 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: farty prolly wields it best but nobody would know that, because they always put to the right[2015-2-13. : 7:47 pm] jjf28 -- Mini Moose 2707Mini Moose 2707 shouted: He just time travels to check it out instead so the past is causally dependent on the future, good to know [2015-2-13. : 7:37 pm] Roy -- I have it on good authority that Farty puts very little thought into the future.[2015-2-13. : 7:15 pm] BloodyZombie117 -- That's because Farty thinks of the future when he gets things done. |