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[2015-2-26. : 3:19 am] *jjf28 reads same sentence of textbook 4 or 5 times*[2015-2-26. : 3:11 am] O)FaRTy1billion[MM] -- I want to make crimson fire, but I'm too lazy to go to the store to buy the right stuff for it ;o[2015-2-26. : 3:09 am] O)FaRTy1billion[MM] -- I am very safe, though. I've never burned anybody or unintentionally burned anything down [2015-2-26. : 3:06 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: hrmm, low quality: http://youtu.be/EL4LhKmiwPk but green.[2015-2-26. : 3:05 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: I also cover my driveway with green fire I call this the ring of trust![2015-2-26. : 3:03 am] O)FaRTy1billion[MM] -- I tried making green fire lamps for halloween, but they kept going out [2015-2-26. : 3:01 am] O)FaRTy1billion[MM] -- I've put the green fire on my hands before, but it leaves a weird residue[2015-2-26. : 3:00 am] O)FaRTy1billion[MM] -- no, but I also would soak cottonballs in alcohol and throw them at people[2015-2-26. : 2:58 am] O)FaRTy1billion[MM] -- Oooh! Another friend and I used to take fountains and pull the actual tubes out of the boxes and then, while they were lit, hold them and swing them around at eachother [2015-2-26. : 2:57 am] O)FaRTy1billion[MM] -- When I did it there was lots of water around and it was completely surrounded by non-flammable surfaces.[2015-2-26. : 2:57 am] O)FaRTy1billion[MM] -- At least I didn't set off fireworks directly on the kitchen floor, like my dad once did[2015-2-26. : 2:50 am] O)FaRTy1billion[MM] -- (Panicking because she woke up, not that anything bad happened)[2015-2-26. : 2:50 am] O)FaRTy1billion[MM] -- Then his mom woke up and walked by the bathroom as we were standing there panicking, and she didn't even notice all the smoke.[2015-2-26. : 2:49 am] O)FaRTy1billion[MM] -- Speak for yourself. A friend and I once filled the bathtub with water and then lit fireworks and threw them in to it.[2015-2-26. : 2:48 am] jjf28 -- http://d.justpo.st/images/2014/10/6c10be34d8bb2ee5bfd3964c87007dab.jpg[2015-2-26. : 2:37 am] Devourer -- "lazy" is the wrong word. I prefer: "[...] starting to no longer give fucks about the customer's wishes."[2015-2-26. : 2:22 am] SCRuler -- so excalibur, would you make that kitbash for me I mentioned a few days ago? Or at least point me towards some tools I can use to make sure it's proportional?[2015-2-25. : 11:41 pm] O)FaRTy1billion[MM] -- RoyRoy shouted: To all staff: there is a couch that needs to be moved in the staff lounge. Please take a moment to assist with it. pick a damn place for that couch and leave it there ;o[2015-2-25. : 10:01 pm] jjf28 -- "behave with last aliance status" oh yeah that was super annoying when working with banned players/unclaimed units[2015-2-25. : 9:47 pm] Moose -- RoyRoy shouted: zsnakezz If they appear to be hostile and don't attack, that is the exact behavior of giving a unit to a player that is no longer in the game. RoyRoy shouted: Scratch that, they will attack if memory serves. RoyRoy shouted: They appear as enemies, though. The only reason players that leave appear as neutral is because their units are given to P12. If you give units to a player who was defeated / has left the game, they will behave with the last alliance statuses the player held. It defaults to enemy if they were never in the game at all. I could be wrong about all of that, though.[2015-2-25. : 8:56 pm] Apos -- It's so annoying when you try to remember something you saw on Staredit, but can't remember what it was[2015-2-25. : 7:08 pm] zsnakezz -- instead of saying switch all units, i switched it to men, and just gave each player their own building[2015-2-25. : 7:06 pm] zsnakezz -- here i was, trying to have cake and eat it too, when the fix was just common sense[2015-2-25. : 6:48 pm] zsnakezz -- hello may i make a bare bone trigger system without unexpected complications please?[2015-2-25. : 6:20 pm] Roy -- They appear as enemies, though. The only reason players that leave appear as neutral is because their units are given to P12.[2015-2-25. : 6:18 pm] Roy -- zsnakezzzsnakezz shouted: the units don't appear to be "defeated" or "neutral" and can still move by triggered command If they appear to be hostile and don't attack, that is the exact behavior of giving a unit to a player that is no longer in the game.[2015-2-25. : 6:07 pm] zsnakezz -- im going to apply the fix of changing the building orientation before the unit orientation to see if it gets rid of the problem[2015-2-25. : 6:06 pm] zsnakezz -- though im not convinced they would appear neutral even if they actually were defeated[2015-2-25. : 6:06 pm] zsnakezz -- the units don't appear to be "defeated" or "neutral" and can still move by triggered command |