Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2015-2-27. : 7:34 am] O)FaRTy1billion[MM] -- All of these are user-named, with names guessed on implied usage[2015-2-27. : 7:32 am] O)FaRTy1billion[MM] -- Oh, SWITCHUL is the complement to IMGOLORIG and should be IMGULORIG[2015-2-27. : 7:32 am] O)FaRTy1billion[MM] -- SPRULUSELO does something other than just create a sprite, but I haven't gotten there yet[2015-2-27. : 7:31 am] Sand Wraith -- FaRTy1billionFaRTy1billion shouted: I made an iscript previewer test program just to make sure I understood iscript correctly (really so I could tell jjf how to do it for CHKDraft when he gets around to it), and found that a bunch of the stuff was unknown ... so in an effort to do it more correctly ... what am i reading lol[2015-2-27. : 7:30 am] O)FaRTy1billion[MM] -- er, wait, I may have confused that one with a different one[2015-2-27. : 7:30 am] O)FaRTy1billion[MM] -- SPRULUSELO is the complement to IMGOLORIG, so it should really be IMGULORIG[2015-2-27. : 7:28 am] Sand Wraith -- Like, "spruluselo 0x13 - <sprite#> <x> <y> - spawns a sprite one animation level below the current image overlay at a specific offset position. The new sprite inherits the direction of the current sprite. Requires LO* file for unknown reason." doesn't sound that confident lol[2015-2-27. : 7:28 am] O)FaRTy1billion[MM] -- I made an iscript previewer test program just to make sure I understood iscript correctly (really so I could tell jjf how to do it for CHKDraft when he gets around to it), and found that a bunch of the stuff was unknown ... so in an effort to do it more correctly ...[2015-2-27. : 7:28 am] Sand Wraith -- 0x0c, 0x13, 0x3e, and 0x43 still seem to either be unknown or not quite accurate.[2015-2-27. : 7:28 am] Generalpie -- Sand WraithSand Wraith shouted: Generalpie I woke up at 11 PM sleeping from 12 PM I did that yesterday, which is why I'm fucked up[2015-2-27. : 7:27 am] Sand Wraith -- Yeah, if you're writing a new set of specs, that would be great.[2015-2-27. : 7:26 am] O)FaRTy1billion[MM] -- overlay types don't have difference, except other uselo? opcodes and sources will default to certain ones[2015-2-27. : 7:25 am] O)FaRTy1billion[MM] -- oh, yes. Though "loIndex#" might be a bit vague, since it's the index within the lo* file (when you open a lo? file in Lo?Edit it has a list of x and y pairs, this is the index of those pairs)[2015-2-27. : 7:20 am] O)FaRTy1billion[MM] -- Also I don't remember where the lo? specs are ... is modcrafters still broken?[2015-2-27. : 7:20 am] O)FaRTy1billion[MM] -- I've rewritten some (and forgotten about it) after making the iscript preview test program ... but that's not good enough[2015-2-27. : 7:19 am] O)FaRTy1billion[MM] -- Once I'm done going through all the opcodes, I really do need to completely write up new opcode specs and put them somewhere. xD[2015-2-27. : 7:18 am] O)FaRTy1billion[MM] -- or the ID of the "Graphics offset" as it's called in Lo?Edit[2015-2-27. : 7:17 am] O)FaRTy1billion[MM] -- "x" is the one I previously described, and "y" is the lo index within the lo file[2015-2-27. : 7:15 am] Sand Wraith -- I have "imgoluselo - 0x0d - <image#> <x> <y> - displays an active image overlay at an animation level higher than the current image overlay, using a LO* file to determine the offset position."[2015-2-27. : 7:13 am] O)FaRTy1billion[MM] -- I used '?' because there are two that are the same (other than overlay/underlay)[2015-2-27. : 7:09 am] Sand Wraith -- FaRTy1billionFaRTy1billion shouted: Cool, I figured out what the unk parameter on the IMGG?LUSELO iscript opcodes does ... It selects the overlay type. (0 = Attack, 1 = Damage, 2 = Special, 3 = Landing Dust, 4 = Lift-off Dust, 5 = Shield Gfx) Which opcode is this?[2015-2-27. : 7:08 am] O)FaRTy1billion[MM] -- I've already rewatched the whole series in anticipation[2015-2-27. : 7:08 am] O)FaRTy1billion[MM] -- Fire_KameFire_Kame shouted: also now I want to watch archer I want the next season to be on netflix [2015-2-27. : 7:07 am] O)FaRTy1billion[MM] -- Cool, I figured out what the unk parameter on the IMGG?LUSELO iscript opcodes does ... It selects the overlay type. (0 = Attack, 1 = Damage, 2 = Special, 3 = Landing Dust, 4 = Lift-off Dust, 5 = Shield Gfx)[2015-2-27. : 6:54 am] Fire_Kame -- god dammit I used to be so creative when I wrote in bed, now I have a cat that demands to sit on my chest when I have my laptop out and I can barely see the damn screen[2015-2-27. : 6:51 am] Fire_Kame -- there's an archer quote and now I can't find it that is perfect for this conversation[2015-2-27. : 6:39 am] Devourer -- MasterJohnnyMasterJohnny shouted: wouldnt the heart replacement thing something you would only do when your heart fails as of now, probably, but maybe, in the future not.[2015-2-27. : 6:37 am] jjf28 -- DevourerDevourer shouted: Mini Moose 2707 No, but seriously. Does anyone else get really scared of this idea? Artificial hearts probably are way more reliable, but I would still be paranoid. Honestly, I am pretty much always afraid of my heart stopping for some reasons .Is that a fear most humans share, just like the fear of losing all teeth? not until now, jerk [2015-2-27. : 6:33 am] MasterJohnny -- wouldnt the heart replacement thing something you would only do when your heart fails[2015-2-27. : 6:29 am] Devourer -- Mini Moose 2707Mini Moose 2707 shouted: Do your heart a favor, replace it with an artificial heart and cryogenically preserve your original No, but seriously. Does anyone else get really scared of this idea? Artificial hearts probably are way more reliable, but I would still be paranoid. Honestly, I am pretty much always afraid of my heart stopping for some reasons .Is that a fear most humans share, just like the fear of losing all teeth?[2015-2-27. : 5:17 am] Sand Wraith -- GeneralpieGeneralpie shouted: It's near 6AM for me and I haven't slept yet x3 I woke up at 11 PM sleeping from 12 PM[2015-2-27. : 4:57 am] O)FaRTy1billion[MM] -- woo, randcndjmp is correctly defined as "if random number <= randchance"[2015-2-27. : 4:51 am] O)FaRTy1billion[MM] -- woo, figured out TURNRAND and why it's "with a heavy bias towards turning clockwise." It's basically if( (rand()&3) == 1) turn ccwise, else turn cwise [2015-2-27. : 4:47 am] *Generalpie fucking yawns*[2015-2-27. : 4:46 am] *Generalpie yawns and slumps*[2015-2-27. : 4:32 am] jjf28 -- on second thought that's more shoutbox content... "Microsoft's download site kinda sucks now, previously you could just download the installation media no questions asked, now you need to enter an 'acceptable key' which doesn't work with group-keys (often sold to businesses) and many individual ones." |